I like it - especially it's small and unassuming appearance. "Oh look, we've found a hard rock." You could imagine it sitting unnoticed on a museum shelf or something. There are so many ways you could base a campaign round it, ranging from just general mythic background to setting a campaign on a world in which the starseed has just been buried.
Another potential use: presumably if you put it inside an ancient star it would rejuvenate it just as it would a planet, thus giving it new billions of years of life. An ancient race whose home planet's star is dying could be searching the universe for the Starseed in order to do this. Go to Comment
Wonderful ... I've always wanted to play God :D not as a PC, you know but, ... you get the idea ;)
I certainly grant 5/5, two thumbs up, and will write a starseed-themed poem if Kassil wishes so (just mail me :)
My current campaign is taking place in an old world on the brink of an apocalypse, and I first wanted the solution to be an escape like Raymond E. Feist's 'golden bridge', but this sure can be an alternative... Go to Comment
Wow - that's great. A truly unique item that's universe-forming powerful yet perfectly balanced. A beautiful mythology as well - simple in its power. Overall, a wonderfully epic and creative item that can fit into any mythology - or create a few of its own. Cheers! Go to Comment
How would the universe happen to contain more than one of these?
Its an amazing item, with the singularly most powerful effect of any item I have seen - the ability to birth a universe is pretty top-tier. Not sure what you would do for an encore, apart from some machine that could rapidly initiate the Big Crunch :) Go to Comment
I like it. It's a lot of work to put into a house-building hammer, but maybe it was a big ceremony and a historical peace between the races (I mean, to be a great hammer, and also magic to make it ghost through people.. the second part of that isnt trivial) Go to Comment
Heh. Yeah, only the desperate or those with no sense of smell/taste can find it in themselves to down the goop.
I think this potion really helps explain the kick-in-the-door munchkin play-style. You know, where no matter how many times they kick the door in only to find that the door was trapped, or they woke the sleeping troll behind the door, or whatever else, they keep doing it, blindly charging in until they get killed. Go to Comment
Excellent - far better than the usual generic "potions of courage" and a worthy addition to any world. A PC who drank this (if he role-played well) would cause great difficulties to the party as well as advantages. Go to Comment