19) Sour - A trick to play on opponents and for barkeeps to play on lousy customers, this turns a beverage excessively bitter, almost to the point of being unpalatable. It can clear a room fast, when needed.
20) Heady - A form of the Froth spell, this converts a liquid beer to be entirely froth. The volume of liquid remains the same, so this tends to cause mugs to overflow with foam.
21) Booze - An alchemical spell, this can modify a beverage's alcoholic content. When done well, it is subtle enough that the drinker does not notice the difference in taste.
22) Liquefy Bread - Beer is often called "liquid bread," something a few zythumancers have taken to heart. An advanced spell, Liquefy Bread turns a loaf of bread into a mug of beer. The taste and quality of the beer matches that of the bread. Only a few zythumancers have mastered this spell, the rest making either very mushy bread or thick, bad-tasting beer.
Items 6 to 8
6) Doublesip Mugs - Used by spendthrift barkeeps, this mug appears full at 3/4 of its actual volume. This brings patrons buying more drinks at less cost for the bar. They're known as "doublesips" because beer served in them seems to disappear twice as fast.
7) Hyperbolic Barrel - Brewing is an art that takes time, and time is often scarce. A hyperbolic barrel is enchanted to accelerate the passage of time within, allowing for booze to be brewed faster without damaging the quality of the flavors.
8) Tele-tap - Going all the way back to a keg isn't always convenient. The Tele-tap has two parts: one is attached to a keg, the other is carried on the user. Pressing the handle of the carried portion will pour beer just as if one were right in front of the keg. If the interior of the tap isn't alchemicaly silvered, however, the beer will take on a metallic taste during teleportation. Go to Comment
I love it. It is a fantastic way to add a little oomph to those NPC's. You know the ones. Traveling, drunken friars, red-bearded, large-bellied, harumphing dwarves, those shady rogues skulking in the some darkened corners of tavern taprooms, humming, and eyeing the PC's suspiciously. Add a dash of zythumancy and bam! Not to mention the goings on in the Brewers Guilds! The fierce politics/espionage and competiton that occur between these groups can be amplified nicely with a little zythumancy.
Conventions/traditions is a nice touch as well. This sub gives the phrase, "...deep in his cups" a whole new meaning.
Evans Evercold Pint (Item)
This thick glass is built similar to an Evercold Mug, with the bottom formed from elemental ice. Much care was taken so that the molten glass did not shatter or explode when connected, but the contact between hot and cold created a strange sharpened image to form, that of crisp, snow capped mountains. When alcohol is poured, not only is it cooled to a nice temperature for imbibing but when it hits that perfect degree, the mountains turn a soft blue and sometimes glow if the drink inside is of a magical nature, as if in response to Zythumancy. Go to Comment
Finally, it is bad form to compare liquors brewed through traditional means and through magic. The magic ones will almost invariably be a less satisfying drink, and only in the cases of master brewers (or Dwarves) can a traditional drink come close.
What is it? Are magic brews generally 'not as good' or does it take masters to make normal brews that are 'as good' as magic brews?
It would suck to be in a spaceship in some alternate dimension and have a part of it ripped out for ammo. This feels like it is out of Hitchhiker's Guide to the Galaxy, oddly realistic, but still fun. Go to Comment
Holy.... crap. That is freaking AWESOME, mate! I love the idea of a gun actually using the very laws of physics for its operating system, especially such a powerful weapon! Cheers, Grey, me boyo! Go to Comment