Yo, this is Dragoon God! I really like that storyline. It seems you have a knack for story telling. I thought it was good with the spell and sacrifice, but man what a twist! If I ever get to make an RPG or book I'd use that. Awsome story, amazing twist, I love it. Very nice job. Go to Comment
Superb Iain! A powerful mage indeed. Of course we would expect nothing less...
Perhaps another way to defeat Zarakoth (if they realised it was a world inside his own head) would be to play on his worst fears, maybe summon a dragon to lay waste to the lands around and sap his strength...or maybe this would just accelerate the degenerative process.
I really like the metaphor for death as being a reversion to some previous state, it's counterintuitive.
Brilliant work. As for the rest of you, I'm here more than you realise! I've just posted nothing in a while...
epi is not here that often anymore, so you can post to your heart's content... as long as you post things you have used or things you are not going to use. (Of course, you can then throw him off, by using things here... or then using the begining of something that you posted, but then vering off.. zigging while he expects you to zag....) Go to Comment
Nicely original plot. The race against time theme is a theme I love in a good adventure. The difference of something strange happening not just to the PC's, but to the world around them is excellent. It creates a cerebral adventure, one where figuring out this madness and thinking beyond normality by pieceing together clues is the way to victory. Outstanding work, this is the kind of adventure that gives ideas for GMs to create a lot more and more interesting adventures. Go to Comment
Thanks! One reason I've not posted anything for ages is that 2-3 months ago I started running a campaign which Ephe is playing in, meaning I don't want to ruin surprises by posting stuff which I might use in the next week or so. Go to Comment
Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.