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Ruddly and Simon Pneumatic Clockwork Rifle
Items  (Ranged Weapons)   (Combat)
Kassil's comment on 2008-11-10 06:25 AM
That's basically it.

I decided we needed another firearm besides Ouro's Locastrian Breech-Loader and Cheka's C-47. Then MoonHunter commented about clockworks in the sidebar, and so... Yeah. Go to Comment
Ruddly and Simon Pneumatic Clockwork Rifle
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Kassil's comment on 2009-06-08 10:08 AM
Actually, if you've ever used a crossbow, this is easier to reload; rather than requiring you to haul the string back and then nock a quarrel in the grove, you snap it open and slide in a fresh projectile, then snap it shut again. A slight modification could allow for it being a double-barreled weapon, allowing two shots per reload action. Overall, I'd say the basic model would take less than half the time to reload that a crossbow does. If you modified it to match, say, the loading mechanism described in the article Val linked, you don't even need to waste time on reloading - just match the ammunition to the charge of compressed air, and you're good to go until you run dry on both.

As it is, though, this is more of a sniper's weapon than something you'll find on the field of open battle. Given that most of the parts should be able to be designed in a modular fashion, it should be a fair bit simpler to innocently smuggle it into a location than most crossbows; in a world with thaumatechnology, the parts might all resemble pieces you'd find in an engineer's kit bag. Go to Comment
Ruddly and Simon Pneumatic Clockwork Rifle
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Siren no Orakio's comment on 2008-11-09 12:23 PM
Cute dress-up of the classical air rifle. The reloading time is .. awful harsh, though to be expected with the handcranking.

Historically, air rifles were used by sniper units during the musket / breechloading time, for their relative resilience to the weather, as well as their extremely rapid firing rate - approximately one shot per second, until the air ran out, which was about 30 shots. Go to Comment
Ruddly and Simon Pneumatic Clockwork Rifle
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Pieh's comment on 2008-11-09 04:40 PM
Good idea. I imagine it looking and acting something like a Super Soaker without the water (and minus the crazy colors... preferable), but overall it is a nice sniper/hit-and-run type weapon. Go to Comment
Ruddly and Simon Pneumatic Clockwork Rifle
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Scrasamax's comment on 2008-11-09 04:42 PM
You'll shoot your eye out kid.

Made me think of the mechanical BB guns made by Daisy. Go to Comment
Ruddly and Simon Pneumatic Clockwork Rifle
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Cheka Man's comment on 2008-11-09 10:49 AM
Useful for ninja types. Go to Comment
Ruddly and Simon Pneumatic Clockwork Rifle
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Chaosmark's comment on 2008-11-09 07:03 PM
Only voted Go to Comment
Ruddly and Simon Pneumatic Clockwork Rifle
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valadaar's comment on 2009-06-07 07:20 PM
Take one example of a historic air rifle:

http://en.wikipedia.org/wiki/Girandoni_Air_Rifle

..It was 4 ft (1.2 m) long and weighed 10 pounds (4.5 kg), which made it the same basic size and weight as other muskets of the time. It fired a .51 caliber ball1 at a velocity similar to that of a modern .45 ACP and it had a tubular, gravity-fed magazine with a capacity of 20 balls. Contemporary regulations of 1788 required each rifleman, in addition to the rifle itself, to be equipped with three compressed air reservoirs (two spare and one attached to the rifle), cleaning stick, hand pump, lead ladle, and 100 lead balls, 20 in the magazine built into the rifle and the remaining 80 in four tin tubes. Equipment not carried attached to the rifle was held in a special leather knapsack. It was also required to keep the leather gaskets of the reservoir moist in order to maintain a good seal and prevent leakage. 2
The air reservoir was in the club-shaped butt. With a full air reservoir, the Girandoni Air Rifle had the capacity to shoot 30 shots at useful pressure. These balls were effective to approximately 150 yards on a full load. The power declined as the air reservoir was emptied 3.


30 Shots could be managed with basically medieval technology. This would kick the behind of a crossbow :P


Go to Comment
Ruddly and Simon Pneumatic Clockwork Rifle
Items  (Ranged Weapons)   (Combat)
valadaar's comment on 2009-06-07 07:21 PM

Like it! Go to Comment
Ruddly and Simon Pneumatic Clockwork Rifle
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freebooter's comment on 2009-06-05 09:48 PM
The question in my mind now is pretty simple... Why use this weapon instead of a crossbow? A crossbow will punch through all historical armours. Crossbows are easier to reload and would be much easier to build. That and crossbows would be sooo much cheaper. Well, the bolts would probably be a tad costly compared to lead shot.
As a coolness factor, the clockwork rifle is definately up there. But it strikes me as a pretty pointless luxury weapon. The only advantage I can think of is that you won't have a bow string to get wet. But something as delicate as a clockwork weapon most likely wouldn't stand up too well in the wet either. Go to Comment
Daemonbone Mail
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Kassil's comment on 2008-11-08 07:32 AM
I saw a 'Mail of the Dead' in the random submissions, and figured I could do better for a hellspawned armor than that. Largely a spur of the moment creation.

