Strolen\s Citadel content. 
The Forsaken
Lifeforms  (Third Kingdom)   (Any)
Kassil's comment on 2009-06-09 10:27 PM
Heh.

Given that, protests of certain groups aside, there's no evidence of 'active gods' in our world - I think you're probably rather safe from becoming one of the Forsaken.

Me, I'm a Discordian. I'm half-agnostic, half-atheist, and forever harassed by wellsprings of chaos in my life. We've taken over Limbo, once the Catholic church dropped it, so you're welcome to drop by and stake a claim to a chunk of the infinite metaphysical real estate! Even atheism can use metaphysical real estate. Go to Comment
The Forsaken
Lifeforms  (Third Kingdom)   (Any)
Scrasamax's comment on 2008-03-27 10:33 AM
Given the circumstances required, IE a true atheist in a realm of living gods, I would expect the Forsaken to be rare things, more boogeymen used by the church to bring rebellious and doubters beck into the fold. Still, there would be some, very interesting Kassil. Go to Comment
The Forsaken
Lifeforms  (Third Kingdom)   (Any)
Cheka Man's comment on 2008-09-26 05:17 PM
An undead that I can feel sorry for. Go to Comment
The Forsaken
Lifeforms  (Third Kingdom)   (Any)
valadaar's comment on 2008-03-25 10:13 AM
This critter could be used in many ways I think. One idea would be for the spirit to feel other emotions other then dispair - perhaps anger that the Gods would slam the door on it in such a manner.

Neat. Reminds me of the Clochardshire Shambler and is a kindred spirit. Go to Comment
The Forsaken
Lifeforms  (Third Kingdom)   (Any)
angryscotsman93's comment on 2009-01-21 10:39 PM
Thanks, Kassil: now I'm afraid that I'm gonna be some walking sack of bones when I die! Yes, I'm atheist. Very interesting. I like the idea that they won't attack unless first attacked themselves- it makes me think of how atheists usually aren't the ones who start all the wars, but end up dying in them anyways. Cool! Thanks for a peak into my own afterlife, mate! Go to Comment
Orcweed
Lifeforms  (Flora)   (Any)
Kassil's comment on 2008-03-25 10:58 PM
Why isn't everyone using it? Chiefly because whenever it chooses to bloom, the next several months involve anyone with a garden lacerating themselves trying to keep it out of the garden, regular appearances by all manner of orcs, and anyone foolish enough to burn the stalk being uselessly drugged-out for the next day or so, depending on how much smoke they've inhaled.

Each stand only blooms for a few weeks; during this time, the seeds get spread by the flies, but once the blooms dry, there aren't any seeds for them to spread, even though the flowers retain their smell for a while. Orcs tend to home in on the stands during blooming season as well, which cuts down on the amount of flowers left to bloom and produce seeds when the entire stand gets cut down for the tribe's use.

I did add a vulnerability to fire, and a 'oh please kill it before it dies naturally' aspect. Go to Comment
Orcweed
Lifeforms  (Flora)   (Any)
Kassil's comment on 2008-03-25 11:00 PM
Adjusted it a bit; it'll repel infantry and most cavalry will have trouble convincing their animals to charge it, but a determined enough charge could get through, if they don't mind being lacerated.

I expect a fair number of cavalrymen to get bucked off into it, though. Go to Comment
Orcweed
Lifeforms  (Flora)   (Any)
MoonHunter's comment on 2008-03-25 05:01 PM
Another living wall like Qanquen Trees. These types of things allow for a variety of natural forts/ keeps/ etc.

I find this one quite interesting. Magical Genecrafting by Orcish Shamans, there is something you don't hear about every day. I do find that the plant seems to be wearing a red cape, as it is soo super. Perhaps only slowing down a charger or ram, rather than being a near invuneable elastic wall.

It should be somewhat vunerable to fire or something.

Given its properties, why isn't everyone using it? Sure it is annoying stuff and the flies would simply require a large supply of fragrent ointments and tinctures to keep them away, but it is a cheap, relatively easy to make and maintain, fortification wall. Now imagine this stuff augmenting a thinner real wall.

