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Konelis Larach
NPCs  (Mythic/ Historical)   (Religious)
Ria Hawk's comment on 2006-11-30 10:30 PM
Only voted Go to Comment
Konelis Larach
NPCs  (Mythic/ Historical)   (Religious)
MoonHunter's comment on 2006-11-11 01:02 PM
Interesting character and background, though a bit harder to impliment into a game. Some nice dramatic hooks to be inserted. Go to Comment
Konelis Larach
NPCs  (Mythic/ Historical)   (Religious)
Iain's comment on 2006-11-11 02:29 AM
Many of them do not; however some (such as Abbots or more senior monks) are forced to in some circumstances - however, even then they will not speak unnecessarily. I will post something on the worship of Silence before I disappear again. :-) Go to Comment
Konelis Larach
NPCs  (Mythic/ Historical)   (Religious)
Cheka Man's comment on 2006-11-10 06:26 PM
Do the worshippers of Silence not speak, like the real life Trappists? Go to Comment
Konelis Larach
NPCs  (Mythic/ Historical)   (Religious)
Chaosmark's comment on 2007-08-23 06:32 PM
Besides being an excellent NPC and post in general, I like the ideas and inspiration that this post can give to players of clerical characters. This applies even to non-Silence worshipers. Look around for those who make an impact, and let them influence you, and your characters. Go to Comment
Konelis Larach
NPCs  (Mythic/ Historical)   (Religious)
Murometz's comment on 2006-11-10 06:47 PM
simply beautiful! I really like the timeline of the tale and all the pseudo-european names are perfect!

Aces Iain! Good to have you back! I've always enjoyed your posts. Go to Comment
Konelis Larach
NPCs  (Mythic/ Historical)   (Religious)
Murometz's comment on 2006-12-20 11:06 PM
BUMP, this is a Quest Finalist, give it some love. Go to Comment
Konelis Larach
NPCs  (Mythic/ Historical)   (Religious)
valadaar's comment on 2007-08-23 07:58 PM
Not bad indeed. Good comment Chaosmark. Go to Comment
Tower of Inversion
Dungeons  (Underground)   (Rooms/ Halls)
manfred's comment on 2006-06-23 02:58 PM
I remember a dungeon of mine, that I have wanted to run some time ago. Three towers, made by wizards of course, were under siege by a rabble of magic-hating peasantry. After they succeeded to demolish the structures built around the towers themselves, a serious weakness of choosing this spot was shown: there were caves below the location. While handy for some purposes, towers without their supports were too heavy, and have fallen through the caves, effectively vanishing from the world. They are still there, suprisingly intact, containing a little common treasure, but above all magical knowledge that is lost today...

--

Oh, and your post is fine, too. :)

A nice way how to hide something. As for the digging... does the Evil(tm) wizard not come out at all, or is there an alternative entry? Besides teleporting, of course. Go to Comment
Tower of Inversion
Dungeons  (Underground)   (Rooms/ Halls)
manfred's comment on 2007-09-29 05:19 AM
And little over a year later, I oblige, and it's even a part of a Quest: "The Towers of Wisdom".


In other words: BUMP! See what other dungeons were created here. Go to Comment
Tower of Inversion
Dungeons  (Underground)   (Rooms/ Halls)
Ria Hawk's comment on 2006-06-28 07:02 PM
Some of it's kinda creepy, but overall pretty nifty. As Moon said, a little too "standard dungeon" for me, although the Room of Entrails and the Room of Souls are cool enough for me to overlook it. With the Room of Scrolls, though, I'm not too sure I like the random spells. I can understand the automated defenses, but it seems like it would be more efficient and cost effective in the long run to actually have a set amount of spells that will go off in a preset order, than the totally random thing. Easier on the GM, too. Go to Comment
Tower of Inversion
Dungeons  (Underground)   (Rooms/ Halls)
CaptainPenguin's comment on 2006-06-23 05:09 PM
Only voted Go to Comment
Tower of Inversion
Dungeons  (Underground)   (Rooms/ Halls)
MoonHunter's comment on 2006-06-23 01:20 PM
Nice and complete. A bit more DnD than I personally like, the descriptions and the tactics are useful. Go to Comment
Tower of Inversion
Dungeons  (Underground)   (Rooms/ Halls)
Iain's comment on 2006-06-24 02:24 PM
Good point about the forge - that should probably be level 1. I put the library above (or below, after inversion) the "attic" as I imagine the wizard sitting in his library at the top of his tower.

Re. the name, no it's not; I just use Zarakoth as my generic Evil Mage name (when the details aren't important to the post). Go to Comment
Tower of Inversion
Dungeons  (Underground)   (Rooms/ Halls)
Iain's comment on 2006-06-24 02:26 PM
Post up that dungeon for the Quest Manfred - it sounds great!

In my setting, the mage was a lich so he almost never left (aversion to sunlight, etc.). He had devices to communicate with his minions and could transport objects in magically. On the very rare occasions he did need to leave he teleported. Go to Comment
Tower of Inversion
Dungeons  (Underground)   (Rooms/ Halls)
Scrasamax's comment on 2006-06-24 08:18 AM
The layering of the tower seems a bit out of place to me, I would have imagined the forges and the like being on the lowest level, and the attic having been in the highest. Is this the same Zarakoth as in the Regression post? Go to Comment
Tower of Inversion
Dungeons  (Underground)   (Rooms/ Halls)
Cheka Man's comment on 2006-06-23 05:50 PM
Yay-something new that I've never read of before. 5/5 Go to Comment
Tower of Inversion
Dungeons  (Underground)   (Rooms/ Halls)
Murometz's comment on 2006-06-24 11:25 AM
This brings back memories of old school d&d modules. Thumbs up! I like the Room of Entrails! Go to Comment
Tower of Inversion
Dungeons  (Underground)   (Rooms/ Halls)
valadaar's comment on 2014-02-27 10:03 AM
A neat location, with just enough detail to get the mind going

Cool Beans!
Go to Comment
Tower of Inversion
Dungeons  (Underground)   (Rooms/ Halls)
slartibartfast's comment on 2010-11-04 12:45 PM


I ended up using this dungeon in my campaign; I was surprised as to how freaked out my players got.  Ended up as an exciting and memorable adventure (although the PCs decided to turn tail when they hit the fifth level.)  Excellent submission, and highly-playable adventure to boot.

Go to Comment
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