Very thorough and well documented. I like the idea of advanced technology making its way into primitive hands. Devices like these remind me of the Prometheus and Bob shorts I watched growing up in the 90s.
I found this to be a very deep and thought-provoking article the first time you showed it to me and, reading it again, I have realized that I do do this. I just don't do it consciously. This is the stuff dreams are made of, for me anyway. I've always been a very vivid dreamer. Going as far as to claim prophetic visions at time, only realizing their meaning when they come to pass. But it can be very hard for a waking mind to escape all of the reality around you and feel the armor around you, the horse beneath you.
I've grown up playing Video Games, I'm of a younger generation, being only 23. But I've always loved and cherished my imagination in ways that no one else ever talked about. I write, mostly for this site or short stories or poetry. I draw, hardly ever with a purpose, I just like to sit down and let a picture form. But, my favorite escape is dreaming. It's like writing or drawing, only my subconscious is in control, I'm not actively thinking of what I want to create. My mind knows what will be the most fun for me and it plays it out. his is how I imagine.
I used to bring this to games, using my analytical mind to devise mechanics for interesting events and descriptions. But, I'm finding that the older I get, the less I want to share my mind. It has become something personal and sacred. Thank you, JP. I think I need to rethink what I do with my imaginary imagery, and maybe enlighten others as to what imagination can be. Go to Comment
Great style of writing, I feel like I could go on reading this forever. I view this as an inspirational and well informed piece executed splendidly. I applaud the good use of quotes and images. Go to Comment
A lot experienced gamers think the point of gaming is to have fun. As far as fun is defined as pure pleasure I disagree. The social part of gaming should be fun, it should be relaxing but the actual media of the game need not be just fun. It should be challenging, and engrossing. Gaming should make your world larger, allow you to toy with experiences you don’t normally have or could not possibly have. A game need not be just entertainment, it is interaction and imagination. So Brent should be afraid to ask for more from his gaming experience. I know that as GM even as an adult I have been too polite to ask for more from a group, that is not to say I don’t play with great groups, I do play with great groups. But there are always those players who don’t want to bring imagination or creativity to the game, but rather just want to have video game stats and huge base attack bonuses.
But I am thankful for this article, because I often forget to fully realize an object in my imagination. I think the details would make one more invested in the game world and thus would make it more fulfilling. I would like to point out however that in the table top RPG secession however a fully immersed player is not always a good thing. Particularly if that player is more into his head than he is into the game as the other participants are experiencing it. Go to Comment
Swordbiters are parasites. They are long, thin and silver, and digest metal, somewhat like rust monsters, but smaller and more insidious. They resemble stick insects, but when they cling to metal they are very well camouflaged, and one can be biting your sword for a week before you notice it. They cannot be removed by hand, as they are very strong, but if the blade is inserted into fire they will leap off to escape the flames. Sometimes, old treasure hoards are infested with them, and the first glimpse you get of the "glittering" weapons is a pile of rusted swords encrusted with these thin silvery insects.