Strolen\s Citadel content. 
Draught of Swiftness
Items  (Potion)   (Magical)
Kassil's comment on 2008-01-03 10:50 PM
I've had plenty of PCs with enemies who can take the downtime for that. Usually I've spent it fortifying the base of operations that I use; taking the time to be better equipped to handle combat against foes less-equipped for it is easily as justifiable. The *real* drawback, to me, is the inability to change your course of action midstream; if you declare that you're attacking the front-line orc, you're attacking the front-line orc, even if some bigger hazard is approaching, until your next initiative turns up and your mind catches up with your body. Go to Comment
Draught of Swiftness
Items  (Potion)   (Magical)
Kassil's comment on 2008-01-03 11:11 PM
You're right, likely; someone well in harmony with their body would likely be able to adapt a little more easily. The person with the easiest time, if you ask me, would be someone ready to train who has never had any kind of kinesthetic training at all. With nothing to tear down in regards to their perceptions of the self, they'd be able to build from the ground up right away.

It is, indeed, a permanent change. As Siren noted to me, it's basically Wired Reflexes In A Bottle, only without a nerve shunt or spell-switch to shut it off when you don't want to be amplified. I also agree that there is likely to be a long-term mental strain due to the differential between the speed of the mind and the augmented speed of the body... Go to Comment
Draught of Swiftness
Items  (Potion)   (Magical)
Kassil's comment on 2008-01-06 03:43 PM
This, in conjunction with some ideas Siren no Orakio and I have been swatting around, is going to be part of a revision of this item. Go to Comment
Draught of Swiftness
Items  (Potion)   (Magical)
Kassil's comment on 2008-01-06 04:05 PM
Updated: Updated the description and the history to make this a thaumatechnology item. Go to Comment
Draught of Swiftness
Items  (Potion)   (Magical)
Scrasamax's comment on 2008-01-03 12:50 PM
Good description, but the application of the draught leaves alot to be desired. The penalty for using the draught IMHO completely offsets any bonus a PC could gain from it. Learning to use the enhanced abilities, at least a year in training, would require a long downtime for said character to master, removing them from a game unless the entire party takes a year long hiatus. I can feasibly see two actual applications of this draught, the first being the basic lesson of Kids, don't do drugs, and the second being a way to pump up a previously defeated foe as a shortcut to raising the NPC's level. Go to Comment
Draught of Swiftness
Items  (Potion)   (Magical)
EchoMirage's comment on 2008-01-03 04:14 PM
It's okay I guess - a bugged potion of haste. Still, there is little room for dramatic potential: once you drink it, you have to take a year-long holiday. Which any PC with enemies cannot. Period.

The writing I like. Go to Comment
Draught of Swiftness
Items  (Potion)   (Magical)
Cheka Man's comment on 2008-01-02 08:46 PM
A useful item, not for the untrained though. Go to Comment
Draught of Swiftness
Items  (Potion)   (Magical)
valadaar's comment on 2008-01-03 06:37 PM
I would think that those already in great harmony with their bodies - trained martial artists, for example, might be able to adapt to the changes faster.

I'm not bothered by the time required - one can easily adjust the time to match the benefit.
It is far more dangerous then a potion of haste - it appears to be a permanent change. Personally, I think that even once trained, there is bound to be mental strain that will cause long term issues.

Nicely written, as Scras and EM have said.

Oh, and this fits nicely in my New Takes on Classic Magic Items codex. Go to Comment
Nightfall
Items  (Ranged Weapons)   (Cursed)
Strolen's comment on 2008-01-19 10:17 AM
This sub won the What Makes a Weapon Magic Quest.

The Strolenite Medal of Honour and 100XP goes to Kassil for this awesome quest submission!
Go to Comment
Nightfall
Items  (Ranged Weapons)   (Cursed)
Kassil's comment on 2007-12-31 01:45 AM
I've never even *heard* of that series, though that's likely more the fact that I never watch TV and only rarely see movies more than any obscurity of the show in question.

Thanks; I saw a lack of modern entires to the Quest, and then what with it being OhGodHundred Hours in the morning, this bubbled up from a memory of a story I once read about a gun that kept pointing at the person who had murdered the gun's owner before eventually going off and killing him. Go to Comment
Nightfall
Items  (Ranged Weapons)   (Cursed)
Kassil's comment on 2008-01-03 10:47 PM
Yeah, this is true; but then I tend to have a skewed perception of time anyhow, so this may have been a simpler entry to devise on that count alone...

Today's urban tales are next millennium's myths. Go to Comment
Nightfall
Items  (Ranged Weapons)   (Cursed)
Kassil's comment on 2008-01-03 10:54 PM
The gun demands respect, as a thing unique to the world. And as a weapon of Vengeance, it made sense that it could claim vengeance when not given the respect it deserves. Glad you appreciated it. Go to Comment
Nightfall
Items  (Ranged Weapons)   (Cursed)
Kassil's comment on 2008-01-03 10:58 PM
I rather suspect that at least some of the people hunted down by each of Nightfall's wielders will feel that they were innocent, in some way, to whatever wrong the wielder desires vengeance for. I think that if each and every victim knew they were guilty and deserved this particular fate, Nightfall might let the wielder live - but then what of those who knew the victims, if they felt wronged by having the victims taken from them? It loops back to the need for vengeance, and so the legacy of self-destructive revenge continues... Go to Comment
Nightfall
Items  (Ranged Weapons)   (Cursed)
Kassil's comment on 2009-03-06 09:24 AM
Updated: Added freetext and did a slight spelling correction. Go to Comment
Nightfall
Items  (Ranged Weapons)   (Cursed)
MoonHunter's comment on 2008-01-20 12:05 AM
This is a great item. It could be used for a Pulps or Supers game (SuperHeroes/ anti-heroes/ and so on). It works for a modern horror game, if the wrong person is touched by it. It is a total Urban Fantasy piece, magic touching the modern day. It just works.

I would throw all these freetexts on it, just so people could find it. Go to Comment
Nightfall
Items  (Ranged Weapons)   (Cursed)
Siren no Orakio's comment on 2007-12-31 02:25 PM
Well done indeed.

I think that there we find 'modern' magical items so rarely here is that because the items are familiar and close to us, and being near, they are not things of legend, the way we expect magics to be. Go to Comment
Nightfall
Items  (Ranged Weapons)   (Cursed)
EchoMirage's comment on 2008-01-03 04:23 PM
Nothing to add. Go to Comment
Nightfall
Items  (Ranged Weapons)   (Cursed)
Cheka Man's comment on 2007-12-29 12:23 PM
not a weapon to mistreat. Go to Comment
Nightfall
Items  (Ranged Weapons)   (Cursed)
Chaosmark's comment on 2012-02-19 11:10 AM


Nothing much to add, except kudos for an excellent weapon.


Go to Comment
Nightfall
Items  (Ranged Weapons)   (Cursed)
Dozus's comment on 2008-01-08 08:02 PM
Love it. Bringing magic into modernity is a huge plus for me. The whole post seems vaguely Frank Miller-ish, in a good way mind you. Big thumbs up. Go to Comment
Total Comments:
774

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2