This is a great plot. I have no idea why I never commented or voted on this in the past. This is one I have wanted to throw my group at full force but have not found the perfect output for it. However this past weekend they ran into a possible reoccuring nemisis who could fit this plot perfectly. Go to Comment
Ok I have been waiting over a year to use this idea and I finally was able to put it into the game. So far it worked out very well. The group was split up at the time so only one of them actually got hit by the mental blast of the villan. Someone else was there but he died, unknown to the player who is stuck in this mental world. I made it to where he woke up next to his comrade, who is actually the mental image of the villian and he will have to end up killing his friend in order to survive. We will see. Go to Comment
Thinking about what Mourngrymn said at the end of his post, that might be something for an adaptation: use the campaign's villian to do this. That way there is a personal stake in it for both sides. The villian has a very good reason to imprision the heros within his mind to leech off of them, and the heros have a very good reason to try and kill the villian again. That makes it easier to push them in the right direction. Go to Comment
I like this idea. Might there be a sleep phase? The Watcher appears to lose its predictive ability and to become a reflective glass sphere. In fact it is still functioning, but it is watching itself and its environs, to make sure nothing untoward is going on.
Humans are always looking for patterns and believe they have the answers. So they are seeking deep wisdom in someone who is just surfing the channels.
It would probably watch the other items of Corvus too, so it is watching other trinkets as well.
It would also be watching the area around where orbs (and other trinkets) are buried in the ground or in the water. And the sky high view of the anti-gravity orb that someone let float upward centuries ago. Go to Comment
Most of the Orbs really would not care who owns them. It would give them something to do. Most do not have huge agendas. If you let them have their foibles and use their psychological issues against them, they will do what ever else you ask. The only one who would have an issue would be Charlie's marble AKA the capstone of the Grand Staff of the Black Dragon Magi. She would have significant problems with someone trying to "use her", but given the right pursuasion.
Of course, he could be collecting some of his lesser cousins at the prodding of one of his more powerful cousins (possibly the Glowlights of the Library or the Order of the Forgotten (GalwaEnchena's caretakers) as the suprise villians).
Of course the big kids (Dark Eye and Orb of Corvus specifically) could be behind it all or they could be fighting the event with EVERY TOOL AT THEIR DISPOSAL. That would not make for a long lifespan. Go to Comment
Hmm. I am thinking, now, of a huge game, or a quest, or an obsession, played by a party of adventurers. They have, in their possession, the watcher. Their mission is to seek the places that the watcher shows them. After they figure out and go to two or three of these destinations, they will realise that watcher is rewarding them each time they reach their destination, with an orb of varying powers. Imagine someone who manages to collect all of the orbs? Vast power indeed.
But what of this: What do the orbs think of this? Will some orbs not take kindly to bieng taken and collected? Perhaps some of them will think it a fun game, and play along with these adventurers. Perhaps some will find it so interesting, that they will battle or reason or manipulate against the orbs who seek to stop the treasurehunt, just to keep it going.
this can turn into a years-long treasurehunt, and therefore a huge campaign. Go to Comment