Strolen\s Citadel content. 
Trickster's Tankard (minor and major)
Items  (Other)   (Cursed)
manfred's comment on 2008-08-20 03:25 PM
The explanation of its history seems needlessly drawn out for this fine minor item. An appropriate curse would be provoking serious conflicts, beyond simple bar fights. That can be useful at times, but using it can easily wake up the ghost mentioned, so beware. Go to Comment
Trickster's Tankard (minor and major)
Items  (Other)   (Cursed)
Cheka Man's comment on 2008-08-20 09:50 PM
Fun, I look forward to voting on this when it gets moved out of In Work. Go to Comment
Trickster's Tankard (minor and major)
Items  (Other)   (Cursed)
valadaar's comment on 2011-04-10 06:18 PM


I like this as well, thought I think it could do with some reduction in size.  


Go to Comment
Trickster's Tankard (minor and major)
Items  (Other)   (Cursed)
Thewizard63's comment on 2009-01-06 01:06 PM
I agree with Manfred on the History, however I enjoy the writing style. Maybe less story regarding the treasure, and just keep it to the prank. As mentioned some spelling mistakes. The Major can ALWAYS cause the person spilled on to be fight angry, and assume Someone ELSE caused it, and Rouge's are the prime suspect.

generally enjoyable and fun. I'm thinking I'll use something like this in my Campaign. Go to Comment
Trickster's Tankard (minor and major)
Items  (Other)   (Cursed)
Grey's comment on 2008-08-20 07:14 PM
Minor spelling gripe: Rouge is red, Rogue is thief. Took me a while to get that one down myself. Go to Comment
Trickster's Tankard (minor and major)
Items  (Other)   (Cursed)
sverigesson's comment on 2008-10-09 07:45 AM
Until reading the sub, I thought that this would be a sort of "everful tankard", and when I read the opening quote, I thought "result in...half orcs", as in, it'd make you so drunk that you'd have a one night stand with an orc... and well, there you go. :P Regardless, the history is too longwinded and the sub needs a lot of cleaning up. But it's still an interesting item. Go to Comment
Trickster's Charm
Items  (Jewelry)   (Magical)
Shadoweagle's comment on 2013-03-25 11:05 PM
This is cool, and actually has some positive uses as opposed to negative. Perhaps a rogue could steal into an enemies war camp and attach this to their maps and war tactic plans. Taking the maps would be difficult, but just sitting one of these plain old charms on it and walking away will be simple! And when the general wants to refer to the plans... Gone! Someone has stolen it! Chaos ensues in the camp as I everyone hunts down the traitor with the map! But in reality it has just blinked away onto the ground behind the chest in the tent.

Anywho. A neat little device. Go to Comment
Trickster's Charm
Items  (Jewelry)   (Magical)
Cheka Man's comment on 2008-08-17 06:23 PM
I like the backstory. Does it teleport someone wearing it? Go to Comment
Trickster's Charm
Items  (Jewelry)   (Magical)
Murometz's comment on 2014-10-08 12:20 PM
Only voted Go to Comment
Trickster's Charm
Items  (Jewelry)   (Magical)
Nap's comment on 2008-08-18 11:00 PM
This is a nice idea for a "cursed" magical item. The owner of the charm can't control when he/she blinks, correct? I like the idea of a common person "blinking" once a day at random times. Imagine the rumors around town surrounding that poor soul. Go to Comment
Trickster's Charm
Items  (Jewelry)   (Magical)
valadaar's comment on 2013-03-01 08:52 AM
I swear I have some of these buggers attached to things.

To me its clear that it only can move small things, and that there are legends of larger versions that can move people.

This is nifty and has good potential for chaos. Go to Comment
Trickster's Charm
Items  (Jewelry)   (Magical)
Harvengure's comment on 2008-08-19 12:28 AM
Each charm can teleport up to one pound so should you get a bunch of them, say on a necklace or a bracelet, then it could teleport someone. Of course there is nothing saying someone hasn't come up with a stronger version.

Indeed, the charm's aren't controlled so much as they go off twice within every 24 hours they exist from their creation but randomly within that 24 hours. Go to Comment
Turning Fork
Items  (Other)   (Magical)
manfred's comment on 2008-08-18 05:10 PM
Glad to see you back, Harvengure. Nice to get that chuckle again. :)

It is an okay item with several entertaining details. Definitely usable. Go to Comment
Turning Fork
Items  (Other)   (Magical)
Cheka Man's comment on 2008-08-17 06:22 PM
Yum. Tasty. Go to Comment
Turning Fork
Items  (Other)   (Magical)
Michael Jotne Slayer's comment on 2008-08-19 05:26 AM
What manfred said, solid idea. Go to Comment
Turning Fork
Items  (Other)   (Magical)
Drackler's comment on 2008-08-19 09:07 PM
I agree with Valadaar that the game specific part of the Turning Fork makes it a little less usable than it could be. Go to Comment
Turning Fork
Items  (Other)   (Magical)
valadaar's comment on 2008-08-19 12:45 PM
Bizaar item. Not too bad, but the gamespeak is a little rough. Go to Comment
Turning Fork
Items  (Other)   (Magical)
Harvengure's comment on 2008-08-20 03:46 AM
Well, like almost all items on strolen's citadel, how they get used in game is ultimately up to the gm of the game they are being used in. Not like you cant change it to suit your game...however, it really was more of an item to get me back into practice. xD Go to Comment
Boom Rat
Lifeforms  (Constructed)   (Any)
valadaar's comment on 2007-07-04 06:29 PM
Unfortunately, this is rather close to an existing sub - Combusting Shrews.

Barring that, it is an 'ok' post, but I would really like why they are created. I do like the image of smoke coming out of it's ears, etc. Go to Comment
Boom Rat
Lifeforms  (Constructed)   (Any)
Harvengure's comment on 2007-07-05 03:37 AM
It whent public? Bah! It was meant to be hidden while under work. Oh well, it's out there now, I'll finish it later.

Imagine letting a pack of these lose on a ship though... Go to Comment
Total Comments:
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