I liked the back story and the basic premise of the weapon. I like the restrictions. The entry is thought out, visual, with strong hooks. Good bits.
That said, it is a bit powerful, as "one hit" removes targets most of the time. Roll well, and the monster dies (soul trapped somewhere else). Roll another hit, and you get an evil monster followers who are forced to be good. (roll well a couple of times and you will have a menagerie of evil creatures). One hit, and the monster sits there in agony (and supposedly incapacitated) for a while (allowing for easy slayage). There is a chance that nothing will happen, so you will just need to hit it again 3/4s the time. It is really too powerful in most cases, as it provides instant slaying, huge number of followers, and easy killing most other ones.
If it was on a critical hit or special hit that the evil creature took one of the "special hits", that would be better. Give the sword some minor magical pluses vs evil creatures and the special ability when a "special hit" occurs and more people will find it useful.
Another option is to reduce the powerful effects to 5% chances. 01-05% soul, 6-10% minion, 11-15% Agony 16%+ nothing. That is quite powerful as well, but a bit more playable. Go to Comment
Well in three out of four blows, this sword finishes the battle straight away.
Yesterday I had a discussion on epic moments in your game. Now a epic moment in your game is not only I killed the tarrasque or this realy bad, evil wizard, but a epic moment is also epic, since it took a lot of time.
With a weapon like this, you kill this kind of moment. The victim does not get killed instantly, but still, if your soul is gone, there is little fighting you are going to do, so the victim might as well end up dead.... Go to Comment
Youll get a hang if it eventually, Dont worry...
But yeah the percentages are rather high and it would be nice if it had some kind of penalty as well, Such as: If someone in possesion of the sword does anything that can be considered Evil, they feel very guilty about it until they confront those that the wronged and fix the situation.
Overall I rather like the item but I doubt ill use it just because I wouldent want a PC to end up with it, my PCs get enough as it is.
...and is it just me or does it seem to be a recent trend to use names begining with the letter Z? Go to Comment
Thank you very much for the good feedback. I realized that after you said something MoonHunter about when scoring a critical hit, it was actually what I meant to say and then forgot. Thanks I am gonna work on this thing to make it better.
Also as per people say that the weapon was too powerful, the meaning of when it says only the select few people would be able to weild it is also meaning that a person would have to spend a long time improving on himself to be able to use it because if they are not good as per the restrictions and any other set out by the GM, it wont work for them. But it is mainly made to be able to punish the Evil creature for its wrongdoings.
Magic should have side effects, both expected and unexpected - fortuitous and deplorable. Expected side effects add anticipation, while unexpected ones increase the drama of the scene. The result can be comedic or dire, it dpends on which circumstances work best for your game.
Ideas ( System ) | February 8, 2005 |