Tootheye - a single tooth, polished into a small ball, so that it is unrecognizable where it came from. It is a detector, allowing its wearer to feel all the toothed creatures within ten feet. The small radius still allows to feel some surprises, if you ignore dead bodies and any companions around. Don't forget the many things without teeth.
Toothache - the badly rotted tooth must have been torn out by a dentist. Crushing it will give your enemy a serious pain, multiplied if it is his tooth. Curiously, the second effect applies also to the undead.
Toothfree - this magical accident, a small medallion, will affect its wearer's emotions to other people. Those with better teeth will be envied, those with worse teeth will be looked down upon. The name comes from the effect of those without any teeth: they will appear completely mysterious and fascinating, be they mundane or even senile grandpas. Go to Comment
This large tooth - possibly the fang from a tiger or other large carnivour, perhaps even a shark -is meant to be imbedded in a wooden club. When so employed, the club will become studded with these teeth and inflict magically enhanced wounds. Go to Comment
Interesting idea, but it seems a bit too simple for me. Just having different types of kinetic forces depending on the instrument type just seems underwhelming and overlooks a lot of the amazing subtleties of the magic.
I'd revisit this and expand it past turning instruments into magical artillery. Go to Comment
I have been playing a 4th ed Bard, which is lacking in it's "Bardiness", if you will, and this seems to be EXACTLY the kind of thing it's missing. Well put together. This makes me want to put together a mariachi band hired to exact revenge for others. And it gives new meaning to having a military marching band. Go to Comment
This is a rather well written and nicely detailed description of a city with unusual origins. Adding a section on the three most powerful individuals within the city was also a nice touch that gave it some flavour. I can see this as a useful place for anyone setting out to learn more about dark elves in general or seeking a way into their lands from a relatively secure location. Would I be correct in assuming that the dragon ruling the city is a vassal of the dark elves? Go to Comment
Because it's not flight. He can hit your wallet, he can hire assassins to hit you in your sleep, he can put a truly ridiculous bounty on your head and many other things. It would be a large threat indeed that would actually cause him to pursue someone himself, when he can get everyone else to try and put you down for him. You would constantly be having to watch your back, from making sure that the jovial barkeep isn't poisoning your drink to having to actually watch for city guards, as they may have been told to arrest you. From what I've seen, for a taste of a dragon's hoard, many players would hunt someone to the ends of the earth. NPCs, generally not being as well off as a group with the resources to irk a dragon, would be quicker still to jump on such an opportunity.
Finally, if somehow the unlucky group managed to outwit, outlast and outmaneuver all his strikes, they would eventually have to deal with the dragon king himself. The most likely place of confrontation then, if the Dragon King has anything to say about it, would be in his citadel. There, they would not only have to deal with an ancient amethyst dragon, but also the entirety of his city guard, a fair number of Dark Elf honor guards and as many citizens as are able to raise a pitchfork in defense of their king.
Surnames: Most surnames fall into one of four categories. Patronymic surnames such as Johnson pass from father to son (literally, 'Son of John'). Occupational surnames such as Cook or Miller stem from an individual's livelihood. Topographic names such as Forest or Ford identify habitation. There are also a few surnames that derive from individual characteristics or nicknames...Small and Stern for example.