Strolen\s Citadel content. 
Orcweed
Lifeforms  (Flora)   (Any)
MoonHunter's comment on 2008-03-25 04:01 PM
Another living wall like Qanquen Trees. These types of things allow for a variety of natural forts/ keeps/ etc.

I find this one quite interesting. Magical Genecrafting by Orcish Shamans, there is something you don't hear about every day. I do find that the plant seems to be wearing a red cape, as it is soo super. Perhaps only slowing down a charger or ram, rather than being a near invuneable elastic wall.

It should be somewhat vunerable to fire or something.

Given its properties, why isn't everyone using it? Sure it is annoying stuff and the flies would simply require a large supply of fragrent ointments and tinctures to keep them away, but it is a cheap, relatively easy to make and maintain, fortification wall. Now imagine this stuff augmenting a thinner real wall.

So what is slowing the spread of this down? It seems like kudzu on steroid. It seems like the seeds are spread by being stuck to flies and grazing things. But it should spread easily enough. Go to Comment
Orcweed
Lifeforms  (Flora)   (Any)
Cheka Man's comment on 2008-03-25 01:03 PM
You could use the Greendeath in the Fortress too. Go to Comment
Orcweed
Lifeforms  (Flora)   (Any)
Phaidros's comment on 2014-02-25 11:44 AM
Interesting plant and backstory, with good uses for who can stomach the smell (or is an Orc). Though I miss a description of how the flower looks like.

The notion of Shamanic gene-crafting opens the possibility of more: maybe the Orcs themselves are a engineered race, or dire-animals are created as "properly Orcish" animals..

I know get an idea for a setting of steampunk Humans and Dwarves versus Orcish hordes supported by genecrafting....

Meanwhile, how do Half-Orcs see the plant? Go to Comment
Orcweed
Lifeforms  (Flora)   (Any)
Chaosmark's comment on 2008-03-25 09:21 PM
I agree with it being vulnerable to fire, and not able to 'bounce off' charging cavalry. It would certainly shred them good though, and it'd take one heck of a rider to get his horse to charge into a mass of this stuff. So, it still provides solid defense, but if you get enough fanatics together (or undead, or elementals, or...), it probably won't hold for exceptionally long.

A good, solid submission. I like it, good job. Go to Comment
Orcweed
Lifeforms  (Flora)   (Any)
valadaar's comment on 2008-03-25 09:02 AM
This is quite good! I do have a thing for magical and odd plants and I think I'll be adding this in my next revision of the Unseen Fortress! It will fit in well. Go to Comment
Orcweed
Lifeforms  (Flora)   (Any)
Blydden's comment on 2010-07-31 03:40 PM
Hmm. Now I must make an orc druid to go with this astounding plant.

I wonder how a half-orc would feel about it?...

(Also, what do the flowers look like?) Go to Comment
Races of Kuramen
Articles  (Resource)   (Gaming - Genre)
Kassil's comment on 2008-03-24 08:15 PM
Updated: This is intended as a quick-look reference guide to Kuramen's races, to be updated with links and possibly corrected information as the individual races are detailed. Go to Comment
Races of Kuramen
Articles  (Resource)   (Gaming - Genre)
Kassil's comment on 2008-03-25 10:04 PM
*squint* You're plotting something. Go to Comment
Races of Kuramen
Articles  (Resource)   (Gaming - Genre)
Kassil's comment on 2008-03-25 10:09 PM
A large part of the drive behind the races of Kuramen was wanting a differentiation from the majority of the standard tropes set up by Tolkein and D&D; orcs are grunting pig-faced fodder; goblins are mass-bred victims; halflings are cute; so on and so forth. Halflings are feral; orcs are spiritual; goblins are the result of impulsive dwarves. Elves aren't patient near-demigods, they're quite likely even more impulsive and quick to act than the goblins are.

Of course, these are the races of True Kuramen; the realm of Far Kuramen has yet to be unveiled... Go to Comment
Races of Kuramen
Articles  (Resource)   (Gaming - Genre)
Siren no Orakio's comment on 2008-03-25 08:56 PM
Mmm. Raw idea fodder. I'm not going to vote on this yet, not until I see how the individuals come out. Go to Comment
Races of Kuramen
Articles  (Resource)   (Gaming - Genre)
EchoMirage's comment on 2009-09-30 06:18 AM
Good stuff, there. The rapid evolution and common origin adds interesting twists to the fantasy world; I love its dynamism. A 5 from me, good sir. Go to Comment
Races of Kuramen
Articles  (Resource)   (Gaming - Genre)
valadaar's comment on 2008-03-25 09:05 AM
Hmm, I really like this take on races! Having orcs be a decendant race of humans is to me, quite unique. Well done! Your world has a wealth of intersting races indeed. Go to Comment
Races of Kuramen
Articles  (Resource)   (Gaming - Genre)
punkcasher's comment on 2009-03-17 12:40 AM
New POV on races. Good stuff.

:) Go to Comment
Races of Kuramen
Articles  (Resource)   (Gaming - Genre)
hylandpad's comment on 2011-09-10 02:02 PM


At first it simply seemed like fairly standard-fare fantasy stuff, but upon closer inspection, I see you have taken great care to break or reshape the molds of some traditional fantasy tropes. Good job doing that - though I think I like your created races even better.


Go to Comment
Collateral Damage Adventuring Guild
Society/ Organizations  (Combative)   (Regional)
Barbarian Horde's comment on 2008-03-14 04:41 PM
HAH! Rule #2342: Gold is not to be used in alchemist transmutations. No one cares if you can turn it into a bomb. Go to Comment
Collateral Damage Adventuring Guild
Society/ Organizations  (Combative)   (Regional)
Dragon Lord's comment on 2008-11-13 08:35 AM
You're only supposed to blow the bloody doors off

Now I've gotten that off my chest:
Kassil, what do you mean "the gamers you know"?

I'm yet to meet a gamer who wouldn't fit nicely in with this bunch of lunitics
In fact, I've met several who would make them look pretty restrained

Great stuff Kassil - you really should release this Go to Comment
Collateral Damage Adventuring Guild
Society/ Organizations  (Combative)   (Regional)
Chaosmark's comment on 2008-10-30 03:56 PM
I'm not sure that this isn't ready for submission, assuming you add in some plot hooks for PC encounters. Go to Comment
Collateral Damage Adventuring Guild
Society/ Organizations  (Combative)   (Regional)
Misanpilgrim's comment on 2008-03-17 10:06 AM
Rule #2119: A plan that involves loading your allies into a catapult is always inferior to a plan that doesn't.

Rule #2120: A plan that involves loading YOURSELF into a catapult won't work more than once per combat. Go to Comment
Collateral Damage Adventuring Guild
Society/ Organizations  (Combative)   (Regional)
Kassy's comment on 2008-07-26 06:59 AM
Awesome rule, BOMBS RULE! Go to Comment
Collateral Damage Adventuring Guild
Society/ Organizations  (Combative)   (Regional)
Kassy's comment on 2008-07-26 07:00 AM
Rule #1395 is right up my street. Go to Comment
Total Comments:
768

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2