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Races of Kuramen
Articles  (Resource)   (Gaming - Genre)
Kassil's comment on 2008-03-25 10:04 PM
*squint* You're plotting something. Go to Comment
Races of Kuramen
Articles  (Resource)   (Gaming - Genre)
Kassil's comment on 2008-03-25 10:09 PM
A large part of the drive behind the races of Kuramen was wanting a differentiation from the majority of the standard tropes set up by Tolkein and D&D; orcs are grunting pig-faced fodder; goblins are mass-bred victims; halflings are cute; so on and so forth. Halflings are feral; orcs are spiritual; goblins are the result of impulsive dwarves. Elves aren't patient near-demigods, they're quite likely even more impulsive and quick to act than the goblins are.

Of course, these are the races of True Kuramen; the realm of Far Kuramen has yet to be unveiled... Go to Comment
Races of Kuramen
Articles  (Resource)   (Gaming - Genre)
Siren no Orakio's comment on 2008-03-25 08:56 PM
Mmm. Raw idea fodder. I'm not going to vote on this yet, not until I see how the individuals come out. Go to Comment
Races of Kuramen
Articles  (Resource)   (Gaming - Genre)
EchoMirage's comment on 2009-09-30 06:18 AM
Good stuff, there. The rapid evolution and common origin adds interesting twists to the fantasy world; I love its dynamism. A 5 from me, good sir. Go to Comment
Races of Kuramen
Articles  (Resource)   (Gaming - Genre)
valadaar's comment on 2008-03-25 09:05 AM
Hmm, I really like this take on races! Having orcs be a decendant race of humans is to me, quite unique. Well done! Your world has a wealth of intersting races indeed. Go to Comment
Races of Kuramen
Articles  (Resource)   (Gaming - Genre)
punkcasher's comment on 2009-03-17 12:40 AM
New POV on races. Good stuff.

:) Go to Comment
Races of Kuramen
Articles  (Resource)   (Gaming - Genre)
hylandpad's comment on 2011-09-10 02:02 PM


At first it simply seemed like fairly standard-fare fantasy stuff, but upon closer inspection, I see you have taken great care to break or reshape the molds of some traditional fantasy tropes. Good job doing that - though I think I like your created races even better.


Go to Comment
Collateral Damage Adventuring Guild
Society/ Organizations  (Combative)   (Regional)
Barbarian Horde's comment on 2008-03-14 04:41 PM
HAH! Rule #2342: Gold is not to be used in alchemist transmutations. No one cares if you can turn it into a bomb. Go to Comment
Collateral Damage Adventuring Guild
Society/ Organizations  (Combative)   (Regional)
Dragon Lord's comment on 2008-11-13 08:35 AM
You're only supposed to blow the bloody doors off

Now I've gotten that off my chest:
Kassil, what do you mean "the gamers you know"?

I'm yet to meet a gamer who wouldn't fit nicely in with this bunch of lunitics
In fact, I've met several who would make them look pretty restrained

Great stuff Kassil - you really should release this Go to Comment
Collateral Damage Adventuring Guild
Society/ Organizations  (Combative)   (Regional)
Chaosmark's comment on 2008-10-30 03:56 PM
I'm not sure that this isn't ready for submission, assuming you add in some plot hooks for PC encounters. Go to Comment
Collateral Damage Adventuring Guild
Society/ Organizations  (Combative)   (Regional)
Misanpilgrim's comment on 2008-03-17 10:06 AM
Rule #2119: A plan that involves loading your allies into a catapult is always inferior to a plan that doesn't.

Rule #2120: A plan that involves loading YOURSELF into a catapult won't work more than once per combat. Go to Comment
Collateral Damage Adventuring Guild
Society/ Organizations  (Combative)   (Regional)
Kassy's comment on 2008-07-26 06:59 AM
Awesome rule, BOMBS RULE! Go to Comment
Collateral Damage Adventuring Guild
Society/ Organizations  (Combative)   (Regional)
Kassy's comment on 2008-07-26 07:00 AM
Rule #1395 is right up my street. Go to Comment
Whispers
Lifeforms  (Ethereal)   (Any)
manfred's comment on 2008-03-16 08:42 AM
It took me a while until I remembered where I've seen something similar. It was in a movie named 'Fallen' or something (okay, there was a demon, and very sentient and evil, but the jumping thing was the connection to this, as the biggest weakness).

And there are more possibilities not yet considered: do these things eventually grow, and learn something as they pass through many minds? If yes, you could have quite a few exceptional beings on your hands, of various dispositions.

There are always other options of defeating a creature... what would happen, for example, if the spirit of the original deceased was conjured, and brought into contact with its Whisper? If all goes well, it would simply accept death as it is, passing on along with this bundle of emotions. Of course, it could rediscover the will to survive and do something unexpected, and become a true ghost, or possess the unfortunate. But if all else fails, you have to try the less reliable methods. Go to Comment
Whispers
Lifeforms  (Ethereal)   (Any)
Kassil's comment on 2008-03-13 04:17 AM
This response vaguely worries me. Go to Comment
Whispers
Lifeforms  (Ethereal)   (Any)
Kassil's comment on 2008-03-13 04:18 AM
The ones who've lost their worshippers and become little more than voices blowing in the breeze? I suppose there's a resemblance, though the Whispers are a lot more horrific... Go to Comment
Whispers
Lifeforms  (Ethereal)   (Any)
Kassil's comment on 2008-03-13 04:19 AM
I've got a third in the works; I just have a habit of spinning out variations of the undead, for whatever reason. Go to Comment
Whispers
Lifeforms  (Ethereal)   (Any)
Kassil's comment on 2008-03-15 07:01 AM
If there's magic that can detect the undead, the Whispers will register on it. It also can be detected in the early stages by those it possesses by the voice muttering broken thoughts in their mind as the Whisper's thought patterns intrude on theirs. If it was someone they knew in life, the mental voice would be recognizable as well, possibly giving a clue.

It makes for a more subtle kind of horror than usual, because you have to either have a priest devoted to a god of the mind in some way in order to exorcise it, or you have to completely wreck the brain it inhabits quickly enough that it can't escape into your own head. Even if the Whisper itself never turns up in the adventure, you might come across a village where people were trying to kill one; dead bodies, the skulls staved in, littering the area, while the Whisper has either moved on via an animal's brain or, perhaps, still resides in the last survivor, now little more than a mumbling idiot somewhere in the village, a journal near at hand depicting his slide into madness and imbecility by way of the creature's hunger. Go to Comment
Whispers
Lifeforms  (Ethereal)   (Any)
Kassil's comment on 2008-03-15 04:27 PM
That's definitely an interesting and potentially entertaining twist, yes. Go to Comment
Whispers
Lifeforms  (Ethereal)   (Any)
Kassil's comment on 2008-03-16 07:33 AM
If you can manage to find one that actually retains self-awareness, that could certainly make for a nasty tactic for a BBEG to use; sic a Whisper on a foe until said foe is reduced to little more than a raving madman, leaving the BBEG unopposed. That said, Whispers are really little more than a need to survive bundled up in the stray thoughts of the mind that it arose from, rather than being genuinely sapient/self-aware.

There could always be exceptions to this, of course. Go to Comment
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