Great read! Love the names involved and the detail of the story. Despite (or maybe because of) the Masonic similarity, it's awesome! Any chance of a Pillar of Zech member (or two) as a seperate npc submission?
Maybe even one that's gone "rogue", and no longer believes in the seven virtues. Go to Comment
I know for a fact that the dragon eats salteen crackers. i spent 3 weeks living in a tent on mona and met many wonderful dragons and their families as well as a cute baby goat and a few unfriendly wld boar. womans beach is by far one of the most beautiful slices of sand i have ever seen......and to my dissappointment, i never saw the ghosts. i hope it will always remain the quiet, unspoiled place that it is and i hope to return someday. Go to Comment
I'm newbie here in this forum.I'm very impress with this story or legend about Mona Island. The point is I from Puerto Rico and we have an Island called 'Mona Island' located between Dominican Repubic and Puerto Rico, today's a National wildlife Refugee. All that story that IAIN'd told here it is pretty much true. I got many years going to Mona island for camping, hiking, video shooting and treasure hunting. I'd made a large historic research about this island.
About "Melbege dena Farilya ("Beach of the Women")or "Playa Mujeres" many people tell story about ghost screaming in that beach after midnight. Also there is many legends about treasure buried.
I don't know very well the purpose of this web site but it is interesting this subject about this island. Go to Comment
This is a resource site for roleplaying games, gathering ideas for said games, but also stories in general. And we definitively like solid locations with a legend attached - it doesn't hurt if they are inspired by the real world.
A more detailed explanation of what we do here is on the front page, and other places. Look around if you can find anything useful and/or inspiring for you, and feel free to register. And if you have some ideas yourself, we are all ears. Go to Comment
In my setting, dragons don't need to eat for centuries (though happily will if they get the chance), providing they don't move much (essentially they can almost shut off their metabolism). They can also feed off magical energies. However, I like the thought of it needing to eat and trying to desperately find enough food from what meagre fish it can catch from the pool - surely not nearly enough to satisfy its huge frame. I agree with Cheka Man - I definitely do feel sorry for the dragon now. Pity also the poor adventurers - they'll be the first decent meal it's had in a long time. Go to Comment
Yo, this is Dragoon God! I really like that storyline. It seems you have a knack for story telling. I thought it was good with the spell and sacrifice, but man what a twist! If I ever get to make an RPG or book I'd use that. Awsome story, amazing twist, I love it. Very nice job. Go to Comment
Superb Iain! A powerful mage indeed. Of course we would expect nothing less...
Perhaps another way to defeat Zarakoth (if they realised it was a world inside his own head) would be to play on his worst fears, maybe summon a dragon to lay waste to the lands around and sap his strength...or maybe this would just accelerate the degenerative process.
I really like the metaphor for death as being a reversion to some previous state, it's counterintuitive.
Brilliant work. As for the rest of you, I'm here more than you realise! I've just posted nothing in a while...
epi is not here that often anymore, so you can post to your heart's content... as long as you post things you have used or things you are not going to use. (Of course, you can then throw him off, by using things here... or then using the begining of something that you posted, but then vering off.. zigging while he expects you to zag....) Go to Comment
Nicely original plot. The race against time theme is a theme I love in a good adventure. The difference of something strange happening not just to the PC's, but to the world around them is excellent. It creates a cerebral adventure, one where figuring out this madness and thinking beyond normality by pieceing together clues is the way to victory. Outstanding work, this is the kind of adventure that gives ideas for GMs to create a lot more and more interesting adventures. Go to Comment