Different, quarky and inventive. I like it. I wish there was more to it but it is short. I don't understand why he made it as an oracle, but it is a unique idea. I just wish it explained why. Go to Comment
Ive been going back and forth on this, but I believe magical crafting has to involve taking something strange and singular to truly make it extraordinary. It is more in the item than in the magician, what will be produced.
Anyone remember Mombis' powder of life and what they made out of objects in the storeroom, Gump? Go to Comment
Hmmm... not an impossible effect (especially should you use magic for it). However, there are _very_ serious consequences for using this item. For its extreme potency, it seems rather cheap and easy to make. There is also no no antidote against it (wich would hardly help since it is so fast!).
If you make this poison available as it is, you will have people dying (heck, exploding!) left and right unless they have tasters (and possibly even then). How will the heroes of your story survive, if they tip somebody of, without becoming utterly paranoid and/or have insane luck? What about kings and other figures of power?
As for the poison itself, you may want to consider choosing between the 'explosion' and the 'fire' effect, it seems to be rather extreme. Anyway, both would cause at least some fire around, the clothes will be destroyed for sure.
With the story-related problems mentioned above addressed, some more details could be useful - how long does it take from ingestion until the effect; in which form does it have to be administered; are there any particular requirements on the food/drink it is put in?
I'll withdraw my vote for now. It seems to me that you have gone for a cool effect, but have not considered what impact it will have on your game world/story. Go to Comment
I find the story a little short. The basics are okay, the execution is stilted and odd. So there is turly organized crime where you are? His creditors were not legit? Holes.
The story does make an interesting legend.
While the basics of the poison are good, I do need a time to effect, dosing, difficulty of making, if it is actually magical, and side effects of the process of making. It is lacking details we actually need to make it functional in a game. Go to Comment
Don't agree it is too fast for a poison - some real ones are ridiculously deadly.
It could also be non-magic if one believes in spontanous combustion being a real thing and this being a substance which triggers such an event. Exploding is a bit much, though.
It is, however,a bit too easy to create for the level of power it has. Whipping it up under duress seems unlikely as well.
Also, those with low BMI might not be killed :)
It does need a little more fat to it though, Moonhunters requests would help flesh it out.
A vividly described and horrible means of assassination! As the others have pointed out, additional details about the venom's manufacture and use will help the gamemaster make use of it within their games.
Its power seems supernaturally potent, so it would be a product of magic rather than a natural toxin: Creation of such a potent tool of evil would be likely to involve infernal powers. Distilling such a vicious poison would doubtlessly emperil the creator's soul, drawing the attention of demonic evil.
In all likelihood, even having the recipe for such a vile substance would be illegal, making it a secret known to only a handful of assassins and nobles.
I'll vote later, as I believe that there is more to this tale than has been yet revealed. Go to Comment
I suggest to turn this into a scroll, so we can post also short poison ideas here. Other than that, it is a good idea to make a 'Poison' freetext... I'm not sure, but I think we have more things of this kind here. Anyone knowing some should mark them with this freetext. Go to Comment