Ngama Ngama is a forgotten devil of an ancient Aztecian origin. She stands for deceit and agony. The only traces of information that can be found of her lie on dusty tomb walls which, using cryptic pictographs, suggest that the method of summoning her is to kidnap a virgin and take her to a specific tomb within the heart of a sweltering forest. In a ritual room deep within this tomb, one must tie brambled vines to the virgin's wrists, and tie those vines to elevated hooks on a particular bloodied wall. The ritual then demands that the virgin's wrists and ankles be nailed to the wall using spikes of iron. Once the still-living woman is bound properly, she must be sealed, undisturbed within the tomb for at least one full moon cycle. If the ritual room is unsealed early, the hopeful summoner will only find the woman, dead upon the wall. If the tomb is opened after the alloted time, they will find that the woman still appears to be alive. But once light is brought over to the wall, it will become evident that it is not the woman there at all - instead, it is Ngama Ngama.
Ngama Ngama appears as an animated, dessicated female corpse. She retains some basic features of the virgin who was restrained previously. In accordance to the ritual, she will be suspended on a wall within the tomb, brambled vines and iron spikes holding her in place. In addition, a plethora of iron spikes of various size and shape will also somehow have found themselves through her body and limbs. A black, viscous tar will seem to be sweating out of Ngama Ngama's pores, as well as bleeding generously out of her mouth, nostrils, ears and eyes, and her breath comes and goes in rasping, ragged gulps. Her voice is even more broken and akin to a dying old crone, sly and full of contempt.
Ngama Ngama is a wretched devil, even as devils go. If someone enters the ritual room, she will use all the guile and trickery she can to get anyone to cut her free. "You want my power, manling? But of course - just free my hand that I may lay it on you..." "Manling... I will grant you my blessing if you but cut free these brambles - they pain me so...!" "Pull me free, manling! I can lead you to a hidden reliquary of wealth in this tomb if you but let me out!"
Setting her free will be sheer folly - as soon as any of her bindings are cut or spikes removed, she will be able to pull the rest of her body free and attack anyone relentlessly, biting and scratching with unholy strength and fervor.
A wiser individual will see through her ruse, and refuse to free her. She will try everything from begging, to bribing, to threatening someone to unleash her, but once she sees that they remain steadfast, she will give in. Ngama Ngama will then offer the clever person her boon. "I see you are above the others, manling. Very well, would you like my gift?" "I concede defeat, manling. You may but say the word and my boon is yours to own."
But 'ware, for it is folly also to accept this. Ngama Ngama's boon is in fact a horrific curse! She is a beast of both agony and deceit, and her curse is two-fold. Firstly, at the end of each cycle of the moon, when it is new and dark in the sky, the victim feels the pain of a thousand iron nails stabbing through his or her skin. About once a month they become enfevered and irrational, and blood and black tar bleed from their pores. This is not fatal but it is debilitating. In addition, Ngama Ngama also bestows them the curse of deceit; but not in a beneficial way. Anyone interacting with the cursed person will naturally be less inclined to trust them - thinking they are lying or twisting their words, even when they are being genuine.
The cleverest individual will become aware after listening to her trickery that Ngama Ngama is not a devil to be bargained with. They must refuse all of her offers and ignore all threats.
Ngama Ngama is not without use, however. She is knowledgeable on all deviltry, and knows many tricks, techniques and importantly; weaknesses, of other devils which may be summoned. She is best use as a font of information for OTHER devil callings.
Once the tomb is open and unsealed, Ngama Ngama will survive for one lunar cycle until she dies. If the tomb is not opened once summoning her, she will remain locked in there indefinitely. Even if she is freed, she will only survive one lunar cycle, but for that cycle she will wreak havoc on any civilisation nearby. Running a blade through her tar-filled heart will send her back to her own plane of existence, and kill the virgin.
rolepalying Note: Players do not necessarily have to SUMMON Ngama Ngama. Why not have her tied up to a room in one of your typical dungeon runs - summoned centuries ago but not returned to. You don't even have to give the players a heads-up or backstory. Just toss it in there to flavour up a dungeon and see how they handle it! She may try and trick them into being a torture victim to get them to set her free, or offer them some power...