Edit: Also added a few plot hooks. Go to Comment
Daemonbone Mail
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Kassil's comment on 2008-11-08 04:27 PM
Depends on your setting. The armor itself wouldn't have any such effect, I'd say, unless it'd been enchanted that way or had enough importance to the deceased for their ghost to have an echo of it. This isn't really a magical armor; the properties are all side effects of the bone, the daemon realm, or the knowledge of how much power it takes to defeat a proper daemon and rip the creature's bones out. Go to Comment
Daemonbone Mail
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Kassil's comment on 2008-11-10 06:32 AM
Well, you could, but I wanted this to basically be a thing where the major value of it was psychological. If it were me, it'd be no more likely to stop you from walking into a holy place or being touched by divine magic than wearing any other bones as armor.

And yes, being the original creator and wearer of such a suit of armor is a sign of impressive might; unfortunately, they can also be inherited and stolen the same as any other armor, so the owner might not live up to the reputation. I imagine a few suits might be laying around Kuramen from back during the mythic age, but you don't get heroes and villains of that caliber anymore. Now it's pretty much normal folk in a dangerous world, without much of anyone who could take on a daemon. Personally, at least. But that's what thaumatechnological weaponry is for. I expect even a daemon might be a bit nonplussed if some madman with a Dirge Mace or a C-47 came at it. Go to Comment
Daemonbone Mail
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Kassil's comment on 2008-11-10 07:04 PM
Depends on the world, more than anything else. The armor already carries the psychic miasma of the daemon realms, so daemon-slayers would tend to be ill-trusted anyhow; powerful enough to kill a daemon, but shrouded in this psychic veil of hate and despair. Would you trust someone like that, really? Adventurers already tend to be the kind of filthy, greedy tomb robbers who'll do just about anything, and you don't need whispers of daemonic collaboration to make someone who wears their bones reviled and distrusted. Go to Comment
Daemonbone Mail
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Kassil's comment on 2008-11-10 07:12 PM
This is true - but then in the heroic age you'd have a party of Heroes facing the daemon down. In the steampunk age, you've got guard regiments all armed with the most potent thaumatechnological weapons they can muster to deal with even one of the creatures. There will be significant casualties, but if you can field enough soldiers with even a bit of firepower, they'll wear it down until it retreats or is slain. Thaumatechnologically equipped soldiers, thaumaturges each fielding their specialties, and even a daemon is likely to notice when a cannon shell etched with puissant runes slams into it from a steam-tank.

So yes, it wouldn't make it a field day; one man would likely be akin to a flea with a nastily sharp bite, but more like it's an organized army of fleas all leaping and biting together. Enough to certainly give the creature pause. Go to Comment
Daemonbone Mail
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Kassil's comment on 2009-09-16 10:50 PM
One thing I appreciated from the previous editions of D&D was the demon/daemon/devil division. Demons were creatures of raw emotion; passionate evil, destruction with a focus. Devils were methodical evil; lawyers and bargainers, planning to dominate the world, one soul at a time, by the plan. Daemons... Daemons were essential evil, amoral and uncaring. They always struck me as the 'evil' most likely to mirror the dark side of sapience - the most distilled and pure form of evil. A devil can be outwitted, a demon stymied by presenting it something it can't destroy. A daemon can't; if you outwit it, it has another plan - even if that plan is screaming in rage and rendering you limb from limb. If you overpower it, it has allies on retainer to swoop in and rescue it. To defeat a daemon takes much more than a demon or devil requires.

And so daemonbone mail is rare, and a thing that frightens even the most jaded daemon when they meet someone wearing it; there is one of their kin, who was overcome. What kind of unimaginable cunning and power mus Go to Comment
Daemonbone Mail
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Scrasamax's comment on 2008-11-09 04:54 PM
Nice, and I would think that the demons would be right, anyone who can kill a demon and make armor out of his corpse should rightly be feared. I would also expect that so long as the armor is worn, the wearer would be unable to enter holy places, or be healed by clerical magic. There would be downsides to wearing a processed demon shell as armor. Go to Comment
Daemonbone Mail
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Cheka Man's comment on 2008-11-08 08:23 AM
Useful to wear if going to a hellish realm. What happens if someone is buried wearing it? Does the ghost have ghostly armour? Go to Comment
Daemonbone Mail
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Phaidros's comment on 2009-08-31 06:04 AM
Still, nice come uppance on the Daemons. Nearly allways Mortals are exploited by Outsiders, this is a nice turn of the table on the Daemons. Go to Comment
Daemonbone Mail
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Chaosmark's comment on 2008-11-10 11:15 AM
The thing to remember, not just with thaumatech, is that any innately magical being is going to have some sort of natural anti-magic defenses, to say nothing of knowing counter-magic of their own. Rare is the daemon that doesn't know at least a bit of the magical arts, and most would tend to be able to take a full wizard in a fight. There's a good reason daemon summoning is frowned upon. Thaumatech weaponry would take a bit for them to get used to, but I wouldn't say it'd make fighting daemons a field day. Go to Comment
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