The cult that worships the exiled demon nation is ready to open up the gates of hell and bring about the destruction of the universe. But Belephegor is not interested in doing that much work, so he begins to lazily and indirectly lead the PCs into a quest to stop the invasion. Belephegor's plan has no regard for the PCs souls or well being, and he is trying to get this done with the least amount of personal effort and without upsetting his fine and dandy hell-side set up. Go to Comment
I think if anything, he'd just send a letter and an exact map maybe a super amazing magical item within the scope of the GMs discretion, while getting the generals of whatever hellish army to take a millennium to cool out on cushions of infinite comfort, which I am writing up as an item Go to Comment
I agree with wulf's comments, but I have to point out a few issues with the text:
The opening sentence is an example of a run-on sentence:
"The local forest has been plagued with animal attacks and few venture far off the path, but the magistrate of the town is willing to pay adventurers who wander into town a small reward if they will venture into the forest, find the state of three merchants, the strawmiller, the woodsman, and a brickmaker, and kill whatever is causing the attacks, he will inform them that the town gates will close behind them when they leave but will give them some provisions and a bit of equipment, including a net."
This needs to be a couple of sentences, not one. I've often repeated Moonhunter's advice, and the best point here is to read your sub out loud back to yourself. Go to Comment
An enjoyable take on the old fairy tales. I could see a party slaying the killer granny, then being forced to flee the area instead of being rewarded: That's just not nice!
If I were running it, I would probably make the granny innocent after all, just to confound paranoid players. Perhaps the werebeast is forcing her to give it shelter, so her place will be full of evidence it was there. Go to Comment
Chekov's Spell -- This spell has a two-fold effect. The first is to make the target item almost-unnoticeable to anyone not specifically looking for it. The second is that someone who has seen the item will remember it when they encounter a situation that would be perfectly solved by use of said item.