Just to make it clear that the two links I have put in the "Great Library" section (to the glow lights and the withered hand) link to submissions by Moonhunter and Ephemeralstability respectively. I can remove these links if either of you object. Go to Comment
I tried not to be too specific about the colleges as a lot of them are named after gods specific to my campaign. A few non-god suggestions: Wenlock, Sedgwick, Atavus, Hobson (named after founders); Duke's, King's, Queen's (named after the duke/king/queen); Victory (founded after a famous victory); Servants' (originally founded for servants but now a full college), Priests' (originally (or still) a priest training college). Go to Comment
Wow, thanks for the extensions Manfred! I'm glad I've still got a few not very developed colleges which I can use to plop your ideas on to (such as the College of True Philosophy).
I also like the destroyed university - if it was destroyed by a magical catastrope, then the population and animals could have been bizarrely warped in to weird new forms (some intelligent and some unintelligent. As you say, the Senior Masters would still be there, unaffected and a new type of community headed by them could have grown up in the ruins. As for the dungeon aspect of the library: it sounds great: a dungeon hack in a building lined with thousands of books of magic, all there for the taking: providing you can understand them and that the magical accident that occurred hasn't warped them. If I ever leap a millenium in to the future in my roleplay world I will definitely use this. Go to Comment
Wonderful. The university of Vienna could have become something like this if the Habsburg Reich had lasted longer! I happen to be studying there, and truly, many strange figures creep along the corridors, and who knows what happens in the forgotten cellars and laboratories... 5/5 Go to Comment
Interesting that a place which is intended as a font of knowledge still guards so many secrets. I'm seeing a rivalry here between this university and an organization from my world. Will think on it more. Go to Comment
Obiviously there is an opportunity for Players to know the secrets from noble (there is a big chance of that), so this is a risk for Mr. Smith, so they send an another group to kill the entire caravan, and if the characters try to save this situation...
that will hard work to persuade a REAL government officers, that they are innocent...
Another twist perhaps. Have another set of kidnappers beat the players to it. These kidnappers are a third entity actually after the defense secrets in hopes of bribing the enemy, the kingdom, or both. Go to Comment
To add a twist, they could find out their Mr. Smith (Government type) was not really a government person, but only presented forged credentials and an office that appeared to be part of the local buracracy.
Such a revelation should be after they deliver the noble, but before they get paid.
Now what do they do?
Get the guy back?
Try to clear their name?
Who will believe them?
If they discover it before the nobel is traded, now they have this noble with them who may or may not trust them.
Say thank you Sneakers for this wonderful plot twist. Go to Comment
Maybe the caravan is a cover for the forces of the government trying to move this traitor. All of a suden, secretive warriors are involved in the fight, or may chase the players after they do the snatch. Go to Comment
Moonhunter, some of those twists are really nasty! And thus very fun. If the man who hired them had only had forged credentials, as well as the complications you mentioned there would be the added fun of trying to figure out who he was. An agent of another country? Part of a sophisticated organised crime outfit? If they do try to take the noble back, they could start getting in all kinds of trouble (in addition to the trouble they are already in). Go to Comment