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The Lavei Family
NPCs  (Major)   (Agricultural)
Cheka Man's comment on 2012-06-08 10:21 AM
5/5 Poor Zozo. Go to Comment
The Lavei Family
NPCs  (Major)   (Agricultural)
Murometz's comment on 2012-06-08 11:03 AM

I love it for all the juicy bits i can steal. The names alone are quite evocative, and all the info is amazing! Great formatting too.


Anton would be proud.

Go to Comment
The Lavei Family
NPCs  (Major)   (Agricultural)
Murometz's comment on 2012-06-11 09:59 AM
LaVey naturally Go to Comment
The Lavei Family
NPCs  (Major)   (Agricultural)
chilled's comment on 2012-06-09 08:07 AM
Terrific!

I like their humanisation, the detail of each character and most of all the plot hooks.

Great job! Go to Comment
The Lavei Family
NPCs  (Major)   (Agricultural)
valadaar's comment on 2012-06-09 08:53 PM
Truely excellent. I get an Adams familiy feel from this.

Really great job! Go to Comment
The Lavei Family
NPCs  (Major)   (Agricultural)
Kassy's comment on 2012-06-09 06:01 PM
What Muro said!

A pleasure to read.

5/5 Go to Comment
The Lavei Family
NPCs  (Major)   (Agricultural)
Forganthus's comment on 2012-06-09 01:41 PM
12 - And I'm taking the kids! The party is approached by Falessa. Falessa has decided to quit both the cult and her absentee husband. However, her first attempt at this has failed, and she needs help to recover her children. Umariel is being held in the house by Huscor Blaine. Zozo is with her father, studying at the Chained Towers that hang over the Slithering Pit in the Abyss. She has since recanted her ambitions, and wants to leave the place. The Chained Towers are full of enough powerful demons to kill the PCs a hundred times over, so a direct assault is not advisable. While Razjiok is reasonable about letting Zozo leave, Fescariot the Breaker will not be.

The quest can include Umariel's rescue, Zozo's rescue, or both, depending on how challenging you want the adventure to be. Falessa can provide them with disguises and passage the Abyss (a long ladder-portal in the orchard).

Fun things that can happen in the Chained Towers: (1) The party is approached by screaming cultists who need help killing a Cathedral Beast that they created moments ago but have lost control of. The PCs will also have an opportunity to create and release some Cathedral Beasts of