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Malicious Archeology
Dungeons  (Underground)   (Rooms/ Halls)
manfred's comment on 2006-06-26 06:39 AM
Ah, you have posted it. The challenges of 2D combat are what it makes unusual. The imagery is also interesting. A nice strange room that makes a dungeon unique. Good work. Go to Comment
Malicious Archeology
Dungeons  (Underground)   (Rooms/ Halls)
Ria Hawk's comment on 2006-06-28 06:30 PM
Kind of nifty and suitably creepy. Probably the best part is the concept of forcing things into 2D, since that's not something you see every day. Of course, if they get back to 3D and still have some wolves around, I would imagine that the fight would get much easier; the wolves aren't used to fighting in three dimensions. What happens to the people who aren't so lucky, and either get killed by wolves or never figure out how to get out? Do they just die, or are their souls imprisoned in the wall? Go to Comment
Malicious Archeology
Dungeons  (Underground)   (Rooms/ Halls)
CaptainPenguin's comment on 2006-06-26 03:03 AM
Bizarre and intriguing. Go to Comment
Malicious Archeology
Dungeons  (Underground)   (Rooms/ Halls)
MoonHunter's comment on 2006-06-26 05:11 PM
Nicely described and a great inspiration. One should never laugh at primatives again. Go to Comment
Malicious Archeology
Dungeons  (Underground)   (Rooms/ Halls)
Iain's comment on 2006-06-26 10:21 AM
Bizarre - I like it just because of having to make the PCs fight in 2D (which is something I've never considered), though the description around it is also interesting.

Regarding missile weapons, you could still shoot up in an arc to get it past someone in the way though I agree that aiming might be rather tricky. Go to Comment
Malicious Archeology
Dungeons  (Underground)   (Rooms/ Halls)
Scrasamax's comment on 2006-06-26 10:05 AM
A real twist could be a Wes Craven The Serpent and the Rainbow/Twilight zone fit where the PCs engage in this 2D combat and awaken several hours later, having been under the influence of hypnotic incenses and manipulated by their own primitive emotions... Go to Comment
Malicious Archeology
Dungeons  (Underground)   (Rooms/ Halls)
Cheka Man's comment on 2006-06-25 08:52 PM
These could be used as tomb defenses. 5/5 Go to Comment
Malicious Archeology
Dungeons  (Underground)   (Rooms/ Halls)
Cheka Man's comment on 2016-06-24 09:01 PM
One of my favourite submissions here. Go to Comment
Malicious Archeology
Dungeons  (Underground)   (Rooms/ Halls)
Chaosmark's comment on 2006-06-30 09:24 PM
I like this quite a bit. Good, solid concept, yet very simple. Can't believe none of us thought of this before. Go to Comment
Malicious Archeology
Dungeons  (Underground)   (Rooms/ Halls)
Incarnadine's comment on 2006-06-26 07:10 PM
Well, yes and no Iain. Given that the size of the room is never given, it is entirely possibly that arcing a ballistic shot from a bow would actually do some damage.

However, at the size that I was imagining (the passage is, say, thirty feet long) any attempted arc shots would either hit the wall above the wolves, or have to be drawn so weakly it'd do no damage.

Regardless, this is definitely up to the GM. Go to Comment
Malicious Archeology
Dungeons  (Underground)   (Rooms/ Halls)
Incarnadine's comment on 2006-06-30 07:05 PM
Updated and ready. Thanks for the questions, advice, and thoughts everyone! Go to Comment
Malicious Archeology
Dungeons  (Underground)   (Rooms/ Halls)
Murometz's comment on 2006-06-27 10:42 PM
What a concept!! WOW do I love this!!

I will be setting up this scenario in my head for the rest of the week!! I cant wait to spring this room on my jaded bunch! I can safely say, that I have NEVER gone 2D before in 20+ years of gaming!! What a treat! Simple, yet bizarre! Salut!!

I like it. Go to Comment
Malicious Archeology
Dungeons  (Underground)   (Rooms/ Halls)
Murometz's comment on 2006-08-24 07:50 PM
BUMP! Its a beaut! 2D combat! Go to Comment
Malicious Archeology
Dungeons  (Underground)   (Rooms/ Halls)
Murometz's comment on 2016-06-24 02:33 PM
Oldie but goody. Go to Comment
Malicious Archeology
Dungeons  (Underground)   (Rooms/ Halls)
valadaar's comment on 2014-04-08 12:09 PM
Wow, shields would be a big pain to use in 2-D - you would have to attack either over or under the shield, and you could only swing up, down or thrust even without a shield.

Quite the difference! Go to Comment
Malicious Archeology
Dungeons  (Underground)   (Rooms/ Halls)
Aramax's comment on 2014-12-31 03:47 PM
just so awesome 5/5 Go to Comment
Malicious Archeology
Dungeons  (Underground)   (Rooms/ Halls)
Moonlake's comment on 2015-06-21 02:08 AM
Very unexpected, the 2D combat, and that's the beauty of this sub. Go to Comment
Saint Ithiel's Solace
Dungeons  (Swamp)   (Style)
Scrasamax's comment on 2006-06-21 09:22 AM
Only voted Go to Comment
Saint Ithiel's Solace
Dungeons  (Swamp)   (Style)
Cheka Man's comment on 2006-06-20 06:11 PM
4/5. -1 for the feeling of it having been done before. Go to Comment
Saint Ithiel's Solace
Dungeons  (Swamp)   (Style)
Ancient Gamer's comment on 2006-06-20 04:53 PM
Well, this story had lots of potential and while reading the score went from 5.0 to 3.5 to 4.0 to 4.5. There are elements which I like and elements I feel are somewhat overused. All in all I will take this sub for what it is: A good old fashioned dungeon. As dungeons go this ain't bad at all.

I give you a 4.5

Pros:
-Atmospheric and evocative
-Nice build up

Cons:
-Disappointing opponents and foes within
-Unsurprising storyline Go to Comment
Total Comments:
122

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