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Siel'zar
Items  (Wand/Staff/ Arcane)   (Villanous)
Agar's comment on 2003-02-26 11:43 PM
Sounds like somebody needs a way to breech the wall first to even get to it.

Beyond that detail, I like the idea. The staff may be able to sense something outside the wall and may let the players enter so it can delay them and even provide them with safe areas to recover in untill it can work it's influence over them as well. Go to Comment
Siel'zar
Items  (Wand/Staff/ Arcane)   (Villanous)
CaptainPenguin's comment on 2003-02-27 09:26 PM
So, it isn't made to be carried around, but is instead meant to be villain? Go to Comment
Siel'zar
Items  (Wand/Staff/ Arcane)   (Villanous)
Kassil's comment on 2003-02-27 12:18 AM
It projects the wall at will; unless it feels it has a need to keep something in or out, things can pass freely in and out, all the way down to where the staff itself is. Granted, this is something like five or six levels of dungeons, filled with all kinds of low-to-mid intelligence creatures which may well seek to keep adventurers away. Go to Comment
Siel'zar
Items  (Wand/Staff/ Arcane)   (Villanous)
Kassil's comment on 2003-02-27 02:49 PM
The staff's creation as it is wasn't intentional. The wizard who made it had a knack for creating items that weren't quite 'right'.

The staff is no exception. When he realized that the staff wasa greater danger than he'd intended. I had the power to gradually charm and change those within the area of power around it; originally this charm was for whoever held it, but since developing an awareness it has changed to alleigance to the staff itself.

As for why it wasn't used - the kingdom, I think, was likely overrun - quite possibly by a marauding tribe from the wastelands; by the time they realized the staff's power would be useful, the archmage was dead, and without his powe, the staff was sealed solidly into the stone.

Breaking the staff - if it could be managed - would be interesting, as the entire population of the dungeon would suddenly be free-willed, and quite a bit smarter than mere beasts; there'd also likely be an explosion of incredible force, as all the energy that staff contains explodes outward again. However, to destroy it truly, you'd have to destroy the gem - and that's likely to take something akin to a volcano's heart with a dwarven hammer. Go to Comment
Siel'zar
Items  (Wand/Staff/ Arcane)   (Villanous)
Kassil's comment on 2003-03-02 12:50 AM
It's meant to be an item /or/ a villain, actually. It might concievably think of a way to free itself, and end up in the hands of someone resistant to the charm power it holds. Or it might get a body built for itself somehow. Go to Comment
Siel'zar
Items  (Wand/Staff/ Arcane)   (Villanous)
Kassil's comment on 2003-03-18 05:42 AM
As for severing the mind control - if you run it in your game, be my guest. However, the purpose of the staff's power is that each creature makes it a little more powerful, and extends the range of the main charm a little farther. It's not even so much a mind control as a tendency to influence them into certain patterns. Guiding generation after generation of enhanced creature towards the ultimate goal of becoming a true god... Go to Comment
Siel'zar
Items  (Wand/Staff/ Arcane)   (Villanous)
Erik's comment on 2003-02-28 07:20 AM
Okay. It is realy powerfull right? It is not meant to fall into the players hands. It is a creature of its own will. It seems a little to powerfull but whatever floats your boat man.
(maybe the creatures that are under its control were to somehow get out of the dungeon the mind control would be severed, just a thought.) Go to Comment
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