Not sure how generally usable this is except perhaps as an epic solo adventure - it would take some work to adapt to the common party-oriented game.
It could be an _event_ that happens in an existing campaign, and it would be the choice of the former hier to act against his old kingdom and suddenly changing the direction of the war. A crushing defeat to the Shakreg causes initative and fortunes to switch - captured cities arise since the main Shakreg army was destroyed, and organize a counter invasion.
Dungeons (Any) (Puzzles)