Very nice! This article does a great job making non-euclidean architecture accessible to a GM is a usable fashion. I love how well you capture the parts essential to gaming and manage to avoid a lengthy mathematics lesson. Looking forward to the next one. Go to Comment
Great article, but please do not continue before I have taken some aspirin. This is good for both a the mad mage building an impossible tower, as for the spaceship that jumps outside of the space-time continium. Go to Comment
We're going to go with, "Awesome" and leave it at that. It feels a bit more sparse on immediate usability compared to part 2, but it still introduces the concepts nicely, and gives some good starting ideas. I highly approve. Go to Comment
Perhaps a simple way to mix these concepts into a game grid would be to put players or characters into a space in which light suddenly moves in an extremely non-euclidien path over short distances. The characters would have to quickly adapt to "seeing" something in front of them that is actually to their left, and things that are moving would appear to be moving around them or disappear from vision. Go to Comment
A very thought provoking sub, and has enough solid math to be easily understandable as well by most of us scientific/tech geek types.
The only down side I can see is trying to explain the nuances of this article to a non science gamer in a way that doesn't take most of an evening and can be readily remembered several sessions down the road. (I.E lay-mans terms)
Then again there's some things you just can't put into lay-mans terms any plainer then this article does, and for those of us with a desire to use non-euclidean structures in our games, the upside is we (and the majority of our players) likely already have the requisite intellect to comprehend and make good use of the article as written.
Thought provoking and a well deserved 5.0!
(I would have commented and rated sooner but the temporary vote refresh bug served to delay my efforts.) Go to Comment
This is something special. It's one thing to just say "The space is non-Euclidean" and leave it at that. But that doesn't really accomplish anything. Looking at it from a scientific and mathematical perspective is the way to go. This definitely belongs among the pantheon of great subs. Congrats. Go to Comment
If it was a castle, it was the strangest one he had ever seen.
He of course saw the main tower - taller than anything he had seen outside of Stoneholt, the spire looked fragile and was topped by a glassed-in chamber.
The outer wall was so gently sloped that it would have only stopped a horde of hobbling old men, an able-bodied soldier could stride up to its crest with little effort. Within one saw a huge, nearly perfect bowl-shaped area with the base of the tower in the centre, covered in hundreds of mirrors.
This structure is a massive solar collector designed by the Wizard-King Aardwal in centuries past. He used the concentrated light in his investigations into the magic of light, and in the fashioning of flash crystals.