Strolen\s Citadel content. 
Malicious Archeology
Dungeons  (Underground)   (Rooms/ Halls)
Ria Hawk's comment on 2006-06-28 05:30 PM
Kind of nifty and suitably creepy. Probably the best part is the concept of forcing things into 2D, since that's not something you see every day. Of course, if they get back to 3D and still have some wolves around, I would imagine that the fight would get much easier; the wolves aren't used to fighting in three dimensions. What happens to the people who aren't so lucky, and either get killed by wolves or never figure out how to get out? Do they just die, or are their souls imprisoned in the wall? Go to Comment
Malicious Archeology
Dungeons  (Underground)   (Rooms/ Halls)
CaptainPenguin's comment on 2006-06-26 02:03 AM
Bizarre and intriguing. Go to Comment
Malicious Archeology
Dungeons  (Underground)   (Rooms/ Halls)
MoonHunter's comment on 2006-06-26 04:11 PM
Nicely described and a great inspiration. One should never laugh at primatives again. Go to Comment
Malicious Archeology
Dungeons  (Underground)   (Rooms/ Halls)
Iain's comment on 2006-06-26 09:21 AM
Bizarre - I like it just because of having to make the PCs fight in 2D (which is something I've never considered), though the description around it is also interesting.

Regarding missile weapons, you could still shoot up in an arc to get it past someone in the way though I agree that aiming might be rather tricky. Go to Comment
Malicious Archeology
Dungeons  (Underground)   (Rooms/ Halls)
Scrasamax's comment on 2006-06-26 09:05 AM
A real twist could be a Wes Craven The Serpent and the Rainbow/Twilight zone fit where the PCs engage in this 2D combat and awaken several hours later, having been under the influence of hypnotic incenses and manipulated by their own primitive emotions... Go to Comment
Malicious Archeology
Dungeons  (Underground)   (Rooms/ Halls)
Cheka Man's comment on 2006-06-25 07:52 PM
These could be used as tomb defenses. 5/5 Go to Comment
Malicious Archeology
Dungeons  (Underground)   (Rooms/ Halls)
Chaosmark's comment on 2006-06-30 08:24 PM
I like this quite a bit. Good, solid concept, yet very simple. Can't believe none of us thought of this before. Go to Comment
Malicious Archeology
Dungeons  (Underground)   (Rooms/ Halls)
Incarnadine's comment on 2006-06-26 06:10 PM
Well, yes and no Iain. Given that the size of the room is never given, it is entirely possibly that arcing a ballistic shot from a bow would actually do some damage.

However, at the size that I was imagining (the passage is, say, thirty feet long) any attempted arc shots would either hit the wall above the wolves, or have to be drawn so weakly it'd do no damage.

Regardless, this is definitely up to the GM. Go to Comment
Malicious Archeology
Dungeons  (Underground)   (Rooms/ Halls)
Incarnadine's comment on 2006-06-30 06:05 PM
Updated and ready. Thanks for the questions, advice, and thoughts everyone! Go to Comment
Malicious Archeology
Dungeons  (Underground)   (Rooms/ Halls)
Murometz's comment on 2006-06-27 09:42 PM
What a concept!! WOW do I love this!!

I will be setting up this scenario in my head for the rest of the week!! I cant wait to spring this room on my jaded bunch! I can safely say, that I have NEVER gone 2D before in 20+ years of gaming!! What a treat! Simple, yet bizarre! Salut!!

I like it. Go to Comment
Malicious Archeology
Dungeons  (Underground)   (Rooms/ Halls)
Murometz's comment on 2006-08-24 06:50 PM
BUMP! Its a beaut! 2D combat! Go to Comment
Malicious Archeology
Dungeons  (Underground)   (Rooms/ Halls)
valadaar's comment on 2014-04-08 11:09 AM
Wow, shields would be a big pain to use in 2-D - you would have to attack either over or under the shield, and you could only swing up, down or thrust even without a shield.

Quite the difference! Go to Comment
Saint Ithiel's Solace
Dungeons  (Swamp)   (Style)
Scrasamax's comment on 2006-06-21 08:22 AM
Only voted Go to Comment
Saint Ithiel's Solace
Dungeons  (Swamp)   (Style)
Cheka Man's comment on 2006-06-20 05:11 PM
4/5. -1 for the feeling of it having been done before. Go to Comment
Saint Ithiel's Solace
Dungeons  (Swamp)   (Style)
Ancient Gamer's comment on 2006-06-20 03:53 PM
Well, this story had lots of potential and while reading the score went from 5.0 to 3.5 to 4.0 to 4.5. There are elements which I like and elements I feel are somewhat overused. All in all I will take this sub for what it is: A good old fashioned dungeon. As dungeons go this ain't bad at all.

I give you a 4.5

Pros:
-Atmospheric and evocative
-Nice build up

Cons:
-Disappointing opponents and foes within
-Unsurprising storyline Go to Comment
Saint Ithiel's Solace
Dungeons  (Swamp)   (Style)
Incarnadine's comment on 2006-06-20 07:15 PM
Whoa, suddenly an explosion of commentary. Thank you for the suggestions- as always, being your own critic never turns out right. Alas, I was afraid of the cliche storyline, but I couldn't think of anything better- any thoughts on how to improve that in particular?

Thanks again. Go to Comment
Saint Ithiel's Solace
Dungeons  (Swamp)   (Style)
Murometz's comment on 2006-06-20 03:59 PM
I think this is a great idea Inc. and well-presented. Which baddies and nick-nacks go where is irrelevant! The mood and atmosphere of the place is sublime! I can always fill in my own blanks. And this canvas allows for limitless possibilities. I salut you!

One nagging thought...the caged victim who's really a demon thing is quite common. Go to Comment
Saint Ithiel's Solace
Dungeons  (Swamp)   (Style)
valadaar's comment on 2007-02-16 02:17 PM
I really like the location! A lot.

The feeling of the place lends me to feel some great tragedy or heinous act was committed there in the past, and naught remains but the shattered souls of the monks that inhabited it. Perhaps a single ghost remains. It would make a very good haunt for any undead beastlies a GM would choose to subject their players to. Go to Comment
Saint Ithiel's Solace
Dungeons  (Swamp)   (Style)
Agrona's comment on 2011-06-30 06:20 PM


Im new to both Strolen and beeing a GM but i might want to try this one. Seems easy enough to play, while still having depth. 4/5 for beeing similar to things ive both read and seen before.


Go to Comment
Saint Ithiel's Solace
Dungeons  (Swamp)   (Style)
Tauric's comment on 2011-08-18 04:52 PM


If I were to use this, I think I would change the imprisoned being from a demon to an angel.



The reason the monks imprisoned it would stay the same, they wanted his angelic knowledge. They could have been evil monks looking for a way to defeat Good, or good (well, neutral probably) monks that are just after knowledge in general.



The angel kills the adventurer to get out, and then fights the other adventurers because it is either insane after a millenium of imprisonment, or because it truly did need someone to sacrifice themselves to get out, and the fight afterwards was just a reaction from the adventurers who were angered at losing a friend. After all, just because a being is "Good" does not mean they have are nice, and if the death of one person, or one adventuring party, means they can get back to fighting the Greater Evil, then so be it.



The best part of this is that all the standard powers and abilities (assuming a system like D&D) that the party has will be useless against an angel.


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