A great hit with champions of the undead and the not-quite-so-living. The hammers of Rot are an interesting weapon to wield and positively deadly to face. A hit from one of these weapons will transform the struck area into dead flesh or will strip it of its flesh depending on how injured the opponent is. The more damage an opponent takes the more he prematurely decomposes. These weapons are mainly found in the arsenals of undead champions, or are perhaps held by a necromancer who prefers to fight instead of wasting time and energy summoning the dead. It isn't that rarely that one can also be found in the possesion of a military commander or officer as well as with the undead.
As with every weapon of this sort however there is a downside, which in this case just happens to be that the more the wielder uses the weapon the more he gradually begins to look like a cadaver, and in time, perhaps over a period of years he becomes indistinguishable form a real cadaver.
Today very few of these weapons remain most having been found by paladins and other holy and righteous orders and destroyed. But they will come back to the surface every now and then, occasionally in the hands of the demented and oft insane. Go to Comment
Fun! For all the little things mentioned above that adds so much to the character. Definitely a villian in the eyes of the kingdom he attacks but his ability to be both give a great depth and useability to him!
My favorite extra is his lack of solid communication skills. I am sure he can get his point across to those that don't know the slave language, but I see some players hired to scout him out, come upon one of his grutteral speeches that would probably sound like stirring the horde into a murdering frenzy vs. him really chanting about freeing fellow slaves under the unjust mishandling of the cruel slave masters. Go to Comment
Echo loves the bit about the helmet, and the slave-speak, and all of Kharz. The bit about the lines in his face is excellent.
(*smile* I once had a rebellious slave minotaur in one of my games. The moment he snapped, an overseer was yelling at him and whipping while he carried a huge building block. Kamargh, for that was his name, simply dropped the block and walked away) Go to Comment
Its well written, but there is little to make me want to use her in a game. The whole killed my whole family now I hate all orcs is a little overdone. Too many quick PC backgrounds can be boiled down to the same idea. Also, you aluded to 'what she has become'. I think she needs to become something worse to be more interesting. Go to Comment
She exists mostly to show just that even an otherwise bland character (In D&D terms, a level 1 ranger, weaponsmithing skill, favored enemy orcs) can be interesting if just fleshed out. Take from it what you will. Go to Comment
All magic is suddenly gone. No mage can sling sorcery anymore. This upsets all empires and civilizations. It is soon discovered though, trough the combined work of mystics, scholars and dreams, that all the magic has been drawn into a single orb in a vast tower located at one of the poles. Whoever gets there first wins the greatest price in history, access to all the magic in the world. But who owns the tower?