Dangerous in a fashion, yes. A powerful soul might well keep pulling the body together rather than fall to oblivion easily, but aside from the jagged fingerbones the Unclean Ones aren't all that hazardous, really. If you see them limping about, it's more of a sign that someone isn't doing things properly when burying the dead than anything else; given what they seek, they hurry back to their grave as quickly as they can. Go to Comment
I personally feel that the Unclean Ones wouldn't be 'aware' enough to do something as complex as accusing in a court of law, as the entire animating essence is the soul, without the benefit of any of the natural lifeforce of the body. However, I could easily see a religious order in a large city rife with graverobbers and the like that has some divine magic to speak with the Unclean Ones to determine who was guilty and bring them to justice. Go to Comment
Thanks. I enjoy messing with the notions behind the undead, really.
Even in settings where they technically can't exist as they would normally be presented. I have something in the works for the Steampunk quest coming up, which will fit into Kuramen despite the only True Undead being the Hollow Ones. Go to Comment
I do like this submissions. It is the sort of Ghost/undead thing that comes across the world that is not a "monster" but a puzzle to solve. And yes you could bash this problem away, but it has easier ways to solve the issue. Go to Comment
The Citadel is THE place when it comes to pioneering ever more innovative forms of the undead. This is indeed a beautiful piece. Would an Unclean One be able to accuse the one that denied it rest in a court of law? I can envisage the existence of some kind of religious order that dedicates itself to reaching out to these beings and finding out the identity of the the ones that conducted their improper burials. Go to Comment
For a more dangerous twist - the mightier the prson was in life, the greater the anger at an improper burial. A hero's corpse could prove to be a rather tenacious Unclean One, pulling himself together after 'death' over and over again. Go to Comment
Great concept. Reminds me of ancient Greek rites: the dead had to be buried with coins over their eyes to pay the boatman on the River Styx. Without the money, they spend their afterlife as phantoms lamenting their improper burial. Sophocles' tragedy "Antigone" is based partly on the whole concept. Adding a level of physicality to it - literally having the dead rise from the grave demanding their proper rites - is an excellent addition. Go to Comment
Fun idea! Could be used to force a character hiatus to allow the world to move on for a bit. Maybe after finishing a game series you want to continue playing in the world and with the same pc's, this could be an opportunity to sort of reset the game a year later. The players gain benefits and the dm can storytell all the changes that happened during that year to refresh what is happening in the world to create new conflicts "a year later." Go to Comment
Much has been already said. Strolen found a good application there, but it is still awkward for common use.
But I don't see this as a finished item... more like a prototype, the first successful version, a beta if you will. Maybe, one day will come a more manageable product, or simply a less powerful draught, that can be taken more times. Wouldn't it be easier to take one dose, and spend a week or few training to get a part of that bonus, with much smaller risk? Go to Comment
I suppose it depends on how long the downtime is for a group; if it's a group where they do things like taking a year of downtime for the mage to study and research new spells, the various characters using their wealth to improve where they live (perhaps building or repairing a keep or fortress, which is usually popular in a fantasy game), and so on... Then there's no real conflict; the party takes the downtime and does their thing, and in the gap the character takes the draught and trains to master the enhancement it bestows. Go to Comment
Oh, hey, that's a cool idea for using it. I like that; the party is given the Draught as a reward, or perhaps has it forced on them as part of a deal, and then get the downtime training... Hmm. It has potential, there. Go to Comment
I've had plenty of PCs with enemies who can take the downtime for that. Usually I've spent it fortifying the base of operations that I use; taking the time to be better equipped to handle combat against foes less-equipped for it is easily as justifiable. The *real* drawback, to me, is the inability to change your course of action midstream; if you declare that you're attacking the front-line orc, you're attacking the front-line orc, even if some bigger hazard is approaching, until your next initiative turns up and your mind catches up with your body. Go to Comment
You're right, likely; someone well in harmony with their body would likely be able to adapt a little more easily. The person with the easiest time, if you ask me, would be someone ready to train who has never had any kind of kinesthetic training at all. With nothing to tear down in regards to their perceptions of the self, they'd be able to build from the ground up right away.
It is, indeed, a permanent change. As Siren noted to me, it's basically Wired Reflexes In A Bottle, only without a nerve shunt or spell-switch to shut it off when you don't want to be amplified. I also agree that there is likely to be a long-term mental strain due to the differential between the speed of the mind and the augmented speed of the body... Go to Comment
Good description, but the application of the draught leaves alot to be desired. The penalty for using the draught IMHO completely offsets any bonus a PC could gain from it. Learning to use the enhanced abilities, at least a year in training, would require a long downtime for said character to master, removing them from a game unless the entire party takes a year long hiatus. I can feasibly see two actual applications of this draught, the first being the basic lesson of Kids, don't do drugs, and the second being a way to pump up a previously defeated foe as a shortcut to raising the NPC's level. Go to Comment