Excellent - far better than the usual generic "potions of courage" and a worthy addition to any world. A PC who drank this (if he role-played well) would cause great difficulties to the party as well as advantages. Go to Comment
*looks up from his new "Eyesight Abnormality Table"*
I can definiatly see this becoming really addictive, especally in the hands of elderly royalty. Another potential drawback would be that illusions would now be seen with perfect clarity, and since nothing has shadows now, would be rather hard to discren.
Sigurd: The blade doesn't glow. Go re-read the description. What it does is strip the ability to see shadows from you - so you can see however far you would under full daylight. To the person using this blade, there *is* no dark to see in, and the blade corrects your eyesight to a perfect 20/20... Which is all stated in the item description, which I'm guessing you didn't read. Go to Comment
The first ability would be pretty useless to those with already clear vision, though it would help sharpen people eyesight, perhaps. The second ability is perfect for assassinations or thievery. An assassin can douse the light in a large hall, plunging it into pitch-black, then run up to the main table, kill the head figure and leave without tripping on anything or bumping into anyone.
A nice dagger. I would have liked a bit more depth on the background, but its all sound as it is.
A downside to the not seeing shadows would be that the thief/assassin wouldn't be able to see his own shadow. Now if he doused every light in his way tha wouldn't be so bad, but if he didn't, and he cast a shadow the guards would know he was there and he would have to leave, quickly. Good weapon, good reason to exist.