All good questions! Those details can be filled in on a case-by-case basis :p
I sorta considered Ngama Ngama as something an ancient aztec-like civilization summoned without knowing what they were getting themselves into. Havoc ensued and after a few costly attempts at getting something good out of her, the civilization put those pictographs up. If only it could be deciphered properly, people would realize that the pictographs are actually a warning NOT to summon her, rather than instructions to do so. :p Go to Comment
Wanga Wonga is summoned by drawing an $ shaped pentacle and burning with fire upon a full moon an item that is precious to you. He appears as a rich banker in fine clothing. His offer to you is that in exchange for a little of your life force each time you use his money, you will always be in credit and if you can stay alive for more then 25 years you won't go to hell when you die.
Most people who take up the deal however are lucky to live for 5 years, as they cease to earn their own money as it is so much easier to use the devil's money as a welfare system, and they don't feel weak or ill as their own life force is slowly siphoned away. Until they suddenly die of a heart attack and their soul is captured and plunged into hell. Go to Comment
I don't think so because the hyperlink to the sub is attached to the original title you create the sub in. Well, of course, if you are somehow really desperate to change the name, you can PM Strolen but in this case, I wouldn't worry abt it as there are plenty of subs here that are titled 30 something and never reaches it. Besides, if you are here on Strolens for the long term (as you seem to be), then you can always make it reach 30 by bumping this sub even when you run out of ideas on this one. But if you're thinking of doing more than 30 here, I personally advise against it. Given the amount of details you go into each devil, I just think ppl might go insane if they see more than 30 entries on this sub. You can always submit another sub titled 30 More Devils or sth if you can more inspiration. Go to Comment
Wylowex is the one you summon if you are desperate to bring someone back from the dead. Her usual summoner is: • 89% - a lonely male obsessed with a younger woman. Often stalking the woman is reason she is dead.
• 5% - obsessed parents with a strange background who lost a child (sounds like Pet Semetary, I know)
• 4% - a religious/political fanatic wanting to bring back a dead leader
• 2% - woman obsessed with a man who died young
To summon Wylowex, one must exhume the grave, of corpse to be brought back, in the darkest night under a new moon. No light may touch the grave except for open flame. The summoner must have three personal possessions of the corpse. After sacrificing a pregnant female mammal Wylowex with wander onto the scene.
Wylowex appears as the corpse of a seven foot tall pregnant woman. With her belly protruding and uncovered, one can see faces and hands pushing out against the flesh, as though they would like to escape. Her body is appears to be afflicted with severe frostbite in her extremities. The ring and middle finger on each hand are abnormally long, with abnormally long claws on each of these fingers. Her left eye burns with a cold blue flame, but her right is dark and unmoving. When she speaks, live maggots fall from her mouth.
She has a motherly way about her. Often soothing the summoner and consoling him for his loss one minute and then scolding demanding he act like a man the next minute. This series of personality changes slows as negotiations finalize. If the summoner will sign, she will be more ‘loving’… if he decides against, she will become utterly disgusted and will say things like, ‘your brother would have signed by now. Are you determined to always live in his shadow?’ or ‘I knew from the moment I laid eyes on you that you weren’t a man. Why would you bring me here for this? Your mother must have hated you from the moment you were born.’
The price of this boon is that whatever ‘sins’ or ‘crimes’ the person brought back commits are on the head of the signer.
If the deal is signed, she will take the corpse and swallow it whole, her face stretching and growing to accept the size of the ‘meal’. The faces previously visible in her stomach vanish and one new face appears. Using her claws, Wylowex tears open her own belly and the person to be resurrected tumbles out of her belly. The person is very much alive, unconscious, and buck naked. Wylowex then takes the three personal possessions and puts them in her open belly. She reminds the summoner of the price and then wanders away much in the same way she arrived.
The person resurrected will have no remembrance of their death or Wylowex. Although they act a bit awkward they behave much like their old selves only they will are much more positive towards the summoner. If the summoner desired a ‘romantic’ relationship they will get it. If the summoner was facing a murder charge, baffled the police will drop the case, and possibly question the coroner’s sanity. The person resurrected will begin a secret crime spree in the next few months consisting of murdering clergy, theft of religious artifacts, burning down churches, charities, homeless shelters, and leaving the most disturbing graffiti near the crime scene. Any witnesses will see the summoner, not the person who was brought back. This crime spree will eventually result in the summoners arrest unless they become really crafty and as devious as humanly possible. Go to Comment
13) Scut Farkus “Scut Farkus! What a rotten name! There he stood, between us and the alley. Scut Farkus staring out at us with his yellow eyes. He had yellow eyes! SO HELP ME GOD, YELLOW EYES!!” – A Christmas Story
Like many devils Scut has many names and many faces. He usually appears as the same gender and is close in age to the victim/potential client. His defining characteristics are usually red hair and yellow eyes.
Scut is not summoned but roams the world targeting intimidated loners who are already enduring severe mockery, bullying, humiliations, embarrassments, and so forth. While the setting is often a public school, other locations are also possible.
When Scut finds a target he starts by identifying that person’s happy place. Often using existing bullies as pawns, he tactfully breaches the last remaining sanctuary for the target, pushing them to greater levels of desperation. He sabotages any potential for success of the individual and cuts off any retreat or respite this person has. He turns the few allies the victim has against him. He joins others in laughing at the target’s misfortunes. While Scut does not reveal his full involvement in the new torture, the victim definitely views Scut as a new source of affliction. After this treatment has gone on for a few days or even a week, the potential client is close to breaking down completely.
At this point, Scut seeks a private confrontation with his now suicidal target. He pushes his target until they lose their cool and attack him. Scut will not fight back, much, and once he loses the fight he will say something like, “I knew you had it in you.” Scut will then befriend his victim, after acknowledging that he deserved getting beaten up, he will counsel them to stand up for themselves. Scut will then make his proposal, offering the person help to ‘reclaim’ their life and their dignity. His victims rarely decline.
The Offer: 13 hours of personal power combined with near unlimited resources. (You are filled with confidence. You have no fear. You will win any fights you get in (yep, you can dodge bullets). You will be able to verbally put anyone in their place in seconds. You will attract people you like and respect. You see things very clearly and you will not fail in plans to get revenge.)
The Price: you gotta make `em pay for what they did to you.
The deal is sealed on a handshake. Scut leaves his victim with whatever they want. Examples include a suitcase full of cash, guns, explosives, plans & supplies to humiliate or eliminate a key bully, a hacker’s powerful laptop, and always information (could be perfect blackmail or help the victim recruit help).
When Scut leaves, his target will never see him again.
Usually, the result is out right power abuse. People get killed. Collateral damage is high. Justice is not satisfied and the revenge is too grotesque for most deal makers. In the end suicide is the only answer.
On rare occasion, the victim manages to hold back. The victim is able to use the 13 hours to assert themselves, get just enough revenge to get liberated, and actually claim their lives with no regrets. Scut’s gifts tend to disappear after a while and somewhere, Scut is cursing. Go to Comment
Chester is an idiot. You'll find him running around with red skin and horns, with a pointy tail and pitchfork. He's also a megalomaniac, and is prone to telling people that he is The Devil. He's also fond of challenging people to games of checkers, violin-playing contests, and riddle-offs. You know, something that only a giggling inbred would enjoy.
All of the other devils hate Chester. He makes them look bad. No one knows who made him or why. Chester is completely incompetent and takes no precautions concerning visibility. Whenever another demon runs into him, they usually kick his ass and drag him back to hell with them. The other devils don't know who created Chester, or they'd kick his/her ass, too.
