Strolen\s Citadel content. 
5 Room Dungeon
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valadaar's comment on 2007-09-03 06:51 PM
A nice way to organize adventures!

Well, I'm going to have to jump into this one as well. Go to Comment
5 Room Dungeon
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Wulfhere's comment on 2010-03-11 02:19 PM
This model represents a good balance of activities for building adventures. If you want to build a larger scenario, just repeat the steps a few times over: The finale simply becomes the midpoint of the new structure. Go to Comment
5 Room Dungeon
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Fallen Angel's comment on 2010-08-30 11:36 AM
Only voted Go to Comment
5 Room Dungeon
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tinypoisonousfish's comment on 2009-12-02 07:32 PM
Very nice, short and sweet. I'm going to be giving thsi one a go for my next game. It's surprising how many times I've used a simple design like this and it's bloomed into a much longer and richer game. Go to Comment
5 Room Dungeon
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Peppe Pepis's comment on 2010-03-08 03:17 PM
An excellent job! Go to Comment
5 Room Dungeon
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Primal80s's comment on 2010-02-23 01:26 PM
Really helpful. I would ruin myself in preparation for the weekend by designing overly elaborate, long dungeons, only to feel "meh" about them when game night came round. I can really own a 5 room dungeon, which is better for myself and my player's enjoyment. Go to Comment
5 Room Dungeon
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Dossta's comment on 2011-02-07 06:19 PM


Very, very good.  I'm surprised, however, that the entries to the 5-Room Dungeon Quest haven't been linked to this directly.  Seems like it would be an ideal place for it.



5/5 and my patented "Smashing Sub of the Day" award.  Have an HoH!


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5 Room Dungeon
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Ramhir's comment on 2011-01-27 08:12 PM


A very good addition to my repertoire. Thanks, JohnnFour.


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5 Room Dungeon
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MysticMoon's comment on 2011-03-25 12:06 PM


The 5 Room Dungeon on roleplayingtips.com was what brought me to Strolen's in the first place.



It puts me in mind of Robin's Laws and tailoring the game to the different needs of the various types of players.


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5 Room Dungeon
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OjnoTheRed's comment on 2011-09-09 07:49 AM


Looking for inspiration for a "raid the secret enemy military base" (i.e. dungeon!) adventure in a sci-fi setting and StumbleUpon brought me here.  Recognised the author from roleplayingtips which I really enjoy.  Up to his high standards - a simple idea, conveyed so it looks easy, and sounds effective.  I'm definitely keeping this article handy!


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5 Room Dungeon
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caesar193's comment on 2012-11-19 09:41 PM
I love this format. Simple, easy, to the point. I have all ready used it once, and am currently writing up an awesome five room dungeon right now. This sub bears the caesar193 seal of approval. As you may of guessed from the HoH I gave it. Go to Comment
5 Room Dungeon
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Mageek's comment on 2015-10-31 01:05 PM
Well-defined dungeon definition! Perfect for guiding, but not limiting, citadel posts. Go to Comment
5 Room Dungeon
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crucifiction's comment on 2014-10-13 04:42 AM
A modern classic. Easily adapted to anything. Go to Comment
Total Comments:
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       By: Ria Hawk

Perhaps those that practice elemental magic begin to take on characteristics associated with their chosen element. For instance, an earth elementalist might be prone to agoraphobia, while air and possibly fire elementalists might have problems with claustrophobia. Water elementalists might always seek the path of least resistance. A fire elementalist might have a cat's opinion of water. This could also apply to physical differences. Fire elementalists might have a freakishly high metabolism and a permanently high body temperature. Water elementalists would probably never get dehydrated, but might slow down a lot when it's cold. Etc, etc.

Ideas  ( System ) | March 10, 2003 | View | UpVote 1xp