I have a very hard time visualizing this weapon - I just cannot see a free-moving sword blade having enough inertia to create more than a superficial gash.
If the split blade closed with increased force due to magic/steampunk/etc, then I could see it being effective at removing things.
I also can't help but seeing the moving parts toast the first time they do a hard parry against another weapon.
Like the idea of a scissor sword, but the practicality is hard for me to see.
The thing is that the Scissorsword can be wielded like a normal if heavy sword, simply with the added bonus of striking them again from the other side of the limb / torso / whatnot. It's more likely to crack a limb then to actually shear it off, but if the limb was struck with the part of the blade near the hinge with the pendulum form it might take it off.
On the other hand, if you were running a campaign in which realism was slim to none, The War Forbici and the Scissorswords could be closely related. Perhaps the Forbici-wielding Prince Kestor from the linked post there is leading a force of men wielding Scissorswords. Presto! Instant army theme! Go to Comment
Nicely done. it is a solid concept. I would of liked a little more description and explanation, but I could live wihtou it. So we have a place, some history, and a few plots. It works for me. Go to Comment
Very nice. Not to long but complete enough. I was slightly confused on one part; when the fortress fell, you said that the keep was 'besieged not just on both sides, but from withing as well'. After that it sounded like there were only two armies, one above and one below. It would clarify that part a good deal if you reworded it for two armies from the surface or if you would mention something like one army had surrounded it from the surface. Go to Comment
I left it vague so that you can develop it as your campaign needs. Need something peculiar but don't know how to introduce it, like a six limbed, seven eyed vorpal beast of doom? Guess where it lives! On the other hand, it may just be a particularly violent crossbreed of orcs and dark elves. Go to Comment
I know the feeling. The concept for this was sitting around on my desk for a long while, took me forever to actually get anywhere with it. Go to Comment
Bwahaha, they are an entertaining bunch of miscreants. There is really a certain stretch of imagination, but once passed, they can be used for somewhat comedic, but real danger. They should be able of coming up with new ideas, or at least creative repairs... it could just cause them to go crazy or something to that effect. :) Go to Comment
We now have a social structure and a better explanation as to why the critters exist, do what they do, and how they function in the real world.
The species is still a little hard to take as anything more than a joke. I see where you are going with it, but it has no versimilitude for me.
They would become a navagation hazard, enough of one which would cause beings to avoid the system. If it was unavoidable, a "relocation" or displacement policy would solve much of the issue.
Once their crashing tactic was discovered, simply keeping your disance or a good set of asteroid shields negates part of it. (Thought they might take out an occasional small craft or stupid captain's ship.)
A couple of automated drones with beam banks should be able to contain these beings in their own planet, unless the galactic culture was overly naive or legally bound.
Sure they might escape the system before this was in place, but that would put a minimal number into space.
Nicely done. Someone might use it.
Oh. Can you put an extra line return between paragraphs to facilitate ease of reading. Go to Comment
This is a pre release comment - to be deleted or ignored when released.
Okay a couple of things..
A description section: I know they are like goblin.. yet there are different visualizations of goblins out there.
What are they like socially? Is there one big boss of each pod or for the entire crew? Is their a hive mind? Who directs what they copy or what projects do they do?
Are driven to copy things? Is there a psych issue here? why do they do this?
What are they like when they are not building things?
What was their little culture like pre-star tech contact? How mechanically inclined were they before? I would think they would be adequite mechnicians/ technicians just given their aptitudes. This would give them some technical abilities seperate from their photographic memory. (And this is all it is, 3d photographic memory).
And how did they get the raw materials to make to make the parts to put a ship together? Sure they could of picked up some parts from the wreck, but how did they get enough to make a copy. And that is the problem, they would of had to make a copy of that ship.. so unless it landed undamaged.. they would have no parts to make said ship since they can only copy. (or maybe the crew had a tpk and they took off from there?
This is a pre release comment - to be deleted when released Go to Comment
For less-then-serious space opera, these folks would fit in fine. For some reason I think they would fit in the Paranoia universe as something else other then the standard Commie Mutant Traitors.
It very well might. There are a few things that could happen, ranging from them accepting the ruse, them flat out refusing to change it (or not be able to grasp that they would change it) or, perhaps most entertainingly, a faction war that results in them actually breaking the ship apart into two crippled, limping half-ships. The faulty side then exploding in a magnificent display of zero-atmosphere fireworks. Go to Comment
I like these illiterate, brainless copycats! In a way, they remind of the Warhammer 40,000 Orkz: never coming up with anything truly original (their coolest original invention, if memory serves, was a gun designed to shoot smaller Greenskins through a rift in the Warp, or space-time continuum however you see it, thus teleporting them into the very BODIES of enemies- surprisingly entertaining!), stealing from other races to augment their own fleet, and destroying everything in their path to prove that "We'z da stompy-est, Smashy-est Orkz of dem all!" Just imagine the chaos that one man could cause if he introduced a NEW IDEA (Dramatic music plays, horses neigh frantically, lightning strikes) to these poor sods. Just imagine this: a group of Grekka "engineers" are desperately trying to fix one of their ships in order to save their vessel after a disastrous battle against a "soft" target freighter that turned out to be... not so soft. The crew from the other ship comes aboard, storms the vessel, and sends their own mechanics to the damaged areas. Upon arriving, they immediately tell the Grekka mechanics how to fix the systems. The thing is, the Grekkans don't want to do that, as it would deviate from the original design. The problem on the human side is that the Grekkan ship is about to blow like a roman candle, and the human vessel, which was seriously damaged as well, won't be able to limp out of the explosive radius of the dying vessel in time to avoid catastrophic damage. How could the humans convince the Grekkans to accept their advice? Perhaps they could present some fake schematics of the system in question to convince the Grekkans that the version that THEY picked up was, in fact, modified itself. Would that possibly work? Go to Comment
Items (Melee Weapons) (Combat)