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Silt Sea
Locations  (TransWorld)   (Desert)
Kassy's comment on 2014-05-27 06:34 AM
5.0/5 + added to favorites.

It's been a while since I've read something that's stuck this much of a chord with me. It's truly beautiful and inspiring. As well as the plot hooks you have at the end, there are others contained in the fabric of the sub, particularly the Howling Gorge and Krakens Rest.

Thank you for creating something so beautiful and as val said; hazardous. Go to Comment
Silt Sea
Locations  (TransWorld)   (Desert)
Kassy's comment on 2014-05-27 06:34 AM
Thank you for giving this a HoH. I probably wouldn't have came across it otherwise :) Go to Comment
Holding Back the Night
Plots  (Mystical)   (Side-Quest)
manfred's comment on 2009-02-10 07:23 AM
Light is good for you - and there can be too much of a good thing as well. :)

I picture the sun setting on the sky, the light failing to dim a single bit in this area. The temperature will probably even out at some point, but the area may become a desert indeed... with some very wild weather around.

The magus can be easily a priest, which would complicate things further. Perhaps the god of Light wishes to impart a lesson, perhaps he just doesn't care.


A nice little one-off. Go to Comment
Holding Back the Night
Plots  (Mystical)   (Side-Quest)
manfred's comment on 2009-03-10 06:14 PM
Traveling through a hellish landscape, the heroes would have to protect a shadowy creature, not knowing how dark it really is. When all is said and done, will it go its own way, stay around to cause havoc, or turn on them when they are vulnerable?

Could be a fun option! Go to Comment
Holding Back the Night
Plots  (Mystical)   (Side-Quest)
Kassil's comment on 2009-02-09 09:20 PM
Meant as another quick one-off throwaway. Half-cliche, at the least. Go to Comment
Holding Back the Night
Plots  (Mystical)   (Side-Quest)
Kassil's comment on 2009-02-09 09:46 PM
I've /always/ hated the 'Light is Good, Darkness is Evil' trope.

And if he dies and takes the darkness with him? I suppose you might treat whatever deity has his soul to filter the darkness and return it, or go on an Orpheus-like quest to find his shade and drain the shadows of it. Most likely, though, it would be a place cursed to daylight eternal. Go to Comment
Holding Back the Night
Plots  (Mystical)   (Side-Quest)
Kassil's comment on 2009-02-10 09:12 AM
It will, undoubtedly, even out eventually; when it reaches an equilibrium between heat bleeding off into the surrounding region and heat generation within the area. It will most likely be a rather nasty magic desert, though. And yes, some very wild weather indeed; an immovable high pressure bubble that just fluxes around the edges would be quite the disruption for any weather patterns - and since weather is a chaotic system, there's no telling just how wildly the changes might propagate outward from the central point.

He could, indeed, be a priest; ever since I've been working on Kuramen, I tend to use mage to refer to any worker of magic, whether divine or arcane. I forget they're usually distinguished from each other... I suppose in that case, you might potentially need a powerful entity of the God of Darkness to look upon it and say 'Let There Be Night!' Go to Comment
Holding Back the Night
Plots  (Mystical)   (Side-Quest)
Kassil's comment on 2009-02-10 07:30 PM
Might make for an interesting quest to find out what had gone wrong; maybe some other magic is needed to restore the natural progression of day and night, or perhaps someone else needs to reuse the mage's ritual, and be killed at the moment of natural nightfall. Go to Comment
Holding Back the Night
Plots  (Mystical)   (Side-Quest)
Kassil's comment on 2009-02-12 09:10 AM
Darkness, in particular, will tend to overwhelm most people, but you are correct - even without the environmental impact, the perpetual light would eventually drive anyone living within the area completely mad, not to mention that for a while it'd likely also cause an increase in accidents, with a complete lack of shadows to help judge locations and distances. Go to Comment
Holding Back the Night
Plots  (Mystical)   (Side-Quest)
Kassil's comment on 2009-03-24 10:02 PM
An important thing I would like to note: Light is not necessarily good, nor is dark necessarily evil. That we often perceive them as such is merely a fallback to our racial memories. Go to Comment
Holding Back the Night
Plots  (Mystical)   (Side-Quest)
Siren no Orakio's comment on 2009-02-09 09:21 PM
As an idea, light is not always bright, nor right. And the second Showdown at High Noon option is... interesting, indeed. How do you restore shadow to a place like that? Go to Comment
Holding Back the Night
Plots  (Mystical)   (Side-Quest)
EchoMirage's comment on 2009-03-15 03:24 PM
Only voted Go to Comment
Holding Back the Night
Plots  (Mystical)   (Side-Quest)
Cheka Man's comment on 2009-02-10 10:21 AM
*imagines the mage being killed and night falling upon the area at once.* What if the night then refused to go away at dawn? Go to Comment
Holding Back the Night
Plots  (Mystical)   (Side-Quest)
axlerowes's comment on 2009-04-02 05:59 PM
This a simple classic setup, and I think it is great. Go to Comment
Holding Back the Night
Plots  (Mystical)   (Side-Quest)
valadaar's comment on 2014-08-05 12:09 PM
Simple. Clear and awesome idea. So much potential here.

Go to Comment
Holding Back the Night
Plots  (Mystical)   (Side-Quest)
klauston's comment on 2009-02-11 10:15 PM
An interesting idea. The perpetual light (or darkness) does drive people crazy eventually. Nice submission. Go to Comment
Holding Back the Night
Plots  (Mystical)   (Side-Quest)
Nocontrivedname's comment on 2009-03-08 12:41 PM
Hi all new the site, but I really like this plot.

What if the PCs have to ally with a force of darkness to undue the spell. This could be the standard compromise with evil, and be forced to destroy a corrupted institution of good routine.

Nice,
NCN Go to Comment
Holding Back the Night
Plots  (Mystical)   (Side-Quest)
Nocontrivedname's comment on 2009-03-14 04:13 PM
I didn't get to vote last time, but I thought I would give some credit today.

I don't see what is wrong with assembling a story arc via bullets. That is how medical school is taught. Go to Comment
Holding Back the Night
Plots  (Mystical)   (Side-Quest)
RGTraynor's comment on 2009-10-10 07:27 AM
I like it. Go to Comment
The Lazy Goat
Locations  (Establishment)   (Plains)
Strolen's comment on 2011-02-27 01:47 PM


I must like cliches because I like it. And the entire fact that something is a cliche is because it has worked so often it has been proven.



I thought it was a great little piece. That the place is self-sustained and the owners are so nonchalant about sacrifices, it is crazy creepy. Sort of matter of fact that they have to find the perfect wayfarers to sacrifice.



Hook: They ask a lot of unusual questions of the PC or of travelers within listening distance of the PCs. Are you alone, do you have family, did you meet anybody in the last town, etc. Then the next morning they go missing.


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