Easy to plug-n-play this background into any game. Use it as the background to push them any number of ways and then when they are getting comfortable with the arrangement, spring the madness.
I thought they could be declared enemies of the state and get a bounty on their head, somehow meet the 'resistance' and they learn that the Silurians understand the reason for his madness and may be the reason for it. Not sure what it is, but yet another twist seemed appropriate. Go to Comment
I like this plot very much. It has a number of ways it can play out, depending on DM whim. I personally would use the "third party trying to cause problems" with the added idea that the third party is another kingdom's ruler, intending to swoop in once both Torridon and Siluria have been battle-fatigued and weakened. Though adding in the "two advisors both blaming each other" idea could help as a distraction, keeping the PC's away from the real plot. A very good job Go to Comment
Glad you like it! I'm actually in the middle of it in a campaign I'm running, and haven't fully decided what the real cause of the madness is myself. Hopefully the npc post I've just done on Niavon will make this a bit more complete. Go to Comment
One thing I wonder is this - if the swamps are so difficult to pass through, and the island is fertile enough to grow food on (clearly not a rocky outcropping), where do the monks get their metal from in sufficient amounts for some of these listed things, like the gate and such? Do you arrive, tell them what you want, and they send you to fetch supplies? Do they have a secret mine? Does their god provide the metal? Go to Comment