Kind of nifty and suitably creepy. Probably the best part is the concept of forcing things into 2D, since that's not something you see every day. Of course, if they get back to 3D and still have some wolves around, I would imagine that the fight would get much easier; the wolves aren't used to fighting in three dimensions. What happens to the people who aren't so lucky, and either get killed by wolves or never figure out how to get out? Do they just die, or are their souls imprisoned in the wall? Go to Comment
A real twist could be a Wes Craven The Serpent and the Rainbow/Twilight zone fit where the PCs engage in this 2D combat and awaken several hours later, having been under the influence of hypnotic incenses and manipulated by their own primitive emotions... Go to Comment
I will be setting up this scenario in my head for the rest of the week!! I cant wait to spring this room on my jaded bunch! I can safely say, that I have NEVER gone 2D before in 20+ years of gaming!! What a treat! Simple, yet bizarre! Salut!!
Well, this story had lots of potential and while reading the score went from 5.0 to 3.5 to 4.0 to 4.5. There are elements which I like and elements I feel are somewhat overused. All in all I will take this sub for what it is: A good old fashioned dungeon. As dungeons go this ain't bad at all.
I give you a 4.5
-Atmospheric and evocative
-Nice build up
-Disappointing opponents and foes within
-Unsurprising storyline Go to Comment
Whoa, suddenly an explosion of commentary. Thank you for the suggestions- as always, being your own critic never turns out right. Alas, I was afraid of the cliche storyline, but I couldn't think of anything better- any thoughts on how to improve that in particular?
I think this is a great idea Inc. and well-presented. Which baddies and nick-nacks go where is irrelevant! The mood and atmosphere of the place is sublime! I can always fill in my own blanks. And this canvas allows for limitless possibilities. I salut you!
One nagging thought...the caged victim who's really a demon thing is quite common. Go to Comment
The feeling of the place lends me to feel some great tragedy or heinous act was committed there in the past, and naught remains but the shattered souls of the monks that inhabited it. Perhaps a single ghost remains. It would make a very good haunt for any undead beastlies a GM would choose to subject their players to. Go to Comment