This is a great plot. I have no idea why I never commented or voted on this in the past. This is one I have wanted to throw my group at full force but have not found the perfect output for it. However this past weekend they ran into a possible reoccuring nemisis who could fit this plot perfectly. Go to Comment
Ok I have been waiting over a year to use this idea and I finally was able to put it into the game. So far it worked out very well. The group was split up at the time so only one of them actually got hit by the mental blast of the villan. Someone else was there but he died, unknown to the player who is stuck in this mental world. I made it to where he woke up next to his comrade, who is actually the mental image of the villian and he will have to end up killing his friend in order to survive. We will see. Go to Comment
Thinking about what Mourngrymn said at the end of his post, that might be something for an adaptation: use the campaign's villian to do this. That way there is a personal stake in it for both sides. The villian has a very good reason to imprision the heros within his mind to leech off of them, and the heros have a very good reason to try and kill the villian again. That makes it easier to push them in the right direction. Go to Comment
I like this idea. Might there be a sleep phase? The Watcher appears to lose its predictive ability and to become a reflective glass sphere. In fact it is still functioning, but it is watching itself and its environs, to make sure nothing untoward is going on.
Humans are always looking for patterns and believe they have the answers. So they are seeking deep wisdom in someone who is just surfing the channels.
It would probably watch the other items of Corvus too, so it is watching other trinkets as well.
It would also be watching the area around where orbs (and other trinkets) are buried in the ground or in the water. And the sky high view of the anti-gravity orb that someone let float upward centuries ago. Go to Comment