So what is slowing the spread of this down? It seems like kudzu on steroid. It seems like the seeds are spread by being stuck to flies and grazing things. But it should spread easily enough. Go to Comment
Orcweed
Lifeforms  (Flora)   (Any)
Cheka Man's comment on 2008-03-25 02:03 PM
You could use the Greendeath in the Fortress too. Go to Comment
Orcweed
Lifeforms  (Flora)   (Any)
Phaidros's comment on 2014-02-25 12:44 PM
Interesting plant and backstory, with good uses for who can stomach the smell (or is an Orc). Though I miss a description of how the flower looks like.

The notion of Shamanic gene-crafting opens the possibility of more: maybe the Orcs themselves are a engineered race, or dire-animals are created as "properly Orcish" animals..

I know get an idea for a setting of steampunk Humans and Dwarves versus Orcish hordes supported by genecrafting....

Meanwhile, how do Half-Orcs see the plant? Go to Comment
Orcweed
Lifeforms  (Flora)   (Any)
Chaosmark's comment on 2008-03-25 10:21 PM
I agree with it being vulnerable to fire, and not able to 'bounce off' charging cavalry. It would certainly shred them good though, and it'd take one heck of a rider to get his horse to charge into a mass of this stuff. So, it still provides solid defense, but if you get enough fanatics together (or undead, or elementals, or...), it probably won't hold for exceptionally long.

A good, solid submission. I like it, good job. Go to Comment
Orcweed
Lifeforms  (Flora)   (Any)
valadaar's comment on 2008-03-25 10:02 AM
This is quite good! I do have a thing for magical and odd plants and I think I'll be adding this in my next revision of the Unseen Fortress! It will fit in well. Go to Comment
Orcweed
Lifeforms  (Flora)   (Any)
Blydden's comment on 2010-07-31 04:40 PM
Hmm. Now I must make an orc druid to go with this astounding plant.

I wonder how a half-orc would feel about it?...

(Also, what do the flowers look like?) Go to Comment
Races of Kuramen
Articles  (Resource)   (Gaming - Genre)
Kassil's comment on 2008-03-24 09:15 PM
Updated: This is intended as a quick-look reference guide to Kuramen's races, to be updated with links and possibly corrected information as the individual races are detailed. Go to Comment
Races of Kuramen
Articles  (Resource)   (Gaming - Genre)
Kassil's comment on 2008-03-25 11:04 PM
*squint* You're plotting something. Go to Comment
Races of Kuramen
Articles  (Resource)   (Gaming - Genre)
Kassil's comment on 2008-03-25 11:09 PM
A large part of the drive behind the races of Kuramen was wanting a differentiation from the majority of the standard tropes set up by Tolkein and D&D; orcs are grunting pig-faced fodder; goblins are mass-bred victims; halflings are cute; so on and so forth. Halflings are feral; orcs are spiritual; goblins are the result of impulsive dwarves. Elves aren't patient near-demigods, they're quite likely even more impulsive and quick to act than the goblins are.

Of course, these are the races of True Kuramen; the realm of Far Kuramen has yet to be unveiled... Go to Comment
Races of Kuramen
Articles  (Resource)   (Gaming - Genre)
Siren no Orakio's comment on 2008-03-25 09:56 PM
Mmm. Raw idea fodder. I'm not going to vote on this yet, not until I see how the individuals come out. Go to Comment
Races of Kuramen
Articles  (Resource)   (Gaming - Genre)
EchoMirage's comment on 2009-09-30 07:18 AM
Good stuff, there. The rapid evolution and common origin adds interesting twists to the fantasy world; I love its dynamism. A 5 from me, good sir. Go to Comment
Races of Kuramen
Articles  (Resource)   (Gaming - Genre)
valadaar's comment on 2008-03-25 10:05 AM
Hmm, I really like this take on races! Having orcs be a decendant race of humans is to me, quite unique. Well done! Your world has a wealth of intersting races indeed. Go to Comment
Races of Kuramen
Articles  (Resource)   (Gaming - Genre)
punkcasher's comment on 2009-03-17 01:40 AM
New POV on races. Good stuff.

:) Go to Comment
Total Comments:
776

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2