You just made my head hurt, man. Steampunk ninjas. Ow.
But yes, for assassins and scouts who need relative silence, they're excellent. They lack the full stopping power of a black powder weapon, really, but for what they're meant for, they're excellent. Go to Comment
Sort of. It comes with a crank you plug in, like hand-cranking an old car to kick-start it, except here each wind compresses a bit more air in the canister. Otherwise it's essentially a clockwork rendering of an air rifle. Go to Comment
Actually, if you've ever used a crossbow, this is easier to reload; rather than requiring you to haul the string back and then nock a quarrel in the grove, you snap it open and slide in a fresh projectile, then snap it shut again. A slight modification could allow for it being a double-barreled weapon, allowing two shots per reload action. Overall, I'd say the basic model would take less than half the time to reload that a crossbow does. If you modified it to match, say, the loading mechanism described in the article Val linked, you don't even need to waste time on reloading - just match the ammunition to the charge of compressed air, and you're good to go until you run dry on both.
As it is, though, this is more of a sniper's weapon than something you'll find on the field of open battle. Given that most of the parts should be able to be designed in a modular fashion, it should be a fair bit simpler to innocently smuggle it into a location than most crossbows; in a world with thaumatechnology, the parts might all resemble pieces you'd find in an engineer's kit bag. Go to Comment
Cute dress-up of the classical air rifle. The reloading time is .. awful harsh, though to be expected with the handcranking.
Historically, air rifles were used by sniper units during the musket / breechloading time, for their relative resilience to the weather, as well as their extremely rapid firing rate - approximately one shot per second, until the air ran out, which was about 30 shots. Go to Comment
Good idea. I imagine it looking and acting something like a Super Soaker without the water (and minus the crazy colors... preferable), but overall it is a nice sniper/hit-and-run type weapon. Go to Comment
..It was 4 ft (1.2 m) long and weighed 10 pounds (4.5 kg), which made it the same basic size and weight as other muskets of the time. It fired a .51 caliber ball1 at a velocity similar to that of a modern .45 ACP and it had a tubular, gravity-fed magazine with a capacity of 20 balls. Contemporary regulations of 1788 required each rifleman, in addition to the rifle itself, to be equipped with three compressed air reservoirs (two spare and one attached to the rifle), cleaning stick, hand pump, lead ladle, and 100 lead balls, 20 in the magazine built into the rifle and the remaining 80 in four tin tubes. Equipment not carried attached to the rifle was held in a special leather knapsack. It was also required to keep the leather gaskets of the reservoir moist in order to maintain a good seal and prevent leakage. 2
The air reservoir was in the club-shaped butt. With a full air reservoir, the Girandoni Air Rifle had the capacity to shoot 30 shots at useful pressure. These balls were effective to approximately 150 yards on a full load. The power declined as the air reservoir was emptied 3.
30 Shots could be managed with basically medieval technology. This would kick the behind of a crossbow :P
The question in my mind now is pretty simple... Why use this weapon instead of a crossbow? A crossbow will punch through all historical armours. Crossbows are easier to reload and would be much easier to build. That and crossbows would be sooo much cheaper. Well, the bolts would probably be a tad costly compared to lead shot.
As a coolness factor, the clockwork rifle is definately up there. But it strikes me as a pretty pointless luxury weapon. The only advantage I can think of is that you won't have a bow string to get wet. But something as delicate as a clockwork weapon most likely wouldn't stand up too well in the wet either. Go to Comment
Depends on your setting. The armor itself wouldn't have any such effect, I'd say, unless it'd been enchanted that way or had enough importance to the deceased for their ghost to have an echo of it. This isn't really a magical armor; the properties are all side effects of the bone, the daemon realm, or the knowledge of how much power it takes to defeat a proper daemon and rip the creature's bones out. Go to Comment
Well, you could, but I wanted this to basically be a thing where the major value of it was psychological. If it were me, it'd be no more likely to stop you from walking into a holy place or being touched by divine magic than wearing any other bones as armor.
And yes, being the original creator and wearer of such a suit of armor is a sign of impressive might; unfortunately, they can also be inherited and stolen the same as any other armor, so the owner might not live up to the reputation. I imagine a few suits might be laying around Kuramen from back during the mythic age, but you don't get heroes and villains of that caliber anymore. Now it's pretty much normal folk in a dangerous world, without much of anyone who could take on a daemon. Personally, at least. But that's what thaumatechnological weaponry is for. I expect even a daemon might be a bit nonplussed if some madman with a Dirge Mace or a C-47 came at it. Go to Comment
Depends on the world, more than anything else. The armor already carries the psychic miasma of the daemon realms, so daemon-slayers would tend to be ill-trusted anyhow; powerful enough to kill a daemon, but shrouded in this psychic veil of hate and despair. Would you trust someone like that, really? Adventurers already tend to be the kind of filthy, greedy tomb robbers who'll do just about anything, and you don't need whispers of daemonic collaboration to make someone who wears their bones reviled and distrusted. Go to Comment
This is true - but then in the heroic age you'd have a party of Heroes facing the daemon down. In the steampunk age, you've got guard regiments all armed with the most potent thaumatechnological weapons they can muster to deal with even one of the creatures. There will be significant casualties, but if you can field enough soldiers with even a bit of firepower, they'll wear it down until it retreats or is slain. Thaumatechnologically equipped soldiers, thaumaturges each fielding their specialties, and even a daemon is likely to notice when a cannon shell etched with puissant runes slams into it from a steam-tank.
So yes, it wouldn't make it a field day; one man would likely be akin to a flea with a nastily sharp bite, but more like it's an organized army of fleas all leaping and biting together. Enough to certainly give the creature pause. Go to Comment
One thing I appreciated from the previous editions of D&D was the demon/daemon/devil division. Demons were creatures of raw emotion; passionate evil, destruction with a focus. Devils were methodical evil; lawyers and bargainers, planning to dominate the world, one soul at a time, by the plan. Daemons... Daemons were essential evil, amoral and uncaring. They always struck me as the 'evil' most likely to mirror the dark side of sapience - the most distilled and pure form of evil. A devil can be outwitted, a demon stymied by presenting it something it can't destroy. A daemon can't; if you outwit it, it has another plan - even if that plan is screaming in rage and rendering you limb from limb. If you overpower it, it has allies on retainer to swoop in and rescue it. To defeat a daemon takes much more than a demon or devil requires.
And so daemonbone mail is rare, and a thing that frightens even the most jaded daemon when they meet someone wearing it; there is one of their kin, who was overcome. What kind of unimaginable cunning and power mus Go to Comment