Strolen\s Citadel content. 
Fireblood Elixir
Items  (Potion)   (Magical)
axlerowes's comment on 2009-09-22 05:10 PM
I like this a lot, good for your fantasy "juicers".

So if you take too much does it come out in you sweat or urine (*ouch*)? Would repeated use cause you to develop a type of anemia, in as much as your muscles and such develop a dependence of the highly oxygenated blood?

On earth, a standard which we need not enforce here, levels of oxygen delivered to the tissue controls the local production of erythropoietin-you now like cyclists use. Local hypoxia induces the expression of erythropoietin and this in turn feeds back to heamatopeotic compartments to produce more red blood cells. If for some reason you managed to transiently (or however long actually) increase the number of oxygen molecules carried by a hemoglobin the result would be an anemic condition (as measured by the number of red blood cells in circulation). Go to Comment
Fireblood Elixir
Items  (Potion)   (Magical)
axlerowes's comment on 2009-09-24 04:49 PM
I love speculative science, and Kassil seems to have a very clear idea regarding how this chemical works, which is fun.

So it binds to hemaglobin and then increases the carrying capacity of hemaglobin from four oxygen molecules to what? Does it have higher affinity for CO2 then Oxygen? I gather though once it binds CO2 it doesn't release the CO2. Furthermore it seems to also mediates the change of CO2 into elemental carbon thus the graphite (and buckyballs...I think you just wanted to use buckyball in a sentence) and thus produces more oxygen. But how many molecules of C02 is it carrying? Does it destroy the RBC when it done? How is it metabolized? Go to Comment
Fireblood Elixir
Items  (Potion)   (Magical)
valadaar's comment on 2009-09-17 03:04 PM
I really like this! A good way to buff up minions or really any intelligent enemy. I am a little put off by the rather scientific description of its nature - but then again, that might be good for steampunk. No matter, I think it is a fine submission for fantasy or steampunk.



Go to Comment
Fireblood Elixir
Items  (Potion)   (Magical)
sverigesson's comment on 2009-09-17 06:38 PM
After reading your past submission on something like this, I can say this is a great improvement. For a group of badasses for whom a few serious third degree burns is no big deal, this could be a great boon. Very flavorful and useful. Might find its way into an alchemy based story I'm working on. Go to Comment
Fireblood Elixir
Items  (Potion)   (Magical)
Nouri's comment on 2009-09-19 04:32 PM
I enjoyed this idea very much and the attempt to try and give it more of an alchemy flavor with the use of some ideas from chemistry and accidental explosions in the labs. Having watched a number of such things on a smaller scale, I liked the parallel very much. There should be some cost not just to the user of this dangerous potion but in the development of it also. The bit about increased stamina was clever too. The elixir by helping provide more oxygen to be available could help lessen the buildup of lactic acid from the depletion of oxygen during anerobic activities like combat. Go to Comment
Daniel Andersson
NPCs  (Minor)   (Agricultural)
manfred's comment on 2009-06-08 02:03 PM
Farmer turned undead turned godling... an excellent character! Go to Comment
Daniel Andersson
NPCs  (Minor)   (Agricultural)
Kassil's comment on 2009-05-25 09:48 PM
They might have /tried/ at some point in the past, but as one of the Accursed of Alabrin, he's not exactly easy to subdue. By now? He's a lesser god on top of everything else. Just about the only thing that can even slow him down is one of Kronath's Chosen with of the Shadows of Mercy. Go to Comment
Daniel Andersson
NPCs  (Minor)   (Agricultural)
Kassil's comment on 2009-05-26 08:39 AM
Yeah. I intended to do it as a 'suggestion' link, but I can't figure out how I'd go about it with the new design. I'll add it here in a bit. Go to Comment
Daniel Andersson
NPCs  (Minor)   (Agricultural)
Kassil's comment on 2009-06-08 09:31 AM
Added; it's 'magic' in the sub text. Go to Comment
Daniel Andersson
NPCs  (Minor)   (Agricultural)
Kassil's comment on 2009-06-08 09:32 AM
A non-hostile, non-obscene, non-evil, relatively peaceful (in most cases, but don't step on the crops) undead god, yes. Go to Comment
Daniel Andersson
NPCs  (Minor)   (Agricultural)
Kassil's comment on 2009-06-08 09:33 AM
Any character that the creator can't come up with plot hooks for, unless it's intended as merely a color character, is incomplete. Go to Comment
Daniel Andersson
NPCs  (Minor)   (Agricultural)
Kassil's comment on 2009-06-08 09:37 AM
Two other ideas, mostly entwined: by marrying one of his descendants, Daniel probably considers you part of his 'family'. Considering that part of his task is to ensure that none of his descendants go hungry... Imagine if an adventurer married on of his children, then wound up someplace where he or she was starving. Likewise if one of his actual blood-descendants wound up in such a situation.

There's no way that Daniel himself can leave the fields for long enough to deal with it - but that passing group of Heroes just might catch his attention, and find themselves with a bunch of food and a Divine Mandate to go feed his child, as well as getting them out of the situation he or she has wound up in, ASAP. Go to Comment
Daniel Andersson
NPCs  (Minor)   (Agricultural)
Kassil's comment on 2009-06-08 08:59 PM
Glad you appreciate it. Now, I dare any Citadelians who have the courage to create more of the Accursed of Alabrin. Go to Comment
Daniel Andersson
NPCs  (Minor)   (Agricultural)
Siren no Orakio's comment on 2009-05-26 06:06 AM
A good example of one of the driven, even if it's not quite what I had originally imagined. May want to link to the types, 5664. Go to Comment
Daniel Andersson
NPCs  (Minor)   (Agricultural)
Cheka Man's comment on 2009-05-25 09:01 PM
Have the City Guards ever tried to arrest him for murder? Go to Comment
Daniel Andersson
NPCs  (Minor)   (Agricultural)
Cheka Man's comment on 2009-05-26 11:06 AM
Nice to have a non-evil Undead for a change. Go to Comment
Daniel Andersson
NPCs  (Minor)   (Agricultural)
Cheka Man's comment on 2009-05-29 08:57 PM
Why are my HOH's still at 0? Go to Comment
Daniel Andersson
NPCs  (Minor)   (Agricultural)
valadaar's comment on 2009-05-26 11:34 AM
A very cool encounter - I like the plot ideas!
Go to Comment
Daniel Andersson
NPCs  (Minor)   (Agricultural)
Fallen Angel's comment on 2009-07-15 08:13 AM
Only voted Go to Comment
Daniel Andersson
NPCs  (Minor)   (Agricultural)
RGTraynor's comment on 2009-05-29 01:56 AM
Not bad at all ... I was wondering "okay, but why would the PCs care about him?" before running into the plot hooks. Go to Comment
Total Comments:
766

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2