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The Labyrinth
Dungeons  (Any)   (Puzzles)
manfred's comment on 2006-05-09 04:00 AM
(Sadly the special characters are a product of the server's move. A solution for all the affected posts is worked on... I hope.) Go to Comment
The Labyrinth
Dungeons  (Any)   (Puzzles)
Agar's comment on 2003-03-12 02:49 PM
One maze with an interesting origin is featured in the movie "Cube". It is a great source of inspiration for many mazes. Go to Comment
The Labyrinth
Dungeons  (Any)   (Puzzles)
CaptainPenguin's comment on 2003-03-12 04:33 PM
I haven't seen that movie. What's that interesting origin. Go to Comment
The Labyrinth
Dungeons  (Any)   (Puzzles)
Iain's comment on 2006-05-09 03:59 AM
Only voted Go to Comment
The Labyrinth
Dungeons  (Any)   (Puzzles)
Chaosmark's comment on 2008-10-11 05:46 PM
Only voted Go to Comment
The Labyrinth
Dungeons  (Any)   (Puzzles)
Zylithan's comment on 2005-11-24 10:14 AM
I like the writing style, but this is incomplete to me.. like an appetizer with no main course.

Cube is very cool, if that's what I am thinking about (minor spoiler) the main premise is that people are put inside of a room thats like a box and has doors on all 6 walls. There is a large array of these boxes all linked, and together they make a giant cube. It is like a Rubik's (sp?) cube, and like that item, it moves, so you can get chopped if you are between when it moves.. make every room have a little special something (some monsters, traps, a room where no magic, or an antigrav room, etc.) and you've got a nice little dungeon. And because it moves, going back through a door is not guaranteed to bring you where you started. Go to Comment
The Labyrinth
Dungeons  (Any)   (Puzzles)
Drackler's comment on 2006-04-11 02:24 PM
It is a lttle hard to read the post when there are thing$s in@ th&e middle of everything, and you don't tell anyone who the guy is, or how to reach the end. Go to Comment
The Labyrinth
Dungeons  (Any)   (Puzzles)
valadaar's comment on 2008-04-22 11:09 AM
Number 1 question is Why? Why does this wierd place exist? Why is the old man finding victims?

This one needs a lot of work. Go to Comment
Revenge or Death?
Plots  (Duty)   (Side-Quest)
Barbarian Horde's comment on 2006-02-10 10:34 PM
how are these suppose to help people...... they are lame Go to Comment
Revenge or Death?
Plots  (Duty)   (Side-Quest)
ephemeralstability's comment on 2003-03-10 07:43 AM
Poses an interesting moral dilemma. I do like this idea.

A similar idea could be used for the following: The playfully chaotic character becomes a King and decides to ethnically cleanse his kingdom. He orders a massive slaughter of all Izakrians in the land. He awakes in the morning, mysteriously transformed into an Izakrian (by the will of an angered god), and has to face his own misdeeds... Go to Comment
Revenge or Death?
Plots  (Duty)   (Side-Quest)
manfred's comment on 2003-03-10 04:14 AM
Not as bad as it sounds for the first time.

A bit of rail-roading: Would you truly run away from your home, from all you ever had, straight to your sworn enemies? Not all would do that.

Another option: the curse is cast upon you, as you spy in that hostile city. You cannot simply return, for you will probably be killed on the spot. Go to Comment
Revenge or Death?
Plots  (Duty)   (Side-Quest)
manfred's comment on 2006-02-11 09:06 AM
These... what? Please ask a clear question, and you might get a clear answer.

It is a plot (or campaign defining piece if you want) submitted long ago, lacking quite a few things, and there is little chance the author will come back to expand it. Still, there is some idea inside that could be useful to some. Take it or leave it, or better yet: expand and adapt to your needs, and let us know. Much better than a lame comment. Go to Comment
Revenge or Death?
Plots  (Duty)   (Side-Quest)
Agar's comment on 2003-03-10 10:04 AM
Option 3: Providing the character has spent some time among the Kastag, as a spy for example, perhaps the character can discover that they aren't as evil as they thought. Maybe the character can find some way to lead the two countries to a peaceful union, and become the king of not one kingdom, but two.

An interesting option for the brother betraying you and trapping you in the Kastagian capital would be to have the player be polymorphed into a Kastagian, with the intent of having him polymorphed back when he returns. While he's away, the younger brother kills the wizard that polymorphed the elder brother and now he's stuck. Go to Comment
Revenge or Death?
Plots  (Duty)   (Side-Quest)
MoonHunter's comment on 2005-11-11 05:05 PM
It is a campaign defining piece. It is not a scenario that just anyone can be dropped into. Go to Comment
Revenge or Death?
Plots  (Duty)   (Side-Quest)
valadaar's comment on 2011-06-29 02:41 PM


Not sure how generally usable this is except perhaps as an epic solo adventure - it would take some work to adapt to the common party-oriented game.



It could be an _event_ that happens in an existing campaign, and it would be the choice of the former hier to act against his old kingdom and suddenly changing the direction of the war.  A crushing defeat to the Shakreg causes initative and fortunes to switch - captured cities arise since the main Shakreg army was destroyed, and organize a counter invasion. 



 


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