You have kept the Medusa set of subs good. Blind Mary is nicely detailed and usable. I could see a group traveling along, they get attacked by bandits. Once they finally fight off the bandits they stumble wearily toward the nearby town. But, once they get there, they are faced with a foul beast! The ensuing role-playing would hopefully end in the parties comprehension that the "horrible beastie" is actually a helper. Or something like that. Anyway, it was good. Go to Comment
I try to leave my subs with room to grow in whatever direction anyone using it wants, so it's up to you what happened between her and Andrew really. Also, I'm glad you like the staff. I was a little unsure with that part, so it's good to hear. Go to Comment
At first they were skeptical in the extreme, but once she started healing people and teaching them to defend themselves they warmed up to her. Neighboring towns however know only that a serpent haired woman is training the peasants in the arts of combat. As is to be expected, tension is rising. They haven't yet faced the village with this, so it's mostly superstition and fear run rampant. Go to Comment
Ah, good. I see your work is still as good as ever, Grey. These two goddesses are useful, especially in context with your sub Lost city of the Medusa. Here, as at that post, I would like to voice my preference to using the actual name of the creature (Gorgon), to that of the most famous representative of those creatures (Medusa). But I digress. This post is rather well detailed, but I do have a couple questions. First, are there any strenuous rights of passage to become an initiate in the respective churches of the goddesses? Second, what do the goddesses (or their avatars, if you prefer) look like? Go to Comment
Also, referring to the Medusea as Gorgons would cause confusion for D&D Players, as in that system, a Gorgon is a completely different type of creature - a metal-hided bull also with the ability to petrify.
I do like these two goddesses but the write-up leaves me with one major question: how did the goddesses spawn out of a race who's forsaken religion altogether? I mean, first you said the some of Medusan race developed different traits and how the goddesses were discovered (meaning they were always there. If so, I buy the story that the unusual traits that some Medusans develop were the twin Goddess' attempt to get their attention) but then in the ending, you said sth abt the Yuan-Ti being responsible for the Medusans' suffering and that's what led to the Goddess' creation? In this case, my question arises and I just don't see the logical link b/w the two. Go to Comment
From the collection of a local wizard, some are useful, some should not fall into wrong hands, some are just interesting.
- The Brawler's Ring - its only magic is in preserving the hard form, very handy for beating people up. It itches if it isn't 'used' once in a while.
- A coach that makes people traveling in it asleep. In an hour or three, anyone inside will likely doze off (the effect on the driver is weaker). Waking up is possible.
- The clinging beam - a large piece of rough wood. Whoever touches it will take much persuasion to let it go. It comes from a small barge, its whole crew was washed away from board during a storm, and their desperation to hold was mystically preserved. This is the last piece.
- A primitive iron key, it focuses sunrays into a certain direction. It is not translucent, it simply does that. Origin unknown, probably some magical accident.
- A large bag with as much volume as can be seen from outside. But a person will find enough place to crawl into, and even hide. (It can't carry that much weight, so don't try to pick it up when 'engaged'.) Go to Comment
This rather plainly carved set of thirty keys was once owned by a rather unassuming stage illusionist, who drowned when trying to use them to unlock a set of shackles while suspended in a tank of water. this impressive set of keys is able to lock any keylock known to man; magical or otherwise - although oddly it cannot unlock anything at all.
Unfortunately however, after using one of these keys the tip will always snap off and be caught in the lock indefinitely. The snapped end will cause the lock to be unusable by the original key. While this may at first seem to be a rather worthless keyset, one may find it somewhat useful in foiling pursuers, or keeping a hostage in a room.
Currently there are only six usable keys left on this unique set. Go to Comment