Not bad, not bad at all. I think with the right descriptions, including many you used, the PCs should be terrified to fight such a monstrosity. Just for clarification, does the Grey Reaver have a multiple personality disorder due to the many spirits within? Or is it actually a different evil or avenging spirit that takes control and rides the souls of the massacred to seek the lives (or souls) of the guilty? Go to Comment
Favorite take is the colored scars and hair. Spins them a whole different way and wish I could go back in time to my original play and add those details. For sure, orcs were just green monsters in most of my first years of gaming. This would have helped a lot! Go to Comment
It was originally written for a 3.5e Kuramen PBP that folded due to posting failures; as a result, it is heavily modeled on the race 'format' you can find in the 3.5e Player's Handbook, which tends to be on the short and condensed side. I did clip off the rule-related data, both because this is partly for the PBP here and because Kuramen doesn't rely on any particular ruleset. Go to Comment
It's the result of my dissatisfaction with the Potion of Explosive Entrails more than anything else. What amused me when I wrote the Potion proved to be a flaw in the item, relegating it to absurd fantasy settings. The Fireblood Elixir is a more broad-spectrum rendition, with less of the 'silly exploding goblins' aspect. Go to Comment
Those are exactly the people who would regard it as being useful. I can see a few warrior cultures treating being scarred by the elixir as a rite of passage to become an 'elite' warrior - showing that you have the mettle to suffer the kiss of flame and keep fighting.
And yes, this is a vast improvement on the Potion of Explosive Entrails, and it is meant to improve upon it, directly. Kuramen goblins aren't the mindlessly silly creatures, or the sick little freaks, that they are in many settings; thus, the Elixir is the goblin thaumatech version of the Potion - just as self-destructive, but much less silly. Go to Comment
All I can really say, then, is that your mind is going to entirely the wrong genre. There /are/ more than a few modern and science-fiction subs on the site, and pretty much all of Kuramen is steampunk - more than a few subs already exist for it, from more fantastic to more science-oriented, depending on the subject. This one leans to the science side of steampunk. It's why I stuck the Kuramen and Steampunk freetext on it.
The burns aren't necessarily third degree; the act of the burning is merely excruciatingly painful. The burns themselves are directly proportional to how bad the injury is, I would expect; a pinprick would be more of a scalding, a rapier-thrust might be first-degree, having a limb chopped off would likely badly burn a fair portion of the remaining limb, and a massively traumatic injury - of the life-ending sort - would just be a bomb of sorts. Go to Comment
This is accurate. Very little goblin alchemy is to be used lightly - it tends to have some nasty drawbacks. On the other hand, suicide bombers could shoot up, charge in, and split themselves open to create a rather spectacular conflagration. Go to Comment
When the campfires grow dim, stories are told. Stories of lost cities, great heroes and legends of old. One of these is the story of Knurlheim. Once the proud capital of the Dwarfs, now a ruin- abandoned long ago. Filled with vast riches and treasure. It’s secrets forgotten with the decline of the Dwarfs, long ago. No one knows is certain if it ever exsisted at all.