Yes, there's a certain sort of sweaty exuberance to Chester. A sort of childish desperation in the way he flails on his gold fiddle, or the way he bites his lips when he is losing a game of Monopoly. If he doesn't annoy you, he's sort of likable, I guess. There's a certain rumor going around, and it makes the other devils sick. When they hear it, they want to open their mouths and noiselessly vomit soul-stuff for days and days.
The rumor is this: Chester isn't interested in taking souls or claiming new domains for hell. All he wants to do is play games with children and hand out golden prizes, all the while performing the ol' thwarty-devil shtick.
Mu'un-Gon-Grel is a dark one. One of the blackest hearts you'll find. If you cut her in half you'd find nothing but toothy darkness inside. She's ancient, almost as ancient as Horoc. She remembers the bad old days, when life was all bloody hunts and wailing prayer. When man huddled for the campfires, pissing themselves with fear as they looked out at the darkness. Back when they'd beg the devils for a chance to give their soul, trying to trade it away for a few hot meals or just a good night's sleep. She's refused to change her name or her attitude. She doesn't want to modernize. She carries with her all the uncompromising expectations of the Bronze Age.
Mu'un-Gon-Grel is who you summon when you want to kill your parents.
Or anyone with authority over you, really. But she specializes in parents. You can try to get her to kill your CEO or the president or something, but most of the rich and powerful people are either either protected against the powers of Hell or pawns of the same.
You summon her with a cat. But you gotta feed this cat 9 rats. And each of those 9 rats have got to have eaten 9 spiders. And each of those spiders has got to have eaten 9 fies. If any of them eat anything except the 9 things, you gotta start that animal all over again.
So you take this cat and you crush it to death. The time-tested method is two pieces of plywood with the cat between them, while you pile cinder blocks on top. That's the modern method. If you summoned her the old way, you might get on her good side.
Nah. She doesn't have a good side. Still addressing her in Sanskrit couldn't hurt. She used a to write a little in Sanskrit, back when it was in vogue. Before she decided to dedicate herself to her work.
After the cat is dead the plywood will crack in half and rise up. The cinder blocks will slide off. And Mu'un-Gon-Grel will rise up in the center of all that.
She's tall like a gallows. All of her bones are broken the same way the cat's were. Her limbs move all fluidly, and you can hear the bones grinding in there. Her the bones in her shattered hands are like a bag of dice. There's blood all down her chin, like she just finished eating a big plate of ribs. And I don't mean from a steakhouse. Her eyes are yellow and staring. Her ears are torn and ragged. Her hair is huge and malevolent. It writhes like a den of snakes mating in slow motion. Her feet and ankles are scorched from the ancient pyres.
She'll kill your parents for you, yes. You don't even need to ask. Of course, she can make it look like an accident. Yes, they're horrible people who don't love you. You'll be much happier as an orphan. Just sign here, on this parchment. No, it's not really parchment. Try not to pay too much attention to what it really is.
The price is your time. Exactly 729 days of it. Don't worry, she'll borrow your body when you aren't using it. She might take the 729 days all at once. You might wake up two years later in a place you don't recognize, with people calling you a name that isn't yours. These people might be police, asking you why you committed the murders. They might be drug dealers, asking what the hell happened to the stash. They might be confused people in the wrong church, asking you why you stopped mid-sermon. I hope you have answers for those people.
But more likely, she'll just dribble the 729 days, one at a time across your whole life. She might take them while you're sleeping, just for a few hours. That's about four times a month for the rest of your life. You'll wake up in the morning with the corpse of the neighbor's dog in your bathtub. Mu'un-Gon-Grel has always used murder as a fallback when she can't find a more malicious use for you.
Of course, if you ever want to hunt Mu'un-Gon-Grel (and many have tried) you'll have to contend with the sleepwalkers she sends your way. Blank-faced men and women from all walks of life, breaking through your window and sending sloppy bullets your way. You'd think they'd never fired a gun before. They don't make a noise, though, not from the broken glass nor the bullets you put in their chests. Go to Comment