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Steamwalkers
Lifeforms  (Constructed)   (City/ Ruin)
Kassil's comment on 2008-11-07 04:48 PM
Updated: Fixed some grammatical issues that were pointed out. Go to Comment
Steamwalkers
Lifeforms  (Constructed)   (City/ Ruin)
Kassil's comment on 2008-11-07 04:49 PM
Indeed, the creep factor could be quite seriously augmented in use, to suit the game.

Yes. I wanted to make it absolutely clear on that point; they're automata with a disturbing figure, not undead. Go to Comment
Steamwalkers
Lifeforms  (Constructed)   (City/ Ruin)
Kassil's comment on 2008-11-08 07:33 PM
...Even if you solved the problems of bipedal balance for the thing, which would likely require slightly different programming on each skeleton-construct, it's a bit too disturbing a concept for the real world. People would be up in arms over the desecration of the dead, regardless of their origins. As for the resistance fighters - the main thing that'd do would be give them more targets to blow up and likely turn the Iraqi people who are ambivalent about the USA solidly against them. It'd be solidly living up to the label you occasionally hear about the States being devils, Shaitan's minions, and so on.

That's assuming you could get a computer brain for them capable of handling everything necessary, or convince someone to teleoperate what amounts to some guy's corpse.

I'm happy leaving them in the steampunk realms, honestly. Go to Comment
Steamwalkers
Lifeforms  (Constructed)   (City/ Ruin)
Kassil's comment on 2008-11-10 06:13 AM
Not really, but then movies tend to be pared down and simplified for mass consumption anyhow.

I'm all for leaving the monstrous constructs to fiction, though. Go to Comment
Steamwalkers
Lifeforms  (Constructed)   (City/ Ruin)
Kassil's comment on 2008-11-10 06:15 AM
Glad you appreciate it.

Kuramen, which these things belong in, used to be a high-fantasy world. Then I had a conversation with siren and it turned steampunk. Now it gets better described as a world of heroic fantasy where all the heroes have already gone off into legend, and only the normal people are left to try and deal with it.

I can help counterbalance that. I don't trust any authority at all. Go to Comment
Steamwalkers
Lifeforms  (Constructed)   (City/ Ruin)
Kassil's comment on 2008-11-10 06:16 AM
I blame China MiƩville. And I'm pretty sure I only replaced the e in 'chemical' with the y, unless I'm forgetting something. Go to Comment
Steamwalkers
Lifeforms  (Constructed)   (City/ Ruin)
Kassil's comment on 2008-12-07 08:00 PM
They work best, naturally, on foggy nights, or other misty locations; your first clue there is of a faint red glow in the vapor, which abruptly resolves into the Steamwalker itself, eyes blazing like windows into the fiery pits of damnation. Go to Comment
Steamwalkers
Lifeforms  (Constructed)   (City/ Ruin)
Kassil's comment on 2009-06-08 09:49 AM
Glad to have been of inspiration to you. The world needs more steampunk, in my opinion.

Yes; the storytelling bit at the beginning is meant entirely to show how these things behave in practice. When they first show up... Players will expect them to behave like the undead in some fashion. When it suddenly moves in and tears into the guy holding a stolen item, or who was picking a lock, it'll undoubtedly startle them, even more so when it just shrugs off any holy effects. Of course, if the party hasn't actively attacked it by the time it finishes off the criminal, it just turns and walks off... It can be really compelling if it they catch it tearing into a NPC criminal in the middle of the night, outside their bedroom window. Go to Comment
Steamwalkers
Lifeforms  (Constructed)   (City/ Ruin)
Siren no Orakio's comment on 2008-11-09 07:30 PM
Well executed, a hideous tool of terror in the night.

