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Aetherball
Systems  (Technical/ Mechanical)   (Specific)
Kassil's comment on 2008-11-12 09:05 AM
Fair enough, I suppose.

It could also serve in a sci-fi setting, I expect, where quantum mechanics are well-known. Go to Comment
Aetherball
Systems  (Technical/ Mechanical)   (Specific)
Cheka Man's comment on 2008-11-11 04:41 PM
strange but fun. Go to Comment
Aetherball
Systems  (Technical/ Mechanical)   (Specific)
Chaosmark's comment on 2008-11-11 10:46 PM
Amusingly enough, this would provide so much more entertainment than Quidditch of HP fame. Sports are yet another thing to toss into a world to add verisimilitude. Go to Comment
Aetherball
Systems  (Technical/ Mechanical)   (Specific)
Chaosmark's comment on 2008-11-12 11:46 AM
I gotta jump on the bandwagon here: the quantum state thing kinda threw me. It seems rather out of place with the rest of the sub. Is there not some other way to score that doesn't require something that...advanced? Not all steampunk is going to be advanced enough to know of, let alone deal with quantum states. However, most steampunk will indeed have this sort of sporting event, at minimum around the Colleges of Steamtech.

As an alternative, perhaps something along the lines of 'keep-away'? For every minute you keep possession of the ball, you gain 2 points. First team to 10 wins (longer games can be played to 20, or even be timed, with the highest scoring team winning). I'll admit, the quantum state of existing and not-existing is an interesting variant of winning conditions, but I just find it too advanced for most steampunk settings. Go to Comment
Aetherball
Systems  (Technical/ Mechanical)   (Specific)
valadaar's comment on 2008-11-12 10:42 AM
Nice idea, but a little thin for me.
How do you see scoring judged? Go to Comment
Aetherball
Systems  (Technical/ Mechanical)   (Specific)
Grey's comment on 2008-11-11 11:18 PM
It's mostly designed for scientists of both the sane and mad variety to show off their inventions. In and of itself, it's not very steampunk, it's what the players bring to the field that make it so. Go to Comment
Professor Christoffen's Boiler Boots
Items  (Clothes)   (Magical)
Cheka Man's comment on 2008-11-11 04:42 PM
Useful in mountianous regions and to escape the forces of law and order. Go to Comment
Professor Christoffen's Boiler Boots
Items  (Clothes)   (Magical)
Chaosmark's comment on 2008-11-11 10:53 PM
Not really sure what to add to this...Oh, except for a picture.

http://fc04.deviantart.com/fs27/f/2008/032/2/0/208a24a25221dd59.jpg Go to Comment
Professor Christoffen's Boiler Boots
Items  (Clothes)   (Magical)
Chaosmark's comment on 2008-11-12 11:48 AM
The amusing part is that I found the picture a few days ago, well before these boots came to be. When I read it, I was like, "Zomgosh, I've got the perfect picture for them!" Go to Comment
Professor Christoffen's Boiler Boots
Items  (Clothes)   (Magical)
Dozus's comment on 2012-11-08 12:31 PM
Steampunk boots of leaping. It's got some pizazz, I like it. Go to Comment
Professor Christoffen's Boiler Boots
Items  (Clothes)   (Magical)
valadaar's comment on 2008-11-12 10:37 AM
Cool. Applying steam-technology to the classic boots of springing works pretty well here, and with the linked image. Go to Comment
Professor Christoffen's Boiler Boots
Items  (Clothes)   (Magical)
Grey's comment on 2008-11-11 11:19 PM
Wow, that's pretty much what I'd thought of... Though to be fair, my inspiration came from the legend of Spring-heeled Jack. Go to Comment
Augmented Undead
Systems  (Mystical)   (General)
Siren no Orakio's comment on 2008-10-21 08:24 PM
Good thought path, can send someone down the right ways. Not really appropriate for the Extreme Necromancer makeover thread, but, reminds me of it. Go to Comment
Augmented Undead
Systems  (Mystical)   (General)
Maggot's comment on 2008-10-17 07:19 AM
Only voted Go to Comment
Augmented Undead
Systems  (Mystical)   (General)
Scrasamax's comment on 2008-10-16 11:20 PM
Nice application, good execution. Some of the ideas are a bit off for my liking, mostly the explosive bone growth bit. I can hang with bone sculpting and grafting, but I personally draw the line at dead things growing at a cellular level, magic or not. The names are inventive and fun, I enjoyed them. Go to Comment
Augmented Undead
Systems  (Mystical)   (General)
Scrasamax's comment on 2008-10-17 01:03 PM
I see your direction there, but I would change the term growth to either enlarge, or replicate, as these are technical processes and not organic ones. Go to Comment
Augmented Undead
Systems  (Mystical)   (General)
EchoMirage's comment on 2008-10-17 03:01 AM
Only voted Go to Comment
Augmented Undead
Systems  (Mystical)   (General)
Cheka Man's comment on 2008-10-16 05:49 PM
Another of the very good submissions about the Undead that makes them scary. 5/5. Go to Comment
Augmented Undead
Systems  (Mystical)   (General)
Cheka Man's comment on 2008-10-16 06:00 PM
The Traitor

This undead, if freshly made, looks just like a living person and can act like them too but is under the control of the Necromancer. It can act as a spy, lure people into traps, give bad advice, or stab people from behind/attack them. It is quite hard to make however, and only lasts with it's fully living look for two days. After day three the eyes start to decay, by day four the undead is stinking and by day five it is undoubtably undead and noone would be fooled by it in the least.

Failure to apply this augmentation correctly can actually cause the soul to come back into the body, causing an intelligent Undead that will at once attack the Necromancer. Go to Comment
Augmented Undead
Systems  (Mystical)   (General)
Mourngrymn's comment on 2010-08-22 11:27 AM
Always love a new and fresh idea for undead. Undead are some of my favorite toys to use and throw out. Slow shambling undead were never a fond pattern for me and this here helps flesh (no pun intended) out them even more so. Go to Comment
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