Ah, a good, new-fashioned way to cast spells, that takes the repetitiveness out of it (wave, chant, boom, repeat). I like the image of a noble at a grand ball illuminating him and his partner with a few floating orbs of light. Good job, Grey! Go to Comment
I suppose someone of amazing talent could do both Spelldancing and a purely vocal spell at the same time, I don't see why they couldn't. Honestly, I'd be more interested in seeing someone who tried to pull it off and failed, the results could be hilariously painful. Go to Comment
This is indeed a clever new way to look at spellcasting; I'm already wondering if dancing could be combined with chanting to increase a spell's effectiveness. Kinda like a warrior's "dual proficiency". Go to Comment
The Crusader is good and the Berzerker is okay, but the Goretooth enchantment, that is a a cinematic thing of beauty. A quiver of Goretooth arrows could be more than enough to rout less than veteran troops, or to panic animals. Very nicely done.
As an afterthough, I think I should suggest that these weapon types should be broken into three subs or stubs. Go to Comment
Although I do not have a specific favorite that I can name, I do find them all to be very usable. A PC gets a Berserker Blade, and goes a little crazy. A high profile criminal fakes his own death with a Goretooth weapon, and shows up after a string of murders carrying a Crusader Sword. The list could go on. Good sub, Grey!
(I remember the Goretooth weapons from before, and I like them as much now, as then). Go to Comment
While not technically cursed, these peculiar weapons have nonetheless resulted in a very high number of user deaths. the blade of the sword is actually a liquid, held in place by a number of complicated enchantments. Any movement that the user makes with it is greatly enhanced, for example: If the user were to be holding the weapon in a fencing position and moved the blade to the right (not swinging, just moving the entire weapon) the blade would bend, starting at the tip, in the direction that it was moving. Someone experienced with one of these could block an attack from behind quite easily, but many have wound up accidentally impaling themselves while trying to learn. Wildly swinging one of these will quickly kill the user, but fencing attacks will gain a lot of range as the blade darts forward. Use at your own risk. Go to Comment
A great hit with champions of the undead and the not-quite-so-living. The hammers of Rot are an interesting weapon to wield and positively deadly to face. A hit from one of these weapons will transform the struck area into dead flesh or will strip it of its flesh depending on how injured the opponent is. The more damage an opponent takes the more he prematurely decomposes. These weapons are mainly found in the arsenals of undead champions, or are perhaps held by a necromancer who prefers to fight instead of wasting time and energy summoning the dead. It isn't that rarely that one can also be found in the possesion of a military commander or officer as well as with the undead.
As with every weapon of this sort however there is a downside, which in this case just happens to be that the more the wielder uses the weapon the more he gradually begins to look like a cadaver, and in time, perhaps over a period of years he becomes indistinguishable form a real cadaver.
Today very few of these weapons remain most having been found by paladins and other holy and righteous orders and destroyed. But they will come back to the surface every now and then, occasionally in the hands of the demented and oft insane. Go to Comment
With regard to the plot "Sleeping Mines of Elathon":
You manage to get the water wheel in the mine working which operates a pump to clear the flooded lower levels. As you explore the dank tunnels of the lower galleries, you can hear the creaking of the wheel above. You enter a low-ceilinged passage and are crawling on your backs, when the creaking stops. The water starts seeping wetly around the back of your head...