Strolen\s Citadel content. 
Clockfolk
Lifeforms  (Constructed)   (City/ Ruin)
MoonHunter's comment on 2009-03-12 11:57 AM
I adore this one. It is a little short and only fairly complete.

In similar fiction, they tend to need to be wound every 24 to 72 hours or so.

1) Momma: She might still be here, the first one. She who was literally the Mother of Her Race. What position might she be held in? (Pappa is still the original watchmaker.)

2) I assume they can wind each other, otherwise they have to have a symbiotic relationship with Humans or other species with hands.

3) There might be "winding stations" made. Given some strong gear, or water wheel, or wind to recharge it, you would simply back up with your key in to the station, put your feet in place, and let it go whrrrrrrrrrrr and wind you up.

4) They are masters of Dollhouses as well and other non clockwork dolls. Their scale allows them to make some impressive things.

5) Extending on that, their clockwork devices can be much smaller than any humans. They could make some impressive things.

6) I could see a Clockfolks Arcology being a manufacturing factor where they make steam and clockwork things. Imagine hundreds of them working together. They need to sell things so they can afford to make more of themselves.

7) Can they make bigger ones? Can they make ones of an odd shape or size? Clockwork cats and dogs would be a smash!

8) Clockwork folk can bond with humans it seems. Imagine them deciding to become Children's and eventually adult companions, starting with the upper class and working their way down. These clockwork folks could be shaping humanity to fit their ideal of perfect people (strong, smart, caring, moral). (Much the way the Robots do in Asimov's Robot series, which is actually the foundation of the Foundation. ) Go to Comment
Clockfolk
Lifeforms  (Constructed)   (City/ Ruin)
Siren no Orakio's comment on 2008-11-12 09:38 PM
Only voted Go to Comment
Clockfolk
Lifeforms  (Constructed)   (City/ Ruin)
EchoMirage's comment on 2011-06-17 03:34 PM
Clockfolk
Lifeforms  (Constructed)   (City/ Ruin)
Cheka Man's comment on 2008-11-11 04:44 PM
Nice little creatures. Go to Comment
Clockfolk
Lifeforms  (Constructed)   (City/ Ruin)
Cheka Man's comment on 2008-11-28 04:03 PM
You could grab a key from one of these and blackmail it into doing something for you. Go to Comment
Clockfolk
Lifeforms  (Constructed)   (City/ Ruin)
Chaosmark's comment on 2008-11-11 10:49 PM
I really like this. I think it captures the essence of clockwork magic nicely. Not all magic in steampunk requires thaumatech, just as not all magic requires a spell or wizard.

Short, simple, sweet. I like it a lot. Go to Comment
Clockfolk
Lifeforms  (Constructed)   (City/ Ruin)
Chaosmark's comment on 2008-11-12 11:31 AM
I think at that point you would then get the 'undead' clockfolk that Kassil suggested. Go to Comment
Clockfolk
Lifeforms  (Constructed)   (City/ Ruin)
Murometz's comment on 2008-11-14 11:23 PM
Wow. Good stuff there, Grey! Go to Comment
Clockfolk
Lifeforms  (Constructed)   (City/ Ruin)
valadaar's comment on 2008-11-12 10:51 AM
Now this one is short, but complete. Have a couple of questions - not too important, but would like to know:

Just how miniature are you envisioning them?
Could a wound-down clockwork be 'refurbished' - completely dissassembled and reassembled? Perhaps a different personality would arise in this case. Go to Comment
Clockfolk
Lifeforms  (Constructed)   (City/ Ruin)
Grey's comment on 2008-11-11 11:22 PM
It depends on how long its been inactive for. A few minutes, it might just be some memory loss. A couple hours, and they would be severely mentally impaired. But after a day or two, they would be little more than amusing toy soldiers. They might even make good toys in such a case, though you may have trouble getting the "relatives" (it's builder, and others built by the same) to give up the shell. Go to Comment
Clockfolk
Lifeforms  (Constructed)   (City/ Ruin)
Grey's comment on 2008-11-13 08:51 PM
The first challenge to even try that would be to get one of the inanimate shells. If they can recover them, they will bury them, often in small cast off containers, such as a large matchbox. There is, in fact, one notable Clockfolk tomb, which is actually an abandoned wine cellar with a few empty racks. In each rack, a small, inanimate, yet still perfect looking Clockfolk lies in gentle repose. Should someone desecrate one of their shells, there will generally be a reaction. Limited in actual striking power, the offender will have to suffer virtually every mechanical thing they own being sabotaged until they return the shell, a stubborn man may well find that not a ticking, boiling or clanking thing in his house is worth a penny more than the metal it's made of. Go to Comment
Clockfolk
Lifeforms  (Constructed)   (City/ Ruin)
Grey's comment on 2008-11-28 08:56 PM
Very easily, assuming you could get the key away in the first place. Might be tricky, they won't willingly surrender such a thing! Go to Comment
Clockfolk
Lifeforms  (Constructed)   (City/ Ruin)
Grey's comment on 2009-09-07 09:22 PM
By all means, if you can use them then go right ahead! Go to Comment
Clockfolk
Lifeforms  (Constructed)   (City/ Ruin)
punkcasher's comment on 2009-03-11 01:21 AM
Awesome.

:) Go to Comment
Clockfolk
Lifeforms  (Constructed)   (City/ Ruin)
LordDraqo's comment on 2009-06-12 06:38 PM
I happen to enjoy this, and want to see if I can translate it over to the setting I am working on (Gaslight & Aether). The clockfolk will definitely be part of the setting, if I have permission. Go to Comment
Clockfolk
Lifeforms  (Constructed)   (City/ Ruin)
Ramhir's comment on 2010-11-10 11:21 PM


This is really fine!! A wonderful sub. I have got to think of a way to make it work in my world!


Go to Comment
Clockfolk
Lifeforms  (Constructed)   (City/ Ruin)
Tauric's comment on 2011-07-29 05:39 PM


Weird, I was just reading this a day or so ago, while just browsing through things, but I forgot the name of it, and couldn't find it again (using wrong search terms, I guess), and now it's right up front as a highlight.



These creatures are definitely something I would use if I could convince my gaming group to play in a steampunk setting.


Go to Comment
Clockfolk
Lifeforms  (Constructed)   (City/ Ruin)
PoisonAlchemist's comment on 2011-07-29 12:23 PM


I think this is a really cute look a clockworks, typically I think of them as something alien rather than human which leads to a sort of prometheous effect on the creator. Forbidden knowledge, Frankenstein, tragedy, all that. 


Go to Comment
Aetherball
Systems  (Technical/ Mechanical)   (Specific)
Strolen's comment on 2010-06-05 04:48 PM
But by observing the score, you alter it. hmmm Go to Comment
Aetherball
Systems  (Technical/ Mechanical)   (Specific)
Kassil's comment on 2008-11-11 10:17 PM
Aside from the mention of the strange items scattered around the field, I'm not too sure how steampunk this sub is, but it's certainly an amusing idea for a sport for mad scientists. Go to Comment
Total Comments:
355

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2