There are only two things that I dislike about this item... One, it is a sort of "evil for evil's sake" item, which I can live with, the other, that it is associated with "lone assassins", and Cthulhu knows we don't need any more of THOSE.
But in any case... It's good!
I adjusted it so the bolt has a purpose (reviving the dead god; only corrupted souls can be used to fuel his rebirth) and to remove the 'lone gunman' effect by making the priesthood responsible - for a reason that fits them - they want their master revived, his power restored, and presumably a horrible vengeance exacted upon whoever or whatever caused him to vanish in the first place. Go to Comment
Nicely done. It grants a certain degree of explanation as to why certain groups and things exist. Perhaps the various members of these groups were nicked by the bolt by the creating member. Go to Comment
The thing that stands out above was the use of the 'lone assassin'. It makes me think of that movie Arlington Road where it summed up the theory of the Lone Person being the most publicly favored since once the person is arrested or killed, their evil is ended. No one wants to think that the assassin was really just a single person in a group that could be much, much larger. Go to Comment
I semi agree with CP here... the item itself is great. It is well thought out and has a perfect reason to exist. However the reason for reasons sake of being created to repeat the cycle of evil, while a perfect reason, is old and been done and nto really realistic anymore. But again as CP said, this is good. The way it is brought forth makes this that much better. A normal 3.0 out of me came to a 4.0 due to the unique quality of the tie in with the punishment of the assassin and the actual effect of the item. Kudos. Go to Comment
Ah, my only thought is that perhaps instead of including it in a sting, take an example from the real-life Bombardier Beetle. Let the bugger fire off blasts of the Fireleaf liquid instead of using it in a sting. Less dangerous to the warriors that way. Go to Comment
Great critter! Great detail! I have already made up an order of northern monks around the Burnbee. Bee-keepers of a sort. They sell the prized honey to southerners, and 'keep warm' during the harsh winters, by using the fifty or more bees method you describe. Fireleaf is great too btw! Go to Comment
Probably would have been a point less if it wasn't an artic plant. That defined it better for me and helped it make more sense in the scheme of everything instead of just a plant with special traits amongst others.
I like it for any artic adventures when the players could use it to survive the artic cold. Perhaps they grow in groves and hold their own small ecology of creatures. Almost like an oasis in a desert, with travelers going from Fireleaf grove to Fireleaf grove to travel across the inhospitable area.
I have never been in an artic adventure so could be modified to only gain the described traits in the winter months in order to use it without it being too much. Go to Comment
The arctic aspect was one of the key points. A lot of things in arctic conditions shy away from unnaturally hot things, the heat generated by the chemicals in the sap allow it to keep growing even during the coldest part of winter without freezing or getting stopped by frozen soil, and anything foolish enough to graze on it will, at the least, get a nasty burn inside the mouth, and more likely through the entire stomach and throat region.
Although I can picture a native of the region, angry at a visitor from the warmer lands, carefully cutting a leaf from one of the plants and saying something like "Here, chew this, it'll warm you up." Go to Comment
I'd considered the idea of a creature adapted to eating Fireleaf, but I'm not sure how it'd work out yet. Maybe some kind of insect that drains the chemical pockets and mixes them internally to keep warm during the cold months, the same way the plant does... Go to Comment