Heh. Yeah, only the desperate or those with no sense of smell/taste can find it in themselves to down the goop.
I think this potion really helps explain the kick-in-the-door munchkin play-style. You know, where no matter how many times they kick the door in only to find that the door was trapped, or they woke the sleeping troll behind the door, or whatever else, they keep doing it, blindly charging in until they get killed. Go to Comment
Excellent - far better than the usual generic "potions of courage" and a worthy addition to any world. A PC who drank this (if he role-played well) would cause great difficulties to the party as well as advantages. Go to Comment
*looks up from his new "Eyesight Abnormality Table"*
I can definiatly see this becoming really addictive, especally in the hands of elderly royalty. Another potential drawback would be that illusions would now be seen with perfect clarity, and since nothing has shadows now, would be rather hard to discren.
Sigurd: The blade doesn't glow. Go re-read the description. What it does is strip the ability to see shadows from you - so you can see however far you would under full daylight. To the person using this blade, there *is* no dark to see in, and the blade corrects your eyesight to a perfect 20/20... Which is all stated in the item description, which I'm guessing you didn't read. Go to Comment
The first ability would be pretty useless to those with already clear vision, though it would help sharpen people eyesight, perhaps. The second ability is perfect for assassinations or thievery. An assassin can douse the light in a large hall, plunging it into pitch-black, then run up to the main table, kill the head figure and leave without tripping on anything or bumping into anyone.
A nice dagger. I would have liked a bit more depth on the background, but its all sound as it is.