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Harramad's Teeth
Items  (Other)   (Magical)
valadaar's comment on 2009-01-14 10:19 AM
Shredding

This large tooth - possibly the fang from a tiger or other large carnivour, perhaps even a shark -is meant to be imbedded in a wooden club. When so employed, the club will become studded with these teeth and inflict magically enhanced wounds. Go to Comment
Harramad's Teeth
Items  (Other)   (Magical)
valadaar's comment on 2009-01-14 10:19 AM
Not a bad idea for a scroll, and the current entries are interesting! Go to Comment
Harramad's Teeth
Items  (Other)   (Magical)
PoisonAlchemist's comment on 2011-09-14 05:16 AM


I so badly want this to be expanded. 


Go to Comment
Music as a form of offensive magic
Systems  (Mystical)   (Defining)
Siren no Orakio's comment on 2009-01-07 04:45 PM
Amusing, though slightly spoony.

Could be useful, though you'd have to pick and choose your settings carefully. Go to Comment
Music as a form of offensive magic
Systems  (Mystical)   (Defining)
Cheka Man's comment on 2009-01-06 08:27 PM
Very funny and interesting and I really needed a laugh right now. Go to Comment
Music as a form of offensive magic
Systems  (Mystical)   (Defining)
Pariah's comment on 2009-01-08 08:34 AM
Only voted Go to Comment
Music as a form of offensive magic
Systems  (Mystical)   (Defining)
Murometz's comment on 2009-01-07 06:28 PM
I'm with Siren. This seems almost very good. Definitely amusing and fun read. The concept of these instruments makes one ponder on expanding them further. Some good ideas here! Go to Comment
Music as a form of offensive magic
Systems  (Mystical)   (Defining)
valadaar's comment on 2009-01-08 10:49 AM
Interesting idea, but it seems a bit too simple for me. Just having different types of kinetic forces depending on the instrument type just seems underwhelming and overlooks a lot of the amazing subtleties of the magic.

I'd revisit this and expand it past turning instruments into magical artillery. Go to Comment
Music as a form of offensive magic
Systems  (Mystical)   (Defining)
Thewizard63's comment on 2009-01-07 12:17 PM
I have been playing a 4th ed Bard, which is lacking in it's "Bardiness", if you will, and this seems to be EXACTLY the kind of thing it's missing. Well put together. This makes me want to put together a mariachi band hired to exact revenge for others. And it gives new meaning to having a military marching band. Go to Comment
Music as a form of offensive magic
Systems  (Mystical)   (Defining)
Grey's comment on 2009-01-08 11:09 PM
This one was focusing on using music offensively. I have plans, however vague, for similar subs regarding other forms of acoustic magic. Go to Comment
Music as a form of offensive magic
Systems  (Mystical)   (Defining)
punkcasher's comment on 2009-03-10 04:14 AM
A very underdone subject. I truly appreciate anything that can help improve bards. A++ ! Go to Comment
Drachinacht
Locations  (City)   (Plains)
Maggot's comment on 2008-11-14 09:38 AM
This is a rather well written and nicely detailed description of a city with unusual origins. Adding a section on the three most powerful individuals within the city was also a nice touch that gave it some flavour. I can see this as a useful place for anyone setting out to learn more about dark elves in general or seeking a way into their lands from a relatively secure location. Would I be correct in assuming that the dragon ruling the city is a vassal of the dark elves? Go to Comment
Drachinacht
Locations  (City)   (Plains)
valadaar's comment on 2008-11-14 02:14 PM
Pretty cool, though one note on the dragon seems odd:

"In fact, should he ever get riled up, he would be one of the most dangerous dragons you could deal with, as he could hit you wherever you may be."

Why? Most dragons can fly so what is special enough to warrent this statement? Go to Comment
Drachinacht
Locations  (City)   (Plains)
valadaar's comment on 2008-11-19 10:16 AM
Understood, but the phrasing of the sentance implied some wierd ability rather then this is a function of his resources. Go to Comment
Drachinacht
Locations  (City)   (Plains)
Grey's comment on 2008-11-14 10:44 AM
That's entirely up to you. When I ran it, he wasn't, but if it's what works for the use you have for it, then sure! Go to Comment
Drachinacht
Locations  (City)   (Plains)
Grey's comment on 2008-11-14 08:46 PM
Because it's not flight. He can hit your wallet, he can hire assassins to hit you in your sleep, he can put a truly ridiculous bounty on your head and many other things. It would be a large threat indeed that would actually cause him to pursue someone himself, when he can get everyone else to try and put you down for him. You would constantly be having to watch your back, from making sure that the jovial barkeep isn't poisoning your drink to having to actually watch for city guards, as they may have been told to arrest you. From what I've seen, for a taste of a dragon's hoard, many players would hunt someone to the ends of the earth. NPCs, generally not being as well off as a group with the resources to irk a dragon, would be quicker still to jump on such an opportunity.
Finally, if somehow the unlucky group managed to outwit, outlast and outmaneuver all his strikes, they would eventually have to deal with the dragon king himself. The most likely place of confrontation then, if the Dragon King has anything to say about it, would be in his citadel. There, they would not only have to deal with an ancient amethyst dragon, but also the entirety of his city guard, a fair number of Dark Elf honor guards and as many citizens as are able to raise a pitchfork in defense of their king.

Not a person to rile up, no indeed. Go to Comment
Clockfolk
Lifeforms  (Constructed)   (City/ Ruin)
manfred's comment on 2009-09-12 04:58 PM
A note of sadness for the beginning, and many options at the end, got to like that. Go to Comment
Clockfolk
Lifeforms  (Constructed)   (City/ Ruin)
Kassil's comment on 2008-11-11 10:16 PM
Sapient clockworks, and without the usual evolution from organic to machine. They're like little mechanical brownies, in my mental image.

I like the included bit about how winding down is akin to death for them, to a degree that you can't find one in a tomb someplace, wind it up, and expect it to come to life. Do the 'dead' ones, reactivated, just kind of totter in place like toy soldiers? Or could you perhaps end up with a 'clockwork undead' that echoes the 'living' clockfolk in the way that zombies and skeletons imitate living people? Go to Comment
Clockfolk
Lifeforms  (Constructed)   (City/ Ruin)
Kassil's comment on 2008-11-12 11:30 PM
How would they react to someone animating an empty 'shell' of a deactivated clockfolk, in the fashion of a golem? Probably about as well as fleshy races tend to react to the 'desecration of the dead' done by necromancers, I expect? Go to Comment
Clockfolk
Lifeforms  (Constructed)   (City/ Ruin)
Kassil's comment on 2008-11-14 04:22 AM
That's awesome. I could see a couple of plot hooks from it; one being the clockfolk trying to hire or otherwise convince the party to help them retrieve a shell, the other being a 'grave robber' wanting to hire the party to make the clockfolk leave him alone (my, what a lovely toy soldier his son is playing with!) Go to Comment
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