Many of them do not; however some (such as Abbots or more senior monks) are forced to in some circumstances - however, even then they will not speak unnecessarily. I will post something on the worship of Silence before I disappear again. :-) Go to Comment
Besides being an excellent NPC and post in general, I like the ideas and inspiration that this post can give to players of clerical characters. This applies even to non-Silence worshipers. Look around for those who make an impact, and let them influence you, and your characters. Go to Comment
I remember a dungeon of mine, that I have wanted to run some time ago. Three towers, made by wizards of course, were under siege by a rabble of magic-hating peasantry. After they succeeded to demolish the structures built around the towers themselves, a serious weakness of choosing this spot was shown: there were caves below the location. While handy for some purposes, towers without their supports were too heavy, and have fallen through the caves, effectively vanishing from the world. They are still there, suprisingly intact, containing a little common treasure, but above all magical knowledge that is lost today...
Oh, and your post is fine, too. :)
A nice way how to hide something. As for the digging... does the Evil(tm) wizard not come out at all, or is there an alternative entry? Besides teleporting, of course. Go to Comment
Some of it's kinda creepy, but overall pretty nifty. As Moon said, a little too "standard dungeon" for me, although the Room of Entrails and the Room of Souls are cool enough for me to overlook it. With the Room of Scrolls, though, I'm not too sure I like the random spells. I can understand the automated defenses, but it seems like it would be more efficient and cost effective in the long run to actually have a set amount of spells that will go off in a preset order, than the totally random thing. Easier on the GM, too. Go to Comment
Post up that dungeon for the Quest Manfred - it sounds great!
In my setting, the mage was a lich so he almost never left (aversion to sunlight, etc.). He had devices to communicate with his minions and could transport objects in magically. On the very rare occasions he did need to leave he teleported. Go to Comment
The layering of the tower seems a bit out of place to me, I would have imagined the forges and the like being on the lowest level, and the attic having been in the highest. Is this the same Zarakoth as in the Regression post? Go to Comment
A desolate region is almost entirely without normal vegetation. Local plants are able to unroot themselves and crawl along the ground in search of water and fertile soil. The inhabitants fence their crops in to keep them from wandering off and put heavy stone thresholds in the doorways of their huts to keep wayward plants out.
The plants sense by chemical cues, lacking sight or hearing, and tend to avoid herbivores or anything that smells of "dead plants". Characters with horses are likely to be unwelcome among the locals.