I move over 1000 submissions (and comments on said submissions) from the old forum over. There were some others moved too. We let everyone know we were doing it, and you were around at the time (not during one of your hibernations).
But then again, the "rush of submissions" in the new Citadel seemed to cause many a person to have their eyes gloss over.
Some things were not "perfect", but they were there, useful, and "good enough". And they were used to fill out new categories that occured in Citadel v2. Go to Comment
The distressed mother ran about the house, shouting and searching for her kids. Addressing her host, the venerable lord Randolph she said: "Randolph! Randolph! Do you know where little Rupert is? I cannot find him anywhere!"
Randolph thought for a second and then replied: "Uhhhh.... Ohhh.... Rupert? That bra, err, cute kid? Eh, I think he went... upstairs".
Poor Rupert. The sleeping poison was too hard on his young body and he died from the overdose. After a dozen similar accidents, like the maid who broke her ankle as she fell asleep, or the young son of lord Mandragore who got bruised, Lord Randolph had to settle for a regular door and sold this one back to WotC industries who patented several similar ill conceived trap doors. Go to Comment
What if someone already used it? When the adventurers reach this point of the maze/dungeon/house, they find that someone has already half opened the door. It is moved from the vertical position and hangs at an odd angle, leaving narrow gaps at the bottom and top. The only problem with crawling under it is the gas - it has been expelled from the door and now covers the floor in a thick layer of brightly coloured fumes (maybe even concealing the lower gap). It is a matter of wits and acrobatics to pass the trap now, without dropping into the poisonous cloud. A nasty surprise may be the body of the one that opened the door, hidden in the gasses that swirl on the ground (something to trip over). Go to Comment
Like the part about the smoke belching from the nostrils & mouths of the various creatures -- it's a nice artistic touch that would appeal to the sensibilities of the one designing this thing. Go to Comment
In Azur, the streets are crowded, and the PCs' poor grasp of Azuran makes it hard for them to find out why. Still, they shoulder their way through the crowds, trying to get to the house of the renowned wizard they seek, when suddenly they realise they are standing very much alone. The crowds have ceased their talking and their gazes are fixed on the PCs. The imperiously clothed man standing before them smiles and speaks in Azuran: "Ah! Volunteers! And so eager too!"