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Edgar the Ever-Wandering
NPCs  (Minor)   (Travelers)
manfred's comment on 2009-02-17 05:52 AM
He doesn't necessarily have to be "nice" to move around... settling anywhere, knowing it turns into a disaster area, would take a particular S&M personality. Plus if anyone of those suffering would find that he is the cause (or even notice nothing bad happens to him), he might just find a torch-wielding mob at his door.

But he is okay with his persona, the bit about the backpack is especially amusing. :)

Just hope he doesn't get sick or something like that, forced to stay in one place for too long... Go to Comment
Edgar the Ever-Wandering
NPCs  (Minor)   (Travelers)
Pieh's comment on 2009-02-15 05:49 PM
Pretty good stuff here. It doesn't really fit with my idea of curses (Having more power the more wronged the mystic was and coming back 7-fold on the mystic eventually) and seems to be a very powerful curse at the least. I do like the "make the best of things" attitude in Edgar. Go to Comment
Edgar the Ever-Wandering
NPCs  (Minor)   (Travelers)
Cheka Man's comment on 2009-02-16 10:05 AM
A living,walking, disaster area. 4/5 Go to Comment
Edgar the Ever-Wandering
NPCs  (Minor)   (Travelers)
valadaar's comment on 2009-03-10 08:10 AM
Not too bad - and the power of the curse could be that the charlatan was more then meets the eye - a trickster god or the like. Summary could be better - it needs to grab you and this one does not in my opinion. Go to Comment
Edgar the Ever-Wandering
NPCs  (Minor)   (Travelers)
MysticMoon's comment on 2011-03-16 05:55 PM


I really like this. There are enough little details about Edgar to highlight his personality and how he has responded to adversity.



Possible plot hook: Edgar is wrongfully imprisoned. He fully expects to be exonerated, but only after his trial, which will be in about six months. How can he prove that keeping him locked up will only spell disaster for the locals?


Go to Comment
The Black Dust Wastes
Locations  (Regional)   (Desert)
Strolen's comment on 2012-03-24 07:31 AM


Great canvas for a desert area! Enough to use and the mysterious things don't even require a solid explanation. Some things can simply be unknown and unaswered.


Go to Comment
The Black Dust Wastes
Locations  (Regional)   (Desert)
Strolen's comment on 2012-03-24 07:39 AM


The Twisted Paths



Intertwined upon the barren ground are small, grooved trails that serpentine amongst the landscape in no discernible pattern. Following any will inevitably cross another with the crossover leaving no firm clue as to which was the original trail.



If attempted, non-destructive spells seem to have a little more power where these paths intersect and if they find a spot where more than three intertwin in a nearby area, extremely rare, it would be found that spells act almost normally and hold their power.



However, if magic is attempted along a line then the destructive power of any spell is absorbed and released randomly somewhere else down the line. If attempted often enough, the location of the spell results can be somewhat predicted and used to advantage.


Go to Comment
The Black Dust Wastes
Locations  (Regional)   (Desert)
manfred's comment on 2009-02-14 04:13 PM
I like the place, full of atmosphere and unanswered questions. Mostly I desire the answers as well, but here, an open mystery seems right. Go to Comment
The Black Dust Wastes
Locations  (Regional)   (Desert)
Cheka Man's comment on 2009-02-14 10:37 AM
I wonder what caused this area to become like this? 4/5 Go to Comment
The Black Dust Wastes
Locations  (Regional)   (Desert)
Murometz's comment on 2009-02-15 12:00 PM
Well done on the atmosphere and mystery. Good canvas for adventure and i like the trail of skulls. Go to Comment
The Black Dust Wastes
Locations  (Regional)   (Desert)
Grey's comment on 2009-02-14 08:16 PM
I've always been a fan of unanswered questions, because they allow for a given piece to be inserted into a setting much easier. If it had specific ties to anything, be it an existing culture or animal, and if that was out of place in a given setting then a lot of reworking can be required.
Beyond that, I find that mysteries that the GM doesn't necessarily have a ready answer for deepens the mystique, if used right. Go to Comment
The Black Dust Wastes
Locations  (Regional)   (Desert)
Kassy's comment on 2009-02-17 06:38 AM
A brilliant sub, with plenty of potential, i'm currently running a campaign where the characters will soon enter a desert wasteland on a whim, my players seeming to have got the idea firmly rooted in their brains, so this might just be what i've been looking for to help me out a little. Go to Comment
Inventor's scrapbin
Items  (Other)   (Non-Magical)
Grey's comment on 2009-01-26 10:13 PM
Revolving Revolver

In an attempt to make a revolver with a larger number of rounds, one slightly addled inventor had the 'inspiration' of simply setting up a number of revolver wheels inside an even bigger revolver wheel. When six shots are fired, expending one wheel, the larger wheel rotates, and lines up the next wheel of six shots. This enlarged gun can hold 34 shots, 6 smaller wheels with 6 shots each. Other models were pioneered, all the way up to an 8 shots per wheel, 8 wheel monstrosity the size of a mutant watermelon.
These guns never saw widespread use, mainly due to the fact that the lighter ones weighed upwards of twenty pounds. Go to Comment
The Dreamwalkers
Society/ Organizations  (Mystical)   (World Wide)
Maggot's comment on 2009-01-23 05:54 AM
This is a pretty interesting sub, with lots of potential plot hooks. It is concisely written and is farily easy to understand. I also like the fact that the current order of Dreamwalkers were not the first to discover this ability. Is there any reason why the higher ranking members of the order refuse to divulge the existence of the previous Dreamwalkers to the current one? Go to Comment
The Dreamwalkers
Society/ Organizations  (Mystical)   (World Wide)
Cheka Man's comment on 2009-01-23 11:24 AM
An interesting cult and a good sunmission. I like the myths about them. 4/5 Go to Comment
The Dreamwalkers
Society/ Organizations  (Mystical)   (World Wide)
Grey's comment on 2009-01-23 10:34 AM
That bit I left up to anyone who feels like using it. Perhaps a couple of conspiracy elements, maybe they draw their powers from some dark otherworld where dreams are more real than imagined, and they don't want to share this knowledge with those who couldn't handle it. Go to Comment
The Dreamwalkers
Society/ Organizations  (Mystical)   (World Wide)
sverigesson's comment on 2010-05-22 10:12 AM
Great sub. My one question is this: exactly what kind of abilities can dream walkers learn to utilize? Go to Comment
Daymen's rock
Items  (Other)   (Magical)
Pieh's comment on 2009-01-19 08:10 PM
A lovely little item with a good back story, also usable and amusing. I really enjoyed the part about rocks having notoriously poor eyesight. Sounds like a pet rock gone bad. Go to Comment
Daymen's rock
Items  (Other)   (Magical)
Scrasamax's comment on 2009-01-21 10:53 AM
Nice, chompy rocks Go to Comment
Daymen's rock
Items  (Other)   (Magical)
Cheka Man's comment on 2009-01-19 10:14 AM
Owch, not a rock to sit on or your bottom will get a really nasty bite. Does it eat or drink anything? 4.5 Go to Comment
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