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Steamwalkers
Lifeforms  (Constructed)   (City/ Ruin)
Chaosmark's comment on 2008-11-07 03:20 PM
I like it. The creep factor could probably be turned up a bit more for extra effect when actually used. I also like the explicit inclusion of, "These are not undead, they merely have similarities." Go to Comment
Steamwalkers
Lifeforms  (Constructed)   (City/ Ruin)
Chaosmark's comment on 2008-11-15 05:24 PM
Make sure to have a wonderfully spooky buildup with it. This thing is custom-built for freaking your PCs out. :D Go to Comment
Steamwalkers
Lifeforms  (Constructed)   (City/ Ruin)
valadaar's comment on 2008-11-09 08:02 PM
Excellent imagery Kassil!

I guess it depends if you consider Steampunk fantasy or not. This sub is consistent within Kassil's and Oroboros's flavor of steampunk.

Cheka - as I mentioned before - you have too much confidence in the authorities :P Go to Comment
Steamwalkers
Lifeforms  (Constructed)   (City/ Ruin)
Ouroboros's comment on 2008-11-07 07:18 AM
An excellent piece (and I dont say that just because you credit me...). In a steamfantasy setting, it is also quite logical. Why construct a golem or automaton from scratch when you already have ready-made frames, with all the necessary hinges and articulation - and in great abundance to boot? And I do love the idea of this being a worse-than-death sentence. Not only are you executed, but your remains will be desecrated and forced to serve the very society that killed you.... Mmm, delicious irony..:)

/David Go to Comment
Steamwalkers
Lifeforms  (Constructed)   (City/ Ruin)
Netlander's comment on 2008-11-15 03:10 PM
Excellent! Well-thought, and well-explained. I shall be using steamwalkers in my game (and that, I believe, is the highest compliment one can receive on a sub). I have a thief PC who's been getting a little too cocky lately, and the next strange city he visits... Go to Comment
Steamwalkers
Lifeforms  (Constructed)   (City/ Ruin)
freebooter's comment on 2009-05-23 07:30 AM
I just stumbled upon this entry and it alone did two things for me...
1. Cause me to sign up so I could get active in this community.
2. Mothball the current d20 modern campaign and kick start that steampunk campaign I first started working on back when I first got into Hordes/Warmachine.

Very nicely written. The small piece at the start sets the mood perfectly and shows just how creepy these things are. The other great thing about them is that my PC's will assume they're undead and waste turnings and other holy items on them. Can't wait to get started with these :) Go to Comment
Steamwalkers
Lifeforms  (Constructed)   (City/ Ruin)
Ramhir's comment on 2010-10-16 07:12 PM


Very well done! I don't GM steampunk, but I like it a lot. Wondering how I can make something similar for my fantasy campaign.


Go to Comment
The Atrium
Locations  (City)   (Other)
Kassil's comment on 2008-11-03 09:48 AM
Acheron is my sci-fi setting, which is relatively hard science; the chief exception being the superluminal skip-drive that lets the system be linked together relatively quickly, out to roughly a light-month or so; you can expect to see more of it showing up periodically.

Siren's already declared his glee at a semi-completed NPC for the setting. Go to Comment
The Atrium
Locations  (City)   (Other)
valadaar's comment on 2008-11-03 08:58 AM
This conjures up a neat visual - I like seeing explorations of how human colonies will develop, cut off from mother earth. Go to Comment
Drugs of Kuramen
Items  (Potion)   (Magical)
Kassil's comment on 2008-10-29 10:21 AM
Godsweat

This potent drug is, amusingly enough, the byproduct of a thaumatechnologic process; many factory owners produce the base, unrefined form of the drug, flushing it away nightly as unwanted thaumic pollution, unaware that the clear, vicious sludge washing down the drain is worth more than the rest of their operations combined. It is this alone that keeps the supply of the drug limited, as producers closely guard their secret.

