I don't think I ever commented on a single one of these five room dungeons, I could be wrong but it escapes me at the moment. Its condensed, simple, and easily maneuverable into any game. I personally like more information, but that isn't the object of the 5 Room Dungeon or so I gather.
Now I realize that you might be saying to yourself, hey, I don't want to answer these kind of questions because I want to just give an outline and have the GM decide those questions.
For me, however, while I might ultimately choose to ignore those suggestions, I prefer to see what the submitter had in mind so that I understand what the purpose of the items in the outline.
On another topic, this falls once again into the high fantasy/D&D'esque kind of submission, which is of limited utility for those of us who never play that kind of game. If I might humbly suggest an alternative? Begin with a lower magic explanation, then at the end suggest some alternatives.
For example, for this sub, the storm confluence is not the result of air elementals but simply a result of prevailing weather conditions (ala the massive fog surrounding Sable Island http://en.wikipedia.org/wiki/Sable_Island ), or the fire elementals waiting to burn the collection is, instead an ancient mechanical device which was initially designed to keep the place warm, but has malfunctioned and must now be dealt with, etc.
Anyway, just my 2.839457293874193 cents worth.
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