When I started reading this I was unimpressed, another violent demi-human thug with a single syllable name and another mage succumbing to the hubris of his own powers...4 years old know these troupes.
But for some reason, and perhaps I have the intellect of a 4 year old, I was completely charmed by the end of the read. I think it was the quiet moment you described in which the one dimensional character has to look around and find some motivation. You gave things just enough depth to make this a fun and usable NPCs that is accessable enough to be placed in any campaign. I like it. Go to Comment
Another possible plot hook: Karryk-Mos has been attacked by kobolds from another tribe, who claim that their reclaimed ruin, a moderate distance away, is the real capital of the Ancient Empire and denounce the Emperor of Karryk-Mos as a "pretender". The kobold war soon endangers nearby towns, as both sides raid for resources in a frantic search for any tactical advantage. Go to Comment
Brilliantly good! I love the idea of giant sky snakes! The description is well done, the history is easy to read and well said, and the other breeds section is very good. On a side note, what are the "air corps" called? The Zekluftwaffe?
"The experience of riding them has been compared to sneaking up on a very large and very angry bear, jumping on from behind and trying to hang on. In a hurricane."
I can just imagine someone doing this! It's hilarious, and very good at explaining what it's like. That is, if you've ever ridden such a bear at such a time, which I, alas, have not. Go to Comment
(Note: parts of the sentence "though the only spirits who posses them have been through many harrowing scenarios" should be probably turned around.)
It is written, how they answer on a certain question... do they actually manifest in some way? Or do they merely control the figurehead of the ship? Both options could be fun (the spirit actually moving on the ship as an unremarkable sailor no one can rightly remember; vs. the captain always having to climb to the figurehead to get a conversation and be laughed at by sailors).
Also, how do the spirits behave towards those, that are negligent to the ship or even endangering it? Would it act directly against a sailor that wants to torch it, for example? Things can get nasty on a living ship. Go to Comment
A vicious murder happens in a town that the party happens to pop in at. Under heavy suspicion as they are strangers, the party is forced to discover the perpetrator or have their reputations blackened, especially as more and more murders occur in the town, and mysteriously stop and restart when the party leaves to go kill off that evil necromancer who kidnapped the princess.
The only problem is that a demon, possessing one of the party, is the perpetrator. And the demon makes no signs that its living in the PC's head.
In fact, for all the party knows (except for the possessed person's), their companion is an evil murderer.
Do they try and execute their friend as he's a vicious murderer, and no evidence points to demonic posession? Or do they flee town with him, trusting him, and have their reputations destroyed?