I love it. It is a fantastic way to add a little oomph to those NPC's. You know the ones. Traveling, drunken friars, red-bearded, large-bellied, harumphing dwarves, those shady rogues skulking in the some darkened corners of tavern taprooms, humming, and eyeing the PC's suspiciously. Add a dash of zythumancy and bam! Not to mention the goings on in the Brewers Guilds! The fierce politics/espionage and competiton that occur between these groups can be amplified nicely with a little zythumancy.
Conventions/traditions is a nice touch as well. This sub gives the phrase, "...deep in his cups" a whole new meaning.
Evans Evercold Pint (Item)
This thick glass is built similar to an Evercold Mug, with the bottom formed from elemental ice. Much care was taken so that the molten glass did not shatter or explode when connected, but the contact between hot and cold created a strange sharpened image to form, that of crisp, snow capped mountains. When alcohol is poured, not only is it cooled to a nice temperature for imbibing but when it hits that perfect degree, the mountains turn a soft blue and sometimes glow if the drink inside is of a magical nature, as if in response to Zythumancy. Go to Comment
Finally, it is bad form to compare liquors brewed through traditional means and through magic. The magic ones will almost invariably be a less satisfying drink, and only in the cases of master brewers (or Dwarves) can a traditional drink come close.
What is it? Are magic brews generally 'not as good' or does it take masters to make normal brews that are 'as good' as magic brews?
It would suck to be in a spaceship in some alternate dimension and have a part of it ripped out for ammo. This feels like it is out of Hitchhiker's Guide to the Galaxy, oddly realistic, but still fun. Go to Comment
Holy.... crap. That is freaking AWESOME, mate! I love the idea of a gun actually using the very laws of physics for its operating system, especially such a powerful weapon! Cheers, Grey, me boyo! Go to Comment
He doesn't necessarily have to be "nice" to move around... settling anywhere, knowing it turns into a disaster area, would take a particular S&M personality. Plus if anyone of those suffering would find that he is the cause (or even notice nothing bad happens to him), he might just find a torch-wielding mob at his door.
But he is okay with his persona, the bit about the backpack is especially amusing. :)
Just hope he doesn't get sick or something like that, forced to stay in one place for too long... Go to Comment