Wow. Impressive doesn't begin to cover it. I was expecting something reminiscent of Harlan Ellison's For I Have No Mouth and I Must Scream or The Matrix, but this one had several intriguing surprises. I will be running this.
Minor suggested change: have the painting show wolves hunting someone. Actually, you could show a hunt with all the details, making it just a pretty show... until they get into the painting, and become a show themselves. Finally, when (if) they get out, a heap or two of old, dry bones could be ejected with them... as a final warning. Go to Comment
Ah, you have posted it. The challenges of 2D combat are what it makes unusual. The imagery is also interesting. A nice strange room that makes a dungeon unique. Good work. Go to Comment
Kind of nifty and suitably creepy. Probably the best part is the concept of forcing things into 2D, since that's not something you see every day. Of course, if they get back to 3D and still have some wolves around, I would imagine that the fight would get much easier; the wolves aren't used to fighting in three dimensions. What happens to the people who aren't so lucky, and either get killed by wolves or never figure out how to get out? Do they just die, or are their souls imprisoned in the wall? Go to Comment
Bizarre - I like it just because of having to make the PCs fight in 2D (which is something I've never considered), though the description around it is also interesting.
Regarding missile weapons, you could still shoot up in an arc to get it past someone in the way though I agree that aiming might be rather tricky. Go to Comment
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