Randym replacemynt of vowyls with ys is kind of irritating, though. Go to Comment
Steamwalkers
Lifeforms  (Constructed)   (City/ Ruin)
Scrasamax's comment on 2008-11-09 05:08 PM
Lets keep the undead, and things that look like them, in the realm of fantasy. Is there even one movie where at the end of the story, the protagonist says Thank Goodness we had these Robot-Zombies? Go to Comment
Steamwalkers
Lifeforms  (Constructed)   (City/ Ruin)
Cheka Man's comment on 2008-11-08 04:54 PM
We should do that in real life to our murderers and sex criminals. And maybe turn captured Iraqi resistence fighters into these things too *evil grin* Go to Comment
Steamwalkers
Lifeforms  (Constructed)   (City/ Ruin)
Michael Jotne Slayer's comment on 2010-10-16 08:46 AM


Still remember this for the vivid visuals. Ouroboros Deaders are also an excellent take on the subject.

 


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Steamwalkers
Lifeforms  (Constructed)   (City/ Ruin)
Chaosmark's comment on 2008-11-07 02:20 PM
I like it. The creep factor could probably be turned up a bit more for extra effect when actually used. I also like the explicit inclusion of, "These are not undead, they merely have similarities." Go to Comment
Steamwalkers
Lifeforms  (Constructed)   (City/ Ruin)
Chaosmark's comment on 2008-11-15 04:24 PM
Make sure to have a wonderfully spooky buildup with it. This thing is custom-built for freaking your PCs out. :D Go to Comment
Steamwalkers
Lifeforms  (Constructed)   (City/ Ruin)
valadaar's comment on 2008-11-09 07:02 PM
Excellent imagery Kassil!

I guess it depends if you consider Steampunk fantasy or not. This sub is consistent within Kassil's and Oroboros's flavor of steampunk.

Cheka - as I mentioned before - you have too much confidence in the authorities :P Go to Comment
Steamwalkers
Lifeforms  (Constructed)   (City/ Ruin)
Ouroboros's comment on 2008-11-07 06:18 AM
An excellent piece (and I dont say that just because you credit me...). In a steamfantasy setting, it is also quite logical. Why construct a golem or automaton from scratch when you already have ready-made frames, with all the necessary hinges and articulation - and in great abundance to boot? And I do love the idea of this being a worse-than-death sentence. Not only are you executed, but your remains will be desecrated and forced to serve the very society that killed you.... Mmm, delicious irony..:)

/David Go to Comment
Steamwalkers
Lifeforms  (Constructed)   (City/ Ruin)
Netlander's comment on 2008-11-15 02:10 PM
Excellent! Well-thought, and well-explained. I shall be using steamwalkers in my game (and that, I believe, is the highest compliment one can receive on a sub). I have a thief PC who's been getting a little too cocky lately, and the next strange city he visits... Go to Comment
Steamwalkers
Lifeforms  (Constructed)   (City/ Ruin)
freebooter's comment on 2009-05-23 06:30 AM
I just stumbled upon this entry and it alone did two things for me...
1. Cause me to sign up so I could get active in this community.
2. Mothball the current d20 modern campaign and kick start that steampunk campaign I first started working on back when I first got into Hordes/Warmachine.

Very nicely written. The small piece at the start sets the mood perfectly and shows just how creepy these things are. The other great thing about them is that my PC's will assume they're undead and waste turnings and other holy items on them. Can't wait to get started with these :) Go to Comment
Steamwalkers
Lifeforms  (Constructed)   (City/ Ruin)
Ramhir's comment on 2010-10-16 06:12 PM


Very well done! I don't GM steampunk, but I like it a lot. Wondering how I can make something similar for my fantasy campaign.


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The Atrium
Locations  (City)   (Other)
Kassil's comment on 2008-11-03 08:48 AM
Acheron is my sci-fi setting, which is relatively hard science; the chief exception being the superluminal skip-drive that lets the system be linked together relatively quickly, out to roughly a light-month or so; you can expect to see more of it showing up periodically.

Siren's already declared his glee at a semi-completed NPC for the setting. Go to Comment
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