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How To Create Deep & Compelling Magic Item Backgrounds In Just 60 Seconds
Articles  (Rules and Advice)   (Gaming - In General)
Scrasamax's comment on 2011-11-08 12:47 AM


Will HoH when appropriate


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How To Create Deep & Compelling Magic Item Backgrounds In Just 60 Seconds
Articles  (Rules and Advice)   (Gaming - In General)
Phaidros's comment on 2011-11-07 02:17 PM
Very good! Even if it is "just" a +1 sword, a backstory like that of Sevrin and Uktar makes it feel alive, and a PC might want to continue the vigilance against Orcs, a hook the GM might otherwise not have. Go to Comment
How To Create Deep & Compelling Magic Item Backgrounds In Just 60 Seconds
Articles  (Rules and Advice)   (Gaming - In General)
Chaosmark's comment on 2011-11-07 07:26 PM


Agreed. This is a useful summary and checklist of things to do, that can be branched off of or simply used straight up when designing items.


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How To Create Deep & Compelling Magic Item Backgrounds In Just 60 Seconds
Articles  (Rules and Advice)   (Gaming - In General)
valadaar's comment on 2012-05-15 07:33 AM
Very good formula for turning these out. Useful. Go to Comment
How To Create Great Magic Items In Just Three Minutes
Articles  (Rules and Advice)   (Game Mastering)
Pieh's comment on 2011-10-30 05:25 AM


Very nice. A simple, yet extremely effective, way of creating magic items. Me likey.


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How To Create Great Magic Items In Just Three Minutes
Articles  (Rules and Advice)   (Game Mastering)
Scrasamax's comment on 2011-10-28 08:38 AM
Only voted Go to Comment
How To Create Great Magic Items In Just Three Minutes
Articles  (Rules and Advice)   (Game Mastering)
Cheka Man's comment on 2011-10-28 12:56 PM


Very good.


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How To Create Great Magic Items In Just Three Minutes
Articles  (Rules and Advice)   (Game Mastering)
Phaidros's comment on 2011-11-04 04:14 PM
Meaty, usefull tips & links. Now add some examples and a ready-to-use card and you'll have a full 5 from me. Otherwise, there can never be too many of these helpful pieces. Go to Comment
How To Create Great Magic Items In Just Three Minutes
Articles  (Rules and Advice)   (Game Mastering)
JohnnFour's comment on 2011-10-30 10:49 AM


Thanks for the feedback! Let me know if you use the template and how it worked for you.


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How To Create Great Magic Items In Just Three Minutes
Articles  (Rules and Advice)   (Game Mastering)
Kassy's comment on 2012-05-05 12:51 PM

Thank you for the link Dossta.


 


A great submission, very helpful.

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How To Create Great Magic Items In Just Three Minutes
Articles  (Rules and Advice)   (Game Mastering)
Dossta's comment on 2012-05-04 12:20 PM

A great template, with very practical advice.  Used it many times myself and I was always pleased with the results.

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Library of the Ancients
Dungeons  (Water)   (Rooms/ Halls)
Strolen's comment on 2007-09-22 04:48 PM
Added- And a great example of the 5 room dungeon as well as being an interesting location and setup for one. Go to Comment
Library of the Ancients
Dungeons  (Water)   (Rooms/ Halls)
Pieh's comment on 2010-11-20 02:35 AM


This is a nice, solid, bit of dungeoning. I've been reading a few of the 5-Room-Dungeons and I really like the format. This is a great simple example. There are a few questions, that are easily filled in by the reader's mind with plenty of variations, and a few things I would change, but they are easy changes to make. Good work.


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Library of the Ancients
Dungeons  (Water)   (Rooms/ Halls)
Pieh's comment on 2010-11-22 05:00 AM
What did you do to get the cool golden text? I want cool golden text. Go to Comment
Library of the Ancients
Dungeons  (Water)   (Rooms/ Halls)
Michael Jotne Slayer's comment on 2010-11-20 08:42 AM


First and foremost a good example for the 5 room dungeon set up.


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Library of the Ancients
Dungeons  (Water)   (Rooms/ Halls)
Michael Jotne Slayer's comment on 2010-11-20 11:24 AM
Check out CPs "Cursed keep of the wasteland" and "Altar of Rgu", both are five room dungeons with a lot of information and juicy bits. In my opinion there is no size restriction on the five room dungeon. The definition of a room is a bit abstract, it could easily be an entire section. Go to Comment
Library of the Ancients
Dungeons  (Water)   (Rooms/ Halls)
Mourngrymn's comment on 2010-11-20 10:51 AM


I don't think I ever commented on a single one of these five room dungeons, I could be wrong but it escapes me at the moment. Its condensed, simple, and easily maneuverable into any game. I personally like more information, but that isn't the object of the 5 Room Dungeon or so I gather.


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Library of the Ancients
Dungeons  (Water)   (Rooms/ Halls)
Mourngrymn's comment on 2010-11-20 03:05 PM
I wasn't saying anything against the size of this, just my personal preference for information. Go to Comment
Library of the Ancients
Dungeons  (Water)   (Rooms/ Halls)
valadaar's comment on 2007-09-06 01:21 PM
This needs to be added to the quest! Go to Comment
Library of the Ancients
Dungeons  (Water)   (Rooms/ Halls)
Black Jack Rackham's comment on 2010-11-21 07:35 PM

It's a good, solid idea and I understand that purpose is to just give an outline, but what I don't see is suggestions for it's purpose.  For example, I'd love to have some suggestions for the following questions.  Why is a library on an island hidden away?  Who created it?  It seems even the lowliest and most mundane of the collection is guarded heavily, what things might be in there?  What might be some reasons to make use of this for more than one adventure?


Now I realize that you might be saying to yourself, hey, I don't want to answer these kind of questions because I want to just give an outline and have the GM decide those questions. 



For me, however, while I might ultimately choose to ignore those suggestions, I prefer to see what the submitter had in mind so that I understand what the purpose of the items in the outline.



On another topic, this falls once again into the high fantasy/D&D'esque kind of submission, which is of limited utility for those of us who never play that kind of game.  If I might humbly suggest an alternative?  Begin with a lower magic explanation, then at the end suggest some alternatives.



For example, for this sub, the storm confluence is not the result of air elementals but simply a result of prevailing weather conditions (ala the massive fog surrounding Sable Island http://en.wikipedia.org/wiki/Sable_Island ), or the fire elementals waiting to burn the collection is, instead an ancient mechanical device which was initially designed to keep the place warm, but has malfunctioned and must now be dealt with, etc.



Anyway, just my 2.839457293874193 cents worth.



Mark  

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The PCs find a strange helmet, when donned it will take control of that PC and speak and act trough him/her. It explains that it is benevolent and needs their help in a quest and that it will stop possessing the PC when the task is done. Great if a player is gone for a number of sessions.
By: Michael Jotne Slayer | UpVote