Strolen\s Citadel content. 
Clockfolk
Lifeforms  (Constructed)   (City/ Ruin)
Tauric's comment on 2011-07-29 06:39 PM


Weird, I was just reading this a day or so ago, while just browsing through things, but I forgot the name of it, and couldn't find it again (using wrong search terms, I guess), and now it's right up front as a highlight.



These creatures are definitely something I would use if I could convince my gaming group to play in a steampunk setting.


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Clockfolk
Lifeforms  (Constructed)   (City/ Ruin)
PoisonAlchemist's comment on 2011-07-29 01:23 PM


I think this is a really cute look a clockworks, typically I think of them as something alien rather than human which leads to a sort of prometheous effect on the creator. Forbidden knowledge, Frankenstein, tragedy, all that. 


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Aetherball
Systems  (Technical/ Mechanical)   (Specific)
Strolen's comment on 2010-06-05 05:48 PM
But by observing the score, you alter it. hmmm Go to Comment
Aetherball
Systems  (Technical/ Mechanical)   (Specific)
Kassil's comment on 2008-11-11 11:17 PM
Aside from the mention of the strange items scattered around the field, I'm not too sure how steampunk this sub is, but it's certainly an amusing idea for a sport for mad scientists. Go to Comment
Aetherball
Systems  (Technical/ Mechanical)   (Specific)
Kassil's comment on 2008-11-12 10:05 AM
Fair enough, I suppose.

It could also serve in a sci-fi setting, I expect, where quantum mechanics are well-known. Go to Comment
Aetherball
Systems  (Technical/ Mechanical)   (Specific)
Cheka Man's comment on 2008-11-11 05:41 PM
strange but fun. Go to Comment
Aetherball
Systems  (Technical/ Mechanical)   (Specific)
Chaosmark's comment on 2008-11-11 11:46 PM
Amusingly enough, this would provide so much more entertainment than Quidditch of HP fame. Sports are yet another thing to toss into a world to add verisimilitude. Go to Comment
Aetherball
Systems  (Technical/ Mechanical)   (Specific)
Chaosmark's comment on 2008-11-12 12:46 PM
I gotta jump on the bandwagon here: the quantum state thing kinda threw me. It seems rather out of place with the rest of the sub. Is there not some other way to score that doesn't require something that...advanced? Not all steampunk is going to be advanced enough to know of, let alone deal with quantum states. However, most steampunk will indeed have this sort of sporting event, at minimum around the Colleges of Steamtech.

As an alternative, perhaps something along the lines of 'keep-away'? For every minute you keep possession of the ball, you gain 2 points. First team to 10 wins (longer games can be played to 20, or even be timed, with the highest scoring team winning). I'll admit, the quantum state of existing and not-existing is an interesting variant of winning conditions, but I just find it too advanced for most steampunk settings. Go to Comment
Aetherball
Systems  (Technical/ Mechanical)   (Specific)
valadaar's comment on 2008-11-12 11:42 AM
Nice idea, but a little thin for me.
How do you see scoring judged? Go to Comment
Aetherball
Systems  (Technical/ Mechanical)   (Specific)
Grey's comment on 2008-11-12 12:18 AM
It's mostly designed for scientists of both the sane and mad variety to show off their inventions. In and of itself, it's not very steampunk, it's what the players bring to the field that make it so. Go to Comment
Professor Christoffen's Boiler Boots
Items  (Clothes)   (Magical)
Cheka Man's comment on 2008-11-11 05:42 PM
Useful in mountianous regions and to escape the forces of law and order. Go to Comment
Professor Christoffen's Boiler Boots
Items  (Clothes)   (Magical)
Chaosmark's comment on 2008-11-11 11:53 PM
Not really sure what to add to this...Oh, except for a picture.

http://fc04.deviantart.com/fs27/f/2008/032/2/0/208a24a25221dd59.jpg Go to Comment
Professor Christoffen's Boiler Boots
Items  (Clothes)   (Magical)
Chaosmark's comment on 2008-11-12 12:48 PM
The amusing part is that I found the picture a few days ago, well before these boots came to be. When I read it, I was like, "Zomgosh, I've got the perfect picture for them!" Go to Comment
Professor Christoffen's Boiler Boots
Items  (Clothes)   (Magical)
Dozus's comment on 2012-11-08 01:31 PM
Steampunk boots of leaping. It's got some pizazz, I like it. Go to Comment
Professor Christoffen's Boiler Boots
Items  (Clothes)   (Magical)
valadaar's comment on 2008-11-12 11:37 AM
Cool. Applying steam-technology to the classic boots of springing works pretty well here, and with the linked image. Go to Comment
Professor Christoffen's Boiler Boots
Items  (Clothes)   (Magical)
Grey's comment on 2008-11-12 12:19 AM
Wow, that's pretty much what I'd thought of... Though to be fair, my inspiration came from the legend of Spring-heeled Jack. Go to Comment
Augmented Undead
Systems  (Mystical)   (General)
Siren no Orakio's comment on 2008-10-21 09:24 PM
Good thought path, can send someone down the right ways. Not really appropriate for the Extreme Necromancer makeover thread, but, reminds me of it. Go to Comment
Augmented Undead
Systems  (Mystical)   (General)
Maggot's comment on 2008-10-17 08:19 AM
Only voted Go to Comment
Augmented Undead
Systems  (Mystical)   (General)
Scrasamax's comment on 2008-10-17 12:20 AM
Nice application, good execution. Some of the ideas are a bit off for my liking, mostly the explosive bone growth bit. I can hang with bone sculpting and grafting, but I personally draw the line at dead things growing at a cellular level, magic or not. The names are inventive and fun, I enjoyed them. Go to Comment
Augmented Undead
Systems  (Mystical)   (General)
Scrasamax's comment on 2008-10-17 02:03 PM
I see your direction there, but I would change the term growth to either enlarge, or replicate, as these are technical processes and not organic ones. Go to Comment
Total Comments:
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       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp