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Non-Euclidean Architecture: Part 1
Systems  (Architectural)   (Specific)
Dozus's comment on 2012-11-29 06:52 AM
BTW, I can't help but notice this is titled "Part 1". Being six months out from the original publication, when can we expect a Part 2? Go to Comment
Non-Euclidean Architecture: Part 1
Systems  (Architectural)   (Specific)
Murometz's comment on 2012-06-07 08:23 AM
Oh My! Where has this submission been all my life? If i had a nickel for every time i wrote the words, "non-euclidean" in various entries and had no clue what I meant.....

And now we have the primer!!!

Now let me read it again to make sure i understand the angles and degrees involved :)

Great!

(Sentient itches?) Go to Comment
Non-Euclidean Architecture: Part 1
Systems  (Architectural)   (Specific)
axlerowes's comment on 2012-11-29 07:22 PM
Perhaps a simple way to mix these concepts into a game grid would be to put players or characters into a space in which light suddenly moves in an extremely non-euclidien path over short distances. The characters would have to quickly adapt to "seeing" something in front of them that is actually to their left, and things that are moving would appear to be moving around them or disappear from vision. Go to Comment
Non-Euclidean Architecture: Part 1
Systems  (Architectural)   (Specific)
Silveressa's comment on 2012-06-10 03:29 AM
A very thought provoking sub, and has enough solid math to be easily understandable as well by most of us scientific/tech geek types.

The only down side I can see is trying to explain the nuances of this article to a non science gamer in a way that doesn't take most of an evening and can be readily remembered several sessions down the road. (I.E lay-mans terms)

Then again there's some things you just can't put into lay-mans terms any plainer then this article does, and for those of us with a desire to use non-euclidean structures in our games, the upside is we (and the majority of our players) likely already have the requisite intellect to comprehend and make good use of the article as written.

Thought provoking and a well deserved 5.0!

(I would have commented and rated sooner but the temporary vote refresh bug served to delay my efforts.) Go to Comment
Non-Euclidean Architecture: Part 1
Systems  (Architectural)   (Specific)
Ted's comment on 2012-06-07 04:29 PM
My brain hurts. Go to Comment
Non-Euclidean Architecture: Part 1
Systems  (Architectural)   (Specific)
sverigesson's comment on 2012-06-08 06:28 PM
This is something special. It's one thing to just say "The space is non-Euclidean" and leave it at that. But that doesn't really accomplish anything. Looking at it from a scientific and mathematical perspective is the way to go. This definitely belongs among the pantheon of great subs. Congrats. Go to Comment
Non-Euclidean Architecture: Part 1
Systems  (Architectural)   (Specific)
Forganthus's comment on 2012-06-07 02:15 PM
Hey, if HPL can write a story about a Colour, I can write one about an Itch. And it will be terrifying. Go to Comment
Non-Euclidean Architecture: Part 1
Systems  (Architectural)   (Specific)
Forganthus's comment on 2012-06-07 05:13 PM
Then it's working! Go to Comment
Non-Euclidean Architecture: Part 1
Systems  (Architectural)   (Specific)
Forganthus's comment on 2012-11-29 03:35 AM
That would be awesome! It'd be like Pac-Man. Or a torus. Go to Comment
Non-Euclidean Architecture: Part 1
Systems  (Architectural)   (Specific)
Dossta's comment on 2012-12-07 04:40 PM
This is a solidly written, possibly useful article. With a bit of work, it could lend just the right touch of chaos or disorientation to a dungeon -- be it an insane asylum, a cursed manor or even a mad carnival. It would be interesting to see how this pairs with a house of mirrors, for example. Will have to think on it some more. Go to Comment
Non-Euclidean Architecture: Part 1
Systems  (Architectural)   (Specific)
MysticMoon's comment on 2012-06-17 04:48 PM
Well done. I've often wondered about this. Go to Comment
Non-Euclidean Architecture: Part 1
Systems  (Architectural)   (Specific)
caesar193's comment on 2012-11-06 07:35 PM
Great. Now I have an urge to research non-Euclidean geometry. Thanks.

Great sub. Great explanation of the whole mind-bending subject in simple ways even I can understand. Somewhat. And now I have an idea of making some castle where the courtyard is not your average Euclidean one, and you have to do a couple of laps while getting fired at before you reach the main (and barred) door... Go to Comment
Non-Euclidean Architecture: Part 1
Systems  (Architectural)   (Specific)
goal:dilmun's comment on 2013-06-17 04:15 AM
Only voted Go to Comment
Ogrish Thundergun
Items  (Ranged Weapons)   (Combat)
Cheka Man's comment on 2012-06-05 02:17 PM
A fearsome weapon to face in combat. Go to Comment
Ogrish Thundergun
Items  (Ranged Weapons)   (Combat)
Murometz's comment on 2012-06-06 08:02 PM

Its long, but I also liked the tale a bit more than the gun itself! Not that there is anything wrong with the gun. I also liked little tid-bits like, the "proto-matches", "punching the pig", superstitious ogres adorning the guns with fetishes and charms, and that a few of these unwieldy weapons occasionally grace the trophy rooms of kings.

Go to Comment
Ogrish Thundergun
Items  (Ranged Weapons)   (Combat)
chilled's comment on 2012-06-07 03:58 AM
Only voted Go to Comment
Ogrish Thundergun
Items  (Ranged Weapons)   (Combat)
valadaar's comment on 2012-06-06 07:06 PM
This is quite the weapon. I liked the story even more then the item.
It fits the warhammerish vibe perfectly.

Nice job!

Go to Comment
Ogrish Thundergun
Items  (Ranged Weapons)   (Combat)
Kassy's comment on 2012-06-07 09:53 AM
Well put val. A terrifying weapon!

4/5 Good stuff! Go to Comment
Ogrish Thundergun
Items  (Ranged Weapons)   (Combat)
Forganthus's comment on 2012-06-05 03:41 PM
The idea was to give ogres a big, powerful weapon that could be introduced if/when the PCs start seeing ogres as easy or boring. Of course, ogres should never be easy or boring, I think. They're huge and really strong!

Is the story at the top too long? I worry it might detract from the post. Go to Comment
The Gentle Beasts
Lifeforms  (Fauna)   (Other)
Cheka Man's comment on 2012-06-04 09:44 AM
Casting a spell to see this thing is the worst thing possible. Go to Comment
Total Comments:
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