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Dendrognaths
Lifeforms  (Fauna)   (Forest/ Jungle)
Mourngrymn's comment on 2012-05-23 07:43 PM
Ok, I don't get it. Its a cursed tree. Cool. It is created by cutting or ripping the head off of a beast/ creature and sticking it to the tree. Cool. It attacks, but only once, to no real affect other than hopefully killing its prey. I don't understand that part. I am not saying it isn't good but to me it needs more to make sense. The following is points I had thoughts on.

1) Perhaps this is just me. maybe if there was more information, or any information mind you, on the Deathwalkers it could have clarified some of what I feel is missing. The name sounds interesting but it brings forth visions of undead and cursed not of a pissed off treant walking around with animal heads sprouting from its body. I realize that it is not the case but I'm trying to rationalize it some.

2) Why does it kill or have prey? It is a protection of an area? Perhaps these Deathwalkers create these animal head trees to surround holy ground or some such sanctuary.

3) What, if any, does the death of their prey benefit the tree? Seems to me like if it is not used as a protective or defensive barrier then the blood or soul of those it kills is usable. Perhaps the soul of those killed by one of these trees turn into a Deathwalker. just a thought.

By the way, deathwalkers and Dembraava Wilds bring forth wonderful imagery just by their names alone.
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Dendrognaths
Lifeforms  (Fauna)   (Forest/ Jungle)
Mourngrymn's comment on 2012-05-24 07:08 AM
You can have a fauna style trap, that's fine. Just a reason for it would be nice. I'll read the Deathwalker sub first chance. Go to Comment
Dendrognaths
Lifeforms  (Fauna)   (Forest/ Jungle)
Mourngrymn's comment on 2012-05-25 12:00 AM

There are rumors of a hidden glade deep in the forest, ringed by dozens of towering oaks, each with dozens of eldest lupine dendrognaths leering from their trunks. And in the center of the glade, stairs downward.This only explains the possibility of why they are in this one area not the rest of the wilds.


I don't think it explains it enough to make sense. If that is the only place these things are found then its perfect but by reading it it seems they are scattered throughout the wilds in a random half hazard order. It still doesn't give a reason why they are made or why they only attack once. Unless I am simply missing it somewhere.

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Dendrognaths
Lifeforms  (Fauna)   (Forest/ Jungle)
Mourngrymn's comment on 2012-05-25 07:15 AM
The Wilds hating humans is port of important information. Knowing that makes this much clearer. Put everything you just said in that last explanation and it will change my vote. Good job its fleshing out to be a wonderfully, horrible place. Go to Comment
Dendrognaths
Lifeforms  (Fauna)   (Forest/ Jungle)
valadaar's comment on 2013-05-16 10:25 PM
Ah, nice and dark. No fairy tale here. Waiting death with no mercy. Go to Comment
Dendrognaths
Lifeforms  (Fauna)   (Forest/ Jungle)
Silveressa's comment on 2012-05-22 06:41 AM
Nasty and creative, the perfect guardian for a necromancers lair or to ring around a cursed graveyard.

Such a cursed tree could also make for a suitably gory method of execution for a depraved (or mad) ruler. Go to Comment
Dendrognaths
Lifeforms  (Fauna)   (Forest/ Jungle)
Kassy's comment on 2012-05-22 06:11 PM
Damnit Sil, are we on the same wavelength tonight? You've pretty much said exactly what I thought.

Great, creative sub.

4/5 Go to Comment
Dendrognaths
Lifeforms  (Fauna)   (Forest/ Jungle)
Moonlake's comment on 2012-05-24 08:59 PM
I haven't seen the previous version but looking through the trail of comments, I think all of the points raised by Mourngrymn have now been fully covered. As the sub currently stands, it is complete, solid and overall a quality sub. Go to Comment
Dendrognaths
Lifeforms  (Fauna)   (Forest/ Jungle)
Forganthus's comment on 2012-05-24 02:06 AM
You make a very good point: this sub raises too many questions. So, I just posted an entry on the Deathwalkers. The stuff in the Dembraava Wilds is pretty integrated, and I'll see if I can't get my files cleaned up and fed to the intertubes.

The tree is just a tree. The head is cursed. This is really more of a trap that the Deathwalkers set up than it is an animal or plant.

