Strolen\s Citadel content. 
Regression
Plots  (Crisis)   (Single-Storyline)
Ancient Gamer's comment on 2006-01-11 12:21 PM
Not only is the first golden submission. It is also the majority holder of Hall of Honour votes :D Go to Comment
Regression
Plots  (Crisis)   (Single-Storyline)
Mourngrymn's comment on 2005-11-15 03:19 PM
This is a great plot. I have no idea why I never commented or voted on this in the past. This is one I have wanted to throw my group at full force but have not found the perfect output for it. However this past weekend they ran into a possible reoccuring nemisis who could fit this plot perfectly. Go to Comment
Regression
Plots  (Crisis)   (Single-Storyline)
Mourngrymn's comment on 2006-01-11 08:42 AM
Congrats on the first ever Golden Sub Iain... this speaks of fine things. I liked this plot when I first read it and I still love it. Go to Comment
Regression
Plots  (Crisis)   (Single-Storyline)
Mourngrymn's comment on 2006-11-03 03:08 PM
YOu know. Going through all of my favorite subs. I wanted the new guys to be able to view this spectacular sub and see what we think near perfection is. Go to Comment
Regression
Plots  (Crisis)   (Single-Storyline)
Mourngrymn's comment on 2007-01-26 10:25 AM
Ok I have been waiting over a year to use this idea and I finally was able to put it into the game. So far it worked out very well. The group was split up at the time so only one of them actually got hit by the mental blast of the villan. Someone else was there but he died, unknown to the player who is stuck in this mental world. I made it to where he woke up next to his comrade, who is actually the mental image of the villian and he will have to end up killing his friend in order to survive. We will see. Go to Comment
Regression
Plots  (Crisis)   (Single-Storyline)
ilya's comment on 2005-01-27 10:44 PM
very nice...great success..I like Go to Comment
Regression
Plots  (Crisis)   (Single-Storyline)
Chaosmark's comment on 2006-01-04 10:45 AM
Thinking about what Mourngrymn said at the end of his post, that might be something for an adaptation: use the campaign's villian to do this. That way there is a personal stake in it for both sides. The villian has a very good reason to imprision the heros within his mind to leech off of them, and the heros have a very good reason to try and kill the villian again. That makes it easier to push them in the right direction. Go to Comment
Regression
Plots  (Crisis)   (Single-Storyline)
TheST's comment on 2006-12-14 09:08 PM
Very impressive; I can see myself using this once the party is higher level. Go to Comment
Regression
Plots  (Crisis)   (Single-Storyline)
Pariah's comment on 2008-05-20 07:36 PM
Jayed!!! You get 3 thumbs up. Go to Comment
Regression
Plots  (Crisis)   (Single-Storyline)
Murometz's comment on 2006-02-20 06:38 PM
hey no one mentioned BRILLIANT! sorry, but it's all been said. One of my favorites, if not THE favorite! Go to Comment
Regression
Plots  (Crisis)   (Single-Storyline)
valadaar's comment on 2007-10-30 08:11 PM
Truely a work of art... Go to Comment
Regression
Plots  (Crisis)   (Single-Storyline)
mimic12455's comment on 2011-12-20 01:55 PM
Only voted Go to Comment
Regression
Plots  (Crisis)   (Single-Storyline)
eleclipse's comment on 2014-02-12 03:21 AM
Really nice! Go to Comment
Watcher
Items  (Wand/Staff/ Arcane)   (Sentient)
ephemeralstability's comment on 2004-08-06 03:46 PM
I like this idea. Might there be a sleep phase? The Watcher appears to lose its predictive ability and to become a reflective glass sphere. In fact it is still functioning, but it is watching itself and its environs, to make sure nothing untoward is going on.

ephe! Go to Comment
Watcher
Items  (Wand/Staff/ Arcane)   (Sentient)
MoonHunter's comment on 2004-07-18 04:20 AM
Thumbs and tail up.

Humans are always looking for patterns and believe they have the answers. So they are seeking deep wisdom in someone who is just surfing the channels.

It would probably watch the other items of Corvus too, so it is watching other trinkets as well.

It would also be watching the area around where orbs (and other trinkets) are buried in the ground or in the water. And the sky high view of the anti-gravity orb that someone let float upward centuries ago. Go to Comment
Watcher
Items  (Wand/Staff/ Arcane)   (Sentient)
MoonHunter's comment on 2004-08-03 02:05 AM
Most of the Orbs really would not care who owns them. It would give them something to do. Most do not have huge agendas. If you let them have their foibles and use their psychological issues against them, they will do what ever else you ask. The only one who would have an issue would be Charlie's marble AKA the capstone of the Grand Staff of the Black Dragon Magi. She would have significant problems with someone trying to "use her", but given the right pursuasion.

Of course, he could be collecting some of his lesser cousins at the prodding of one of his more powerful cousins (possibly the Glowlights of the Library or the Order of the Forgotten (GalwaEnchena's caretakers) as the suprise villians).

Of course the big kids (Dark Eye and Orb of Corvus specifically) could be behind it all or they could be fighting the event with EVERY TOOL AT THEIR DISPOSAL. That would not make for a long lifespan. Go to Comment
Watcher
Items  (Wand/Staff/ Arcane)   (Sentient)
Shadoweagle's comment on 2004-08-02 06:35 AM
Hmm. I am thinking, now, of a huge game, or a quest, or an obsession, played by a party of adventurers. They have, in their possession, the watcher. Their mission is to seek the places that the watcher shows them. After they figure out and go to two or three of these destinations, they will realise that watcher is rewarding them each time they reach their destination, with an orb of varying powers. Imagine someone who manages to collect all of the orbs? Vast power indeed.

But what of this: What do the orbs think of this? Will some orbs not take kindly to bieng taken and collected? Perhaps some of them will think it a fun game, and play along with these adventurers. Perhaps some will find it so interesting, that they will battle or reason or manipulate against the orbs who seek to stop the treasurehunt, just to keep it going.

this can turn into a years-long treasurehunt, and therefore a huge campaign. Go to Comment
Watcher
Items  (Wand/Staff/ Arcane)   (Sentient)
EchoMirage's comment on 2004-07-24 03:52 AM
I would just love to see the PCs figure THIS out. I'd bet that 95% of gaming groups would give up, and dismiss Watcher as just another botched crysstal ball. :D Go to Comment
Watcher
Items  (Wand/Staff/ Arcane)   (Sentient)
Murometz's comment on 2007-11-02 11:24 PM
Edited: fixed weirdo characters (since this just became my favorite Corvus related sub!) Go to Comment
Watcher
Items  (Wand/Staff/ Arcane)   (Sentient)
valadaar's comment on 2013-10-24 10:41 AM
This is neat - wonderfully built atop other content. Good stuff! Go to Comment
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       By: Michael Jotne Slayer

The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.

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