This is a great item. It could be used for a Pulps or Supers game (SuperHeroes/ anti-heroes/ and so on). It works for a modern horror game, if the wrong person is touched by it. It is a total Urban Fantasy piece, magic touching the modern day. It just works.
I would throw all these freetexts on it, just so people could find it. Go to Comment
I think that there we find 'modern' magical items so rarely here is that because the items are familiar and close to us, and being near, they are not things of legend, the way we expect magics to be. Go to Comment
Excellent! You have your very own Quest niche here
When the quest of vengeance is done, however, Nightfall demands a price - vengeance for each of those murdered by the wielder. Guided by the weapon's will, each user almost inevitably claims his or her own life
Very nice. Simple, brutal, and makes me want to use it (And I dont mean /use/ it. Well, you know what I mean) :) Go to Comment
I really like this. Modern but still rooted in a historical context, unbalanced creator, item with a personality. It all comes together perfectly. I find myself really wanting to throw this into a game... Go to Comment
An anti-magic zone... That could be very, *very* nasty, depending on the GM. Perhaps even nasty along the lines of 'unexpected surgery' and such.
I'd say that piercing the extradimensional containment has the same effect of puncturing any other extradimensional container - it erupts, basically, which could be interestingly troublesome and rather painful if you've filled it with items - and painful in other ways if some of those items are weapons. Nothing quite like a female finding her bra to suddenly be filled with knives or a male having his codpiece suddenly unleash a bunch of arrows in the general region... Go to Comment
Indeed, if he could somehow be healed, he'd likely be a much chastened and more resolute kind of warrior than the grandstanding 'golden lord' he once was. Of course, this would require a cure to a toxin that corrupted his mind and spirit ages ago... One which has defied the efforts of even the gods to cure. An epic task, to be sure.
Thanks. The Lost Gods are definitely from Kuramen's 'Mythic Age'. They're actually the second generation - there's the Primordial Gods before them, which actually made the first form of the world, the Lost Gods who lived during the 'Mythic Age' when the Age of Calamity struck and the world was split into two parallels, and the Mortal Gods who have come since the fading of the Lost Gods. The categories sort-of overlap, as well. The Great Mother is a Primordial who gave birth to a number of the Lost; a few of the Lost still hang around among the Mortals - Goge is technically one of these, on the grounds that his tale is still told and used to detail why the northern lights burn the way they do, but there are others who are more active - Eyrin and Tyrin, the Steelborn Queen and the Master of Iron respectively, are more *active* Lost among the Mortals, and they've even given birth to a few of the latter...
Anyhow, over time I'll keep adding to this pantheon, and the various locations and items listed. Perhaps make a Codex of it... Go to Comment
Right, so. When I wrote this up, it was late, and I was in a twitchy fever/shivering fit. As such, it probably has a fair bit of room for improvement. Given that Siren called it 'interesting' and another friend who I use to gauge the disturbing nature of things called it 'nice', I'm fairly sure it can use some help.
In a small, genetically isolated region it is not uncommon for the locals to have three arms. The third arm is generally a second right arm that is a good bit weaker than a normal arm and is generally held against the chest. This hird arm is most often used to carry small things, though some of the more skilled craftsmen have learned little tricks with their third arm.