It's not awful - as is, it's a sort of funny-looking floaty thing that looks monstrous but isn't. More details to set it apart would be nice. And while the "We're still learning more about them" bits might be good for the game setting they're put it, as a GM/writer I'd prefer to know more about them. Go to Comment
Interesting, interesting. It has a lot of potential, and I like the bizarre description of the creatures themselves and their justifications for their actions. However, it reads very awkwardly and some parts are confusing. Also, why do they call themselves the "Dark Crusaders"? Do they culturally associate darkness with good or law or whatever? Go to Comment
To me, not so much haunting, but definitely bizarre! (in a good way)
The Keerg are a pretty fascinating species. Lots of interesting details. I think maybe you could have shortened this a bit. While the 2 seperate primers, one for fantasy and one for guns/ships game is kinda cool, from an aesthetic standpoint, I'd squeeze that into a more general primer, allowing people to populate their distinctive worlds with these beings, by adapting them as they see fit.
After rereading this though, I do find that I like it better the second time around. Lots of good work put in here. Good job, hrofgar.
This tome looks like a haphazard collection of random notes on different types of paper stitched together and bound within a wooden cover. The pages describe all of the 300,000 gods of the world, each in the language of the people who worship them. The book is stored high in the mountains, kept safe by an order of monks. Reading the entire book confers a deep understanding on the nature of the cosmos and access to incredible power. This only works, however, if it is read without translation, meaning that the reader must master each language contained within. The various monks know these languages but there is typically only one alive at a time who knows them all. This monk would be an excellent source of information and/or magic. IF the PCs learn about it; IF they can find the monastery; IF they can convince the monks to help them; AND if they can understand the convoluted riddle given as an answer.