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How To Create Deep & Compelling Magic Item Backgrounds In Just 60 Seconds
Articles  (Rules and Advice)   (Gaming - In General)
Scrasamax's comment on 2011-11-07 11:47 PM


Will HoH when appropriate


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How To Create Deep & Compelling Magic Item Backgrounds In Just 60 Seconds
Articles  (Rules and Advice)   (Gaming - In General)
Phaidros's comment on 2011-11-07 01:17 PM
Very good! Even if it is "just" a +1 sword, a backstory like that of Sevrin and Uktar makes it feel alive, and a PC might want to continue the vigilance against Orcs, a hook the GM might otherwise not have. Go to Comment
How To Create Deep & Compelling Magic Item Backgrounds In Just 60 Seconds
Articles  (Rules and Advice)   (Gaming - In General)
Chaosmark's comment on 2011-11-07 06:26 PM


Agreed. This is a useful summary and checklist of things to do, that can be branched off of or simply used straight up when designing items.


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How To Create Deep & Compelling Magic Item Backgrounds In Just 60 Seconds
Articles  (Rules and Advice)   (Gaming - In General)
valadaar's comment on 2012-05-15 07:33 AM
Very good formula for turning these out. Useful. Go to Comment
How To Create Deep & Compelling Magic Item Backgrounds In Just 60 Seconds
Articles  (Rules and Advice)   (Gaming - In General)
caesar193's comment on 2012-09-20 08:36 PM
Great sub. 5/5. Go to Comment
How To Create Great Magic Items In Just Three Minutes
Articles  (Rules and Advice)   (Game Mastering)
Pieh's comment on 2011-10-30 05:25 AM


Very nice. A simple, yet extremely effective, way of creating magic items. Me likey.


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How To Create Great Magic Items In Just Three Minutes
Articles  (Rules and Advice)   (Game Mastering)
Scrasamax's comment on 2011-10-28 08:38 AM
Only voted Go to Comment
How To Create Great Magic Items In Just Three Minutes
Articles  (Rules and Advice)   (Game Mastering)
Cheka Man's comment on 2011-10-28 12:56 PM


Very good.


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How To Create Great Magic Items In Just Three Minutes
Articles  (Rules and Advice)   (Game Mastering)
Phaidros's comment on 2011-11-04 04:14 PM
Meaty, usefull tips & links. Now add some examples and a ready-to-use card and you'll have a full 5 from me. Otherwise, there can never be too many of these helpful pieces. Go to Comment
How To Create Great Magic Items In Just Three Minutes
Articles  (Rules and Advice)   (Game Mastering)
JohnnFour's comment on 2011-10-30 10:49 AM


Thanks for the feedback! Let me know if you use the template and how it worked for you.


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How To Create Great Magic Items In Just Three Minutes
Articles  (Rules and Advice)   (Game Mastering)
Kassy's comment on 2012-05-05 12:51 PM

Thank you for the link Dossta.


 


A great submission, very helpful.

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How To Create Great Magic Items In Just Three Minutes
Articles  (Rules and Advice)   (Game Mastering)
Dossta's comment on 2012-05-04 12:20 PM

A great template, with very practical advice.  Used it many times myself and I was always pleased with the results.

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Library of the Ancients
Dungeons  (Water)   (Rooms/ Halls)
Strolen's comment on 2007-09-22 04:48 PM
Added- And a great example of the 5 room dungeon as well as being an interesting location and setup for one. Go to Comment
Library of the Ancients
Dungeons  (Water)   (Rooms/ Halls)
Pieh's comment on 2010-11-20 01:35 AM


This is a nice, solid, bit of dungeoning. I've been reading a few of the 5-Room-Dungeons and I really like the format. This is a great simple example. There are a few questions, that are easily filled in by the reader's mind with plenty of variations, and a few things I would change, but they are easy changes to make. Good work.


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Library of the Ancients
Dungeons  (Water)   (Rooms/ Halls)
Pieh's comment on 2010-11-22 04:00 AM
What did you do to get the cool golden text? I want cool golden text. Go to Comment
Library of the Ancients
Dungeons  (Water)   (Rooms/ Halls)
Michael Jotne Slayer's comment on 2010-11-20 07:42 AM


First and foremost a good example for the 5 room dungeon set up.


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Library of the Ancients
Dungeons  (Water)   (Rooms/ Halls)
Michael Jotne Slayer's comment on 2010-11-20 10:24 AM
Check out CPs "Cursed keep of the wasteland" and "Altar of Rgu", both are five room dungeons with a lot of information and juicy bits. In my opinion there is no size restriction on the five room dungeon. The definition of a room is a bit abstract, it could easily be an entire section. Go to Comment
Library of the Ancients
Dungeons  (Water)   (Rooms/ Halls)
Mourngrymn's comment on 2010-11-20 09:51 AM


I don't think I ever commented on a single one of these five room dungeons, I could be wrong but it escapes me at the moment. Its condensed, simple, and easily maneuverable into any game. I personally like more information, but that isn't the object of the 5 Room Dungeon or so I gather.


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Library of the Ancients
Dungeons  (Water)   (Rooms/ Halls)
Mourngrymn's comment on 2010-11-20 02:05 PM
I wasn't saying anything against the size of this, just my personal preference for information. Go to Comment
Library of the Ancients
Dungeons  (Water)   (Rooms/ Halls)
valadaar's comment on 2007-09-06 01:21 PM
This needs to be added to the quest! Go to Comment
Total Comments:
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