Thanks for the comment and questions. To answer them: you're right - Niavon was angry at the Council for their blunders, rather than for their overall aim. Siluria and Torridon are long-term enemies (thing England and France in the middle ages): there are a number of ongoing territorial disputes, there is a lot of economic rivalry and, of course, there is (because it's a long term rivalry) the whole "They committed atrocities against us 20 years ago at place X" (on both sides). Niavon wanted (before craziness) war for all these reasons but also for revenge. It was also quite a populist policy.
Re. human and elf advisors, the land is multi-racial (I have all the racial languages being dead languages and the races, most of them, integrated for millenia in this part of the world). This could be easy to change if your world isn't that though. Go to Comment
Nice history. I like where you suggest the madness could be magical.. or not. How did Niavon come to find human and elf advisors? Is the land multi-racial, or is this unusual (and how is it seen by others). Why does Niavon want to defeat Siluria (before he went crazy)? Does he feel it is unfinished business? Do they have riches? Is it revenge? He took over for people who waged war carelessly, and then did so himself... so I guess he was more upset at the council for losing than for philosophy... Go to Comment
Hmmm... now if it is guarding a gate or portal of some sort, it would be logical for it to die right before it. Even if someone can dispatch it easily, it will take a lot of time to take it apart completely. Go to Comment
Easy to plug-n-play this background into any game. Use it as the background to push them any number of ways and then when they are getting comfortable with the arrangement, spring the madness.
I thought they could be declared enemies of the state and get a bounty on their head, somehow meet the 'resistance' and they learn that the Silurians understand the reason for his madness and may be the reason for it. Not sure what it is, but yet another twist seemed appropriate. Go to Comment
I like this plot very much. It has a number of ways it can play out, depending on DM whim. I personally would use the "third party trying to cause problems" with the added idea that the third party is another kingdom's ruler, intending to swoop in once both Torridon and Siluria have been battle-fatigued and weakened. Though adding in the "two advisors both blaming each other" idea could help as a distraction, keeping the PC's away from the real plot. A very good job Go to Comment
Glad you like it! I'm actually in the middle of it in a campaign I'm running, and haven't fully decided what the real cause of the madness is myself. Hopefully the npc post I've just done on Niavon will make this a bit more complete. Go to Comment
Not bad. I liked the way it slowly builds into the meat of the plot, introducing the various elements naturally. It's a good sketch of a developing conflict and how it impacts the adventurers.
I'm curious: In your game, how did the situation develop? What WAS the cause of the King's madness? Go to Comment
In honor of tomorrow, and the scramble across America to get those 1040's in the mail at the very last minute, I present... magical tax forms!Go to Comment
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