So, I probably should move this to Traps instead of Fauna. Forests need more traps anyway. Aaaannd maybe rewrite this one a bit.
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Dendrognaths
Lifeforms  (Fauna)   (Forest/ Jungle)
Forganthus's comment on 2012-05-24 02:06 AM
You make a very good point: this sub raises too many questions. So, I just posted an entry on the Deathwalkers. The stuff in the Dembraava Wilds is pretty integrated, and I'll see if I can't get my files cleaned up and fed to the intertubes.

The tree is just a tree. The head is cursed. This is really more of a trap that the Deathwalkers set up than it is an animal or plant.

So, I probably should move this to Traps instead of Fauna. Forests need more traps anyway. Aaaannd maybe rewrite this one a bit.
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Dendrognaths
Lifeforms  (Fauna)   (Forest/ Jungle)
Forganthus's comment on 2012-05-24 02:43 AM
Update: Edits done. I'm going to bed. Go to Comment
Dendrognaths
Lifeforms  (Fauna)   (Forest/ Jungle)
Forganthus's comment on 2012-05-25 02:04 AM
The Wilds (or something in the Wilds) has decided that humans will be killed as when they enter. They are not allowed in the forest. No exceptions. But, the largest trade route in the East runs through it, so the rangers of Braava are tasked with keeping the road open. They are opposed in this task by the Deathwalkers, who serve the forest. The Dendrognaths attack once because they aren't alive or undead--they're just a gruesome magical trap.

The Deathwalkers *do* seed them randomly through the forest, but they concentrate them at vital locations: at safehouses, the protective totems (which keep the forest from spreading), or fresh water access (streams change paths yearly).

I didn't want to write too much about the Dembraava Wilds, because this sub is just about the trap, no the forest, but I'll add a few details up there to clarify. I'm sorry, I'm just a little new to this. This is why peer review is good. Go to Comment
Dendrognaths
Lifeforms  (Fauna)   (Forest/ Jungle)
Forganthus's comment on 2012-05-25 02:12 AM
Update: Added a couple things about where these traps are placed, and the hatred the forest has for humans. Go to Comment
Lady Evica
NPCs  (Campaign)   (Religious)
Scrasamax's comment on 2012-05-22 10:10 AM
Only voted Go to Comment
Lady Evica
NPCs  (Campaign)   (Religious)
axlerowes's comment on 2013-01-03 04:40 PM
This is a great idea, a demi-goddess the converts to another religion! Her reasons for converting to faith are all rooted in vanity and all her kindness is tempered by pathological narcissism. Great stuff for 3rd and 4th generation role-playing games. It is held back by its blunt prose, excessive "I am so clever" winking at the reader stuff, an emphasis on combat or physical encounters over characters and oh so many tangents. It is like you couldn't find your voice in this one.
But over all great idea, lots of fun details, I really like the plots as well, just a ton of possibilities. Go to Comment
Lady Evica
NPCs  (Campaign)   (Religious)
Silveressa's comment on 2012-05-22 06:53 AM
A unique and interesting NPC sure to pique the interest of any adventuring group, especially if they are troubled men.

I would enjoy seeing some additional plot hooks to round out the piece, and perhaps a bit more clarity on her actual powers/abilities to make GMing her easier.

(On a side note click the little eye icon on the left hand side next to comments and a drop down menu will allow you to edit or delete them. Also you do not need to enter a comment when editing a submission unless you want to.) Go to Comment
Lady Evica
NPCs  (Campaign)   (Religious)
Kassy's comment on 2012-05-22 05:58 PM
Pl0x nO QQ. Go to Comment
Lady Evica
NPCs  (Campaign)   (Religious)
Kassy's comment on 2012-05-22 05:58 PM
Only voted Go to Comment
Lady Evica
NPCs  (Campaign)   (Religious)
Forganthus's comment on 2012-05-23 12:24 AM
Update: I have added a section on Evica's abilities.

I also added four plot ideas for Evica. The fourth is especially lengthy, and I'm not a big fan of walls of text. Should I move the plot ideas in their own post, or is this the right place for them? Go to Comment
Lady Evica
NPCs  (Campaign)   (Religious)
Forganthus's comment on 2012-05-22 08:56 PM
Got it. Thanks! Go to Comment
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