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Whiteblade
Items  (Melee Weapons)   (Magical)
Kassil's comment on 2005-10-23 05:28 PM
In the dark of the night last night, actually. Go to Comment
Whiteblade
Items  (Melee Weapons)   (Magical)
Shadoweagle's comment on 2004-04-12 07:54 PM
Hello, assassin dagger!

The first ability would be pretty useless to those with already clear vision, though it would help sharpen people eyesight, perhaps. The second ability is perfect for assassinations or thievery. An assassin can douse the light in a large hall, plunging it into pitch-black, then run up to the main table, kill the head figure and leave without tripping on anything or bumping into anyone.

A nice dagger. I would have liked a bit more depth on the background, but its all sound as it is.

4/5 Go to Comment
Whiteblade
Items  (Melee Weapons)   (Magical)
Silas the Destroyer's comment on 2004-04-13 12:08 AM
A character in a game I run is a blind monkthat attacks by sound, so this is an excellent idea for me to try. Go to Comment
Whiteblade
Items  (Melee Weapons)   (Magical)
Cheka Man's comment on 2005-10-08 12:41 PM
I like it.A fine magical weapon that is not too powerful. Go to Comment
Whiteblade
Items  (Melee Weapons)   (Magical)
Pariah's comment on 2005-10-08 03:41 PM
A downside to the not seeing shadows would be that the thief/assassin wouldn't be able to see his own shadow. Now if he doused every light in his way tha wouldn't be so bad, but if he didn't, and he cast a shadow the guards would know he was there and he would have to leave, quickly. Good weapon, good reason to exist.

4/5 Go to Comment
Whiteblade
Items  (Melee Weapons)   (Magical)
Sigurd's comment on 2005-10-23 02:17 AM
Yes but how well can you see in the dark and for how far.
Can others see you by the light of your blade? Go to Comment
Whiteblade
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2006-09-06 12:08 PM
Excellent! Love simple items... Go to Comment
Crystal Lute
Items  (Art and Music)   (Cursed)
Dragon Lord's comment on 2005-04-12 08:06 AM
Potentially very powerful - but at a terrible cost - I like it

*evil little GM mind overheating*

Definitely a 4/5, but upgraded to 5/5 for originality Go to Comment
Crystal Lute
Items  (Art and Music)   (Cursed)
Chaosmark's comment on 2005-04-11 08:31 PM
Not bad, not bad at all. A bit cliche' with the "owner loving item obsessively", but 'tis creative about it, and a very interesting item. This would be good for bards obviously, but if not carefully controlled it might become a problem with overpowerment...But a good GM shouldn't have any problems with that sort of thing.

4/5 - Good item, good description Go to Comment
Crystal Lute
Items  (Art and Music)   (Cursed)
Zylithan's comment on 2005-11-29 04:36 PM
Solid item with open-ended (aka DM controlled) powers. I think it would be very nice to make it clear to the PC this was dangerous, but not give him/her what was possible... the PCs might be afraid to use it even to do simple things like light a campfire... that's a great way to control it.. better than actually punishing them for overuse is to make them so afraid they dont use it much ;-p Go to Comment
Crystal Lute
Items  (Art and Music)   (Cursed)
valadaar's comment on 2008-04-26 08:07 PM
Tis pretty cool! Go to Comment
Siel'zar
Items  (Wand/Staff/ Arcane)   (Villanous)
Strolen's comment on 2003-02-27 02:41 AM
Might have to change the creation of it a little bit. I like it overall though. But why would a wizard create such an item and then have it hidden away? Perhaps (s)he just wanted to see if it could be done. Plausible, but unlikely.

What was the original purpose of it. It is alluded that it was a tool, but what kind of tool, for what purpose, and why wasn't it used when the kingdom started failing? Just some curiosity I have. Powerful weapons need a good history, and I like this item and want the history. Go to Comment
Siel'zar
Items  (Wand/Staff/ Arcane)   (Villanous)
manfred's comment on 2003-02-27 09:46 AM
Remind me not to adopt a familiar in those caves...

I wonder, what would happen if somehow (surely not by chance), the staff was broken? Go to Comment
Siel'zar
Items  (Wand/Staff/ Arcane)   (Villanous)
manfred's comment on 2003-03-18 06:06 AM
Yes...
...a coming god that creates its own race to worship him.


And if he/she/it gets a body, what about the staff? Is it destroyed in the creation? Or is it part of his body?

Most probably, it will stay as it is, and may be one of the few waknesses a deity may have. Go to Comment
Siel'zar
Items  (Wand/Staff/ Arcane)   (Villanous)
Agar's comment on 2003-02-26 11:43 PM
Sounds like somebody needs a way to breech the wall first to even get to it.

Beyond that detail, I like the idea. The staff may be able to sense something outside the wall and may let the players enter so it can delay them and even provide them with safe areas to recover in untill it can work it's influence over them as well. Go to Comment
Siel'zar
Items  (Wand/Staff/ Arcane)   (Villanous)
CaptainPenguin's comment on 2003-02-27 09:26 PM
So, it isn't made to be carried around, but is instead meant to be villain? Go to Comment
Siel'zar
Items  (Wand/Staff/ Arcane)   (Villanous)
Kassil's comment on 2003-02-27 12:18 AM
It projects the wall at will; unless it feels it has a need to keep something in or out, things can pass freely in and out, all the way down to where the staff itself is. Granted, this is something like five or six levels of dungeons, filled with all kinds of low-to-mid intelligence creatures which may well seek to keep adventurers away. Go to Comment
Siel'zar
Items  (Wand/Staff/ Arcane)   (Villanous)
Kassil's comment on 2003-02-27 02:49 PM
The staff's creation as it is wasn't intentional. The wizard who made it had a knack for creating items that weren't quite 'right'.

The staff is no exception. When he realized that the staff wasa greater danger than he'd intended. I had the power to gradually charm and change those within the area of power around it; originally this charm was for whoever held it, but since developing an awareness it has changed to alleigance to the staff itself.

As for why it wasn't used - the kingdom, I think, was likely overrun - quite possibly by a marauding tribe from the wastelands; by the time they realized the staff's power would be useful, the archmage was dead, and without his powe, the staff was sealed solidly into the stone.

Breaking the staff - if it could be managed - would be interesting, as the entire population of the dungeon would suddenly be free-willed, and quite a bit smarter than mere beasts; there'd also likely be an explosion of incredible force, as all the energy that staff contains explodes outward again. However, to destroy it truly, you'd have to destroy the gem - and that's likely to take something akin to a volcano's heart with a dwarven hammer. Go to Comment
Siel'zar
Items  (Wand/Staff/ Arcane)   (Villanous)
Kassil's comment on 2003-03-02 12:50 AM
It's meant to be an item /or/ a villain, actually. It might concievably think of a way to free itself, and end up in the hands of someone resistant to the charm power it holds. Or it might get a body built for itself somehow. Go to Comment
Siel'zar
Items  (Wand/Staff/ Arcane)   (Villanous)
Kassil's comment on 2003-03-18 05:42 AM
As for severing the mind control - if you run it in your game, be my guest. However, the purpose of the staff's power is that each creature makes it a little more powerful, and extends the range of the main charm a little farther. It's not even so much a mind control as a tendency to influence them into certain patterns. Guiding generation after generation of enhanced creature towards the ultimate goal of becoming a true god... Go to Comment
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