I think I like the "quadruplets embodying different values" (the same super-consciousness thing might go well with this, the quadruplets might be all inheriting different parts of the alien mindset of the Cursed Lady, for example.) and opposite gender switching body ideas, not so keen on the "linked, quadripartite organism" thing. The rest of the bunch, I'm so-so.
And btw, I sort of like OmegaDraco's suggestion on the reversing each other's deed thing. Like you said, if they cycle ppl b/w them, then it might get harder and harder to get a reaction from those ppl whose lives are 'constantly' thrown in ups-and-downs. But maybe in those cases, somehow the emotions fed to the twins thru this sort of ppl are more nourishing to the twins. I'm just throwing ideas around, btw.
Overall, I think I'm seeing some potential for this sub. I quite like the new twist you present on the "good twin, evil twin" myself- the emotion feeding aspect is quite nice, so don't give up easily if you feel you can take it somewhere. Go to Comment
What if they could fuse together? No, that's even more super-lame.
What about instead of "twins with guardian monsters", it's "quadruplets embodying different values" on the bestial/civilized and pleasure-loving/pain-loving axes?
What if they were all part of the same super-consciousness?
What if the twins/quadruplets were born disembodied, and needed to find host bodies to fulfill their goals?
What if we abandon the whole good/evil thing and just make it a linked, quadripartite organism composed of identical quadruplets? (eh, seen it before).
what if the twins are opposite genders, share a body, and switch from one to the other every full moon? The Nastrobeast is something more sinister--it's the dominant one in the relationship, and it drives the Nastro to his/her extremes?
Are any of these good ideas?
Should I just scrap the whole thing? Don't be shy about calling rubbish rubbish.
This is a really cool idea. There are quite a few grammatical errors, but I still got the idea. I especially like the twist that the "good" nastro is more or less a happiness-monger who will bring pleasure and happiness to others in the short term without any consideration for the long term consequences. Very nice manifestations of true Chaotic Good and Chaotic Evil.
Some questions for you:
1. What is a nastro? You describe its motivations and its siblings, but what does it look like? Is a nastro just a cosmically mutated human that is otherwise normal?
2. What creature gives birth to two nastros and two snub-nosed, alligator-faced, gorillas in a single birthing? Could this be the consequence of rape by a specific type of demon?
3. Yin and Yang. Do the nastros feed off of reversing the deeds caused by each other? One feeds off of providing happiness, and the other feeds off of causing sadness. The two could infinitely feed off of tipping the scale back and forth. This could easily explain why the nastros stay near to and protect each other because there is no better source for them to feed.
4. How do the nastros manage a normal life with a nastrobeast following them around?
5. Since the nastros are so interconnected, what would happen to one if the other should die?
6. What would happen to a nastrobeast if its nastro died?
7. Do the nastrobeasts share the same intuition as the nastros? Do they know when either of the nastros are in trouble and come to the rescue? With the "good" nastrobeast ever help the "evil" nastro?
8. If two "evil" nastros met, would they join forces for mutual benefit? Since they feel the emotions around them, the most attractive place for an "evil" nastro would be the target of another "evil" nastro. Do the "good" nastros work the same way? Go to Comment
I agree with the author with the underlying idea of these creatures being somewhat 'mundane' but still, the write-up is excellent. I especially like the blockquote, it sets the tone for the piece really well. Go to Comment
It's very hard to create new forms of undead, they're such generic creatures. Undead who make cures for poisons, in the settings I know of, undead are normally immune to poison anyways, so why would they need cures?
The subject wasn't all that original, reminds me of Harry Potter in some ways. It did however earn an extra .5 because it was well-written. Go to Comment
This is a pretty cool idea. It has some function to it that would definitely scare the hell out of a group of players that see a swarm of these mob a single victim and leave a husk dropping limply to the earth before their eyes only to turn and run when the birds see them and begin swarming in their direction. Go to Comment
Awesome! Ever-so reminiscent of the stirge, original, and absolutely terrifying. I can see them fitting pretty flexibly into encounters. On the one hand they be seen like giant mosquitoes, harassing characters and generally being hard to hit. On the other, more harrowing hand they can be avian-piranhas, swiftly killing when in flocks.
Their ties to civilization are what really set them apart, though. I love seeing fauna incorporated into the culture and ecology of a game. Also, who doesn't love the image of a Plague Doctor? Go to Comment
By late afternoon, the sky starts to cloud over. The sun shines behind the fluffy clouds, gilding the edges and showing a Jacob's-ladder of rays streaming through the gaps...very pretty. Gradually the clouds shift into a new configuration: you realize with awe-struck, preternatural clarity that the clouds form a map of a coast-line that you know against the blue sky as ocean: surely it's a Sign! Suddenly, the golden beams coalesce into one long ray that strikes across the blue. A star-like gleam flashes under the ray: perhaps it is an island? But the charts show no island there...who would want to hide an island? Who could do it?