The steam-guards and the tinker-trains are some of those derivatives of Kuramen's "steampunk gone wrong" vibe. Kuramen is dangerous enough that most trade tends to be done via armed and armored caravan, and the very best of those are thaumatech-based, without any need for animals to pull the wagons along; instead, you get a line of armored wagons, each one venting plumes of steam as they roll along their set trails, each one usually packing at least one or two people who can operate the weaponry on the wagon itself, and maybe one in three or one in five having a guard outfitted with what amounts to a steam-powered exoskeleton. It's much safer to use the thaumatech to boil water than to drive the armor and wagons through straight thaumatech; sometimes even a single rune is sufficient, while driving the entire wagon or armor by itself would be at least a glyph, and more likely a full script, with all the hazards attendant to such 'dense' collections of energy.
The arrowheads are the result of a conversation with Siren about the trolls. He has informed me that my notion of cancer arrows is just rude. I agree with him, but the notion seems fairly inevitable. I could see something similar in the form of a siege engine that flings a load of organic garbage laced with some fragments of trollflesh; it would seem at first like a typical plague-spreading shot, until you had a troll or three drag themselves out of the heap and come after the inhabitants. I'm sure there are other similarly nasty uses for these monstrosities.
Kuramen is getting a lot more of my attention right now, as I intend to write a story in it come NaNoWriMo at the end of next week. I may post some of the component bits involved in it, like the thaumic meters, or the City Spirits - a kind of Small God that is effectively the living soul of a settlement or city district. Go to Comment
You always hear stories of trolls putting limbs back on, or about how a troll can grow a new limb/body/etc. This is just the extrapolation from that notion and filtered through the lens of Kuramen's steampunk-gone-wrong nature. Honestly, I woke up a few days ago with the rough idea in my head, no idea why it spawned, and haven't gotten it to leave me alone until I finished writing it down.
Frankly, these things would scare the hell out of me if they existed in our world. Go to Comment
Thank you. It's not much more than a logical extrapolation, I feel, using the rules of the Kuramen universe. (Can I really call it a universe, the way it's split between True and Far? Then there's the way it's starting to tie into the Realms I mentioned elsewhere, with Soreen and his Gloom...) Go to Comment
Very, very nice. I especially liked the part about infusing arrowheads with troll-flesh - a great inspiration piece, that!
Also (with my love for steam-punk) I thourgoughly enjoyed the steam-mecha train guards. Great imagination and impressive presentation. I cant *quite* go 5/5, but its not far off.
Yes - the fear of the undead tends to be blunted when you have roughly ten thousand zombie movies, at least as many vampire movies, and several thousand more depicting other kinds of unliving horrors, to say nothing of books, games, and so on. You might get edgy if they threaten your character's life, but they're not that terrifying because you've seen all their variations, and in most systems the players have their stats memorized.
This thing, you're not sure if you need a druid to command it or a priest to exorcise it, once you realize what it is that's springing out of the darkness, slicing things open, and then fading back amid the greenery as quickly as a hunting cat. Go to Comment