Very nice item with an enjoyable background. The curse permamently strikes them blind? or do the effects wear off after a few months of use?
That would be interesting, actually. The only way to stop the curse is to not use the bow for one year. But the blinded may want or have need to see before then, thus using the bow once more, and refreshing the year time limit. Go to Comment
Those are all really good ideas about removing the curse. I'm just trying to think of a way of combining them (i.e. would it be possible to cherish the bow for a year (Strolen) whilst not using it (Shadoweagle)? Possibly; cherishing could just include things like correctly oiling the wood (and other such things to keep it in good condition) daily whilst giving praise to the bowmaker. Go to Comment
Nicely detailed and fully described. I like them, but when does the curse allow the bow to be used without the blinding?? The user must go around blind folded/blinded, but there is a chance that it could be useful to them, because they might have an ablility to fight blind or in the dark. Go to Comment
Yes, it's a dungeon crawl, but I like the setting...kind of like a trek through Unseen University (see the Discworld books.)
Also, it seems a dungeon crawl because the University is all you really fleshed out. Give more work to the other locations and people of the city, and there will be more opportunity for different types of play. Go to Comment
Interesting idea, but it doesn't really stand to reason that armed raiders, unless OBVIOUSLY underage or poorly armed, would not be taken seriously by seasoned killers. I think a better way to teach this lesson might be to add a human dimension to a more obvious threat - like a troll wandering the countryside looking for a new home because his was destroyed by a cave collapse. You would make sure the players see the troll first, giving them the option of combat or parlay (or avoiding entirely). If they choose combat, punish them by making sure they get banged up (they don't necessarily need to die). If they choose to parlay, reward them by having the troll give them something special or perhaps promise to help them in the future for helping him find a new home. If they avoid interaction completely, you could make the situation more compelling by having a villager(s) come back in a panic saying that a troll had been spotted and the party is asked to help. Go to Comment