Godsweat is, at the most basic form, thaumic energy distilled into a fluid form. By itself, it has little application, although a Mage may tap it for a boost of power, and a Whisp can happily feed on even a small dose for an extended period. Properly refined, however, it becomes a clear, slightly viscous fluid that has several potent effects, not the least of which is the intense euphoria that accompanies use.

The benefits of Godsweat are enhanced strength and speed, sharpened senses, and wildly creative surges that make the drug popular with athletes, artisans, and thugs alike. Mages also find that the refined form amplifies their spellcasting talent, insulating them from the risk of overloading themselves for a short time.

The detrimental effects are wild and powerful mood swings and the hazard of sensory overload while under the drug's effects; depression and a feeling of sensory deprivation upon coming off the high, as well as a vulnerability to thaumic effects for a short time; and repeated use risks psychological trauma and disease similar to that which can result from long-term exposure to thaumic pollution. Go to Comment
The Cathedral of Light
Locations  (Establishment)   (Underground)
manfred's comment on 2008-12-12 12:07 PM
I like it when dwarves and runes appear together. The location is perfectly logical as it is compact. Good work!

Would it be possible to increase the light output to actually harm (or at least blind) someone? I imagine undead wouldn't like it here. Go to Comment
The Cathedral of Light
Locations  (Establishment)   (Underground)
Kassil's comment on 2008-10-27 09:06 PM
The former. I expect the residents generally make it something like a part of their birthday celebrations; honoring another year of life and light by adding to the Cathedral.

I also expect that in other places, such as Tarralein, there's slang along the lines of 'trying to make a Cathedral' to refer to some overly massive and grand project someone is trying to accomplish; the wealthy baron trying to build a fifty-story-tall statue of himself as a 'present to the city' is the kind of thing. Go to Comment
The Cathedral of Light
Locations  (Establishment)   (Underground)
Kassil's comment on 2008-10-27 09:09 PM
That would likely fall into the 'god of darkness' line, I expect. I suppose someone else might have a reason for it, of course. Go to Comment
The Cathedral of Light
Locations  (Establishment)   (Underground)
Kassil's comment on 2008-11-06 08:42 AM
Thank you; I've had it in the works for quite a while. It's good to finally finish it up. Go to Comment
The Cathedral of Light
Locations  (Establishment)   (Underground)
Kassil's comment on 2009-01-06 10:28 AM
It is possibly to make a potentially hazardous light source via thaumatechnology, yes.

And actually, since Kuramen uses Siren's elemental gods, the undead are actually creatures of Light, as the Goddess of Death is also the Goddess of Shadows, and tends to regard undead as a violation of Her domain. Go to Comment
The Cathedral of Light
Locations  (Establishment)   (Underground)
Scrasamax's comment on 2008-10-28 10:36 AM
I like it, there is some pretty spiffy imagry here. Go to Comment
The Cathedral of Light
Locations  (Establishment)   (Underground)
Cheka Man's comment on 2008-10-27 08:38 PM
Plot hook-somebody wants to smash one of the runes. Go to Comment
The Cathedral of Light
Locations  (Establishment)   (Underground)
Chaosmark's comment on 2008-10-27 08:57 PM
Is there a constant tide of pilgrims who spend an entire day of their year performing this act of worship, or do all the worshipers come at once and carve their rune in a designated 'box' marked out by the priesthood? Go to Comment
The Cathedral of Light
Locations  (Establishment)   (Underground)
valadaar's comment on 2015-03-05 12:52 PM
This is quite nifty. You could even have the PCs' find this cathedral outside of its heyday, having been lost and forgotten for some reason, and its partial light serving as a welcome respite after days of spelunking.
Go to Comment
The Hollow Ones
Lifeforms  (Third Kingdom)   (Any)
manfred's comment on 2009-03-07 06:21 PM
There is a subtle irony here, that I didn't notice at first. These wizards have learned their lesson forever, but are prevented from learning anything else (normally). Now that's the ultimate lesson!

I would think, that without feeding they would appear a bit more detached from reality, flat and emotionless; and more human when fed. Without this contact with human souls, I suspect they will lose whatever remains of their own soul. There has to be a price for immortality. Go to Comment
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