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Library of the Ancients
Dungeons  (Water)   (Rooms/ Halls)
Black Jack Rackham's comment on 2010-11-21 06:35 PM

It's a good, solid idea and I understand that purpose is to just give an outline, but what I don't see is suggestions for it's purpose.  For example, I'd love to have some suggestions for the following questions.  Why is a library on an island hidden away?  Who created it?  It seems even the lowliest and most mundane of the collection is guarded heavily, what things might be in there?  What might be some reasons to make use of this for more than one adventure?


Now I realize that you might be saying to yourself, hey, I don't want to answer these kind of questions because I want to just give an outline and have the GM decide those questions. 



For me, however, while I might ultimately choose to ignore those suggestions, I prefer to see what the submitter had in mind so that I understand what the purpose of the items in the outline.



On another topic, this falls once again into the high fantasy/D&D'esque kind of submission, which is of limited utility for those of us who never play that kind of game.  If I might humbly suggest an alternative?  Begin with a lower magic explanation, then at the end suggest some alternatives.



For example, for this sub, the storm confluence is not the result of air elementals but simply a result of prevailing weather conditions (ala the massive fog surrounding Sable Island http://en.wikipedia.org/wiki/Sable_Island ), or the fire elementals waiting to burn the collection is, instead an ancient mechanical device which was initially designed to keep the place warm, but has malfunctioned and must now be dealt with, etc.



Anyway, just my 2.839457293874193 cents worth.



Mark  

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Library of the Ancients
Dungeons  (Water)   (Rooms/ Halls)
Ramhir's comment on 2010-11-20 06:29 PM


This is the first of the 5 Room Dungeons that I have read; going to have to read more. 



This is a good base for a scenario. It can be added to, or subtracted from, without much difficulty and can make for a good encounter for the PCs. I like it.


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Library of the Ancients
Dungeons  (Water)   (Rooms/ Halls)
herrozerro's comment on 2010-11-21 12:16 AM


Only Voted


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5 Room Dungeon
Articles  (Setting Building)   (Game Mastering)
Barbarian Horde's comment on 2008-08-17 02:22 PM
Nice this makes dungeon planning easy Go to Comment
5 Room Dungeon
Articles  (Setting Building)   (Game Mastering)
Strolen's comment on 2007-09-22 04:44 PM
Helps you think a little deeper about your typical dungeon. Good tips to create a great romp. Go to Comment
5 Room Dungeon
Articles  (Setting Building)   (Game Mastering)
manfred's comment on 2008-08-18 04:59 PM
And if you liked the basic idea, you may like the many dungeons based on it, created during the Quest: http://www.strolen.com/view.php?node=quest&act=12

A good concept. Go to Comment
5 Room Dungeon
Articles  (Setting Building)   (Game Mastering)
Scrasamax's comment on 2007-09-03 11:37 PM
Only voted Go to Comment
5 Room Dungeon
Articles  (Setting Building)   (Game Mastering)
Scrasamax's comment on 2010-03-11 09:29 AM
I think this idea had alot of merit, the 5 room layout simplified the basic design of the dungeon. Of course you can still have a labyrinth of passages, blind turns and chambers and doors leading nowhere, but that is all set dressing. Go to Comment
5 Room Dungeon
Articles  (Setting Building)   (Game Mastering)
Cheka Man's comment on 2007-09-04 10:44 AM
Only voted Go to Comment
5 Room Dungeon
Articles  (Setting Building)   (Game Mastering)
Michael Jotne Slayer's comment on 2009-03-23 01:18 PM
Yup. I second that, BK coming up;) Go to Comment
5 Room Dungeon
Articles  (Setting Building)   (Game Mastering)
Michael Jotne Slayer's comment on 2008-08-18 05:29 AM
Aye, 'tis is a beauty. Go to Comment
5 Room Dungeon
Articles  (Setting Building)   (Game Mastering)
Ancient Gamer's comment on 2007-09-03 03:03 PM
I love the format and already have an idea cooking!

Well done. It is clear that you have spent some time on this.

5/5 Go to Comment
5 Room Dungeon
Articles  (Setting Building)   (Game Mastering)
Mourngrymn's comment on 2010-08-31 08:09 PM
Can't believe I never voted on this one... Go to Comment
5 Room Dungeon
Articles  (Setting Building)   (Game Mastering)
Chaosmark's comment on 2007-09-03 02:54 PM
To keep a bad joke running: interesting.

Bad jokes and one-liners aside, I like the thought put behind this. As a whole, this is probably what most dungeons should be designed like. Give'em a few twists, some good old fashioned swordplay, and a tricky boss-ish fight. And by dungeon, I don't mean a hole in the ground filled with monsters. The local tavern could very well become a dungeon of this kind, if strange events were to happen. Go to Comment
5 Room Dungeon
Articles  (Setting Building)   (Game Mastering)
Murometz's comment on 2007-09-03 03:26 PM
This is great! You cant help but want to write one up, even as you're reading. This is Old-Skool at its finest.

And excellently written by the way. Simple, humorous, clever, no detail left unmentioned and perfectly instructional. Kudos!

We shall answer your call to arms. Go to Comment
5 Room Dungeon
Articles  (Setting Building)   (Game Mastering)
Murometz's comment on 2009-03-22 04:24 PM
Bump. This should be required reading. Go to Comment
5 Room Dungeon
Articles  (Setting Building)   (Game Mastering)
valadaar's comment on 2007-09-03 05:51 PM
A nice way to organize adventures!

Well, I'm going to have to jump into this one as well. Go to Comment
5 Room Dungeon
Articles  (Setting Building)   (Game Mastering)
Wulfhere's comment on 2010-03-11 01:19 PM
This model represents a good balance of activities for building adventures. If you want to build a larger scenario, just repeat the steps a few times over: The finale simply becomes the midpoint of the new structure. Go to Comment
5 Room Dungeon
Articles  (Setting Building)   (Game Mastering)
Fallen Angel's comment on 2010-08-30 10:36 AM
Only voted Go to Comment
5 Room Dungeon
Articles  (Setting Building)   (Game Mastering)
tinypoisonousfish's comment on 2009-12-02 06:32 PM
Very nice, short and sweet. I'm going to be giving thsi one a go for my next game. It's surprising how many times I've used a simple design like this and it's bloomed into a much longer and richer game. Go to Comment
Total Comments:
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