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Lord Niavon
NPCs  (Major)   (Political)
Zylithan's comment on 2005-11-10 08:21 PM
Nice history. I like where you suggest the madness could be magical.. or not. How did Niavon come to find human and elf advisors? Is the land multi-racial, or is this unusual (and how is it seen by others). Why does Niavon want to defeat Siluria (before he went crazy)? Does he feel it is unfinished business? Do they have riches? Is it revenge? He took over for people who waged war carelessly, and then did so himself... so I guess he was more upset at the council for losing than for philosophy... Go to Comment
Lord Niavon
NPCs  (Major)   (Political)
valadaar's comment on 2014-04-04 09:54 AM


I think elaborating on the madness would have brought more to the table. Right now we have an Alexander/Napoleon type leader and hints he is going mad. Giving more insight to spring off with would be good.



Edit: See the linked subs to properly position this here leader.

Go to Comment
Sphinx
Items  (Other)   (Magical)
manfred's comment on 2005-03-16 08:59 AM
Hmmm... now if it is guarding a gate or portal of some sort, it would be logical for it to die right before it. Even if someone can dispatch it easily, it will take a lot of time to take it apart completely. Go to Comment
Sphinx
Items  (Other)   (Magical)
MoonHunter's comment on 2005-03-16 10:10 AM
A well done write up. Go to Comment
Sphinx
Items  (Other)   (Magical)
Cheka Man's comment on 2005-07-10 06:34 PM
Sphinx
Items  (Other)   (Magical)
Anteaus's comment on 2005-03-16 05:51 AM
I love this item but I was wondering how you could make it harder to bypass after "killing" it? Thanks, Great item. Go to Comment
Sphinx
Items  (Other)   (Magical)
valadaar's comment on 2007-01-14 01:07 PM
Cool - very useful indeed. Go to Comment
When a Lord Goes Mad
Plots  (Discovery)   (Single-Storyline)
Barbarian Horde's comment on 2005-02-21 09:14 AM
Really good, I hope I can use it. I would prefer that the cause be forced upon him by a third party as Alec said, that would be AWSOME!

Dragoon God Go to Comment
When a Lord Goes Mad
Plots  (Discovery)   (Single-Storyline)
Strolen's comment on 2007-01-22 10:23 PM
Easy to plug-n-play this background into any game. Use it as the background to push them any number of ways and then when they are getting comfortable with the arrangement, spring the madness.

I thought they could be declared enemies of the state and get a bounty on their head, somehow meet the 'resistance' and they learn that the Silurians understand the reason for his madness and may be the reason for it. Not sure what it is, but yet another twist seemed appropriate. Go to Comment
When a Lord Goes Mad
Plots  (Discovery)   (Single-Storyline)
Alec_Shadowkin's comment on 2004-01-28 08:44 AM
I like this plot very much. It has a number of ways it can play out, depending on DM whim. I personally would use the "third party trying to cause problems" with the added idea that the third party is another kingdom's ruler, intending to swoop in once both Torridon and Siluria have been battle-fatigued and weakened. Though adding in the "two advisors both blaming each other" idea could help as a distraction, keeping the PC's away from the real plot. A very good job Go to Comment
When a Lord Goes Mad
Plots  (Discovery)   (Single-Storyline)
Iain's comment on 2004-01-30 01:38 PM
Glad you like it! I'm actually in the middle of it in a campaign I'm running, and haven't fully decided what the real cause of the madness is myself. Hopefully the npc post I've just done on Niavon will make this a bit more complete. Go to Comment
When a Lord Goes Mad
Plots  (Discovery)   (Single-Storyline)
Anebre's comment on 2005-07-17 09:50 AM
Great idea. You can base a whole campaign on this story. This is an idea, not a scenario, and that is why I'm giving it a 5/5. Go to Comment
When a Lord Goes Mad
Plots  (Discovery)   (Single-Storyline)
Murometz's comment on 2007-01-22 11:20 PM
Another twist on Niavon will be forthcoming! check back in a week, manfred and I are using Ol' Niavon in a plot...as it thickens. :) Go to Comment
When a Lord Goes Mad
Plots  (Discovery)   (Single-Storyline)
valadaar's comment on 2014-04-04 09:58 AM
I came to this sub from the Lord Niavon submission, this is a good plot for the late campaign. I like it! Go to Comment
When a Lord Goes Mad
Plots  (Discovery)   (Single-Storyline)
Wulfhere's comment on 2007-05-09 12:42 PM
Not bad. I liked the way it slowly builds into the meat of the plot, introducing the various elements naturally. It's a good sketch of a developing conflict and how it impacts the adventurers.

I'm curious: In your game, how did the situation develop? What WAS the cause of the King's madness? Go to Comment
When a Lord Goes Mad
Plots  (Discovery)   (Single-Storyline)
Silveressa's comment on 2011-01-21 06:18 AM


An interesting mini campaign for those who want to focus in a small area and add in a touch of political intrigue. 


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Lord Tuath's Tax Documents
Items  (Books and Scrolls)   (Magical)
Barbarian Horde's comment on 2005-08-02 03:45 PM
Could this item also aid in defrauding? Something of its original purpose could stay behind. Go to Comment
Lord Tuath's Tax Documents
Items  (Books and Scrolls)   (Magical)
Dragon Lord's comment on 2005-08-03 09:35 AM
Another one of those nice little background items that make the game world believable - and with a great backstory too

I particularly like the subtle, almost unnoticeable, effect

4/5 Go to Comment
Lord Tuath's Tax Documents
Items  (Books and Scrolls)   (Magical)
Misanpilgrim's comment on 2008-04-14 05:03 PM
(bump)

In honor of tomorrow, and the scramble across America to get those 1040's in the mail at the very last minute, I present... magical tax forms! Go to Comment
Monastery of Moldan
Locations  (Establishment)   (Forest/ Jungle)
ephemeralstability's comment on 2004-01-17 03:42 PM
Brilliant Iain! A well-thought-out game balancing device and an intriguing, individualistic setting too!

ephe! Go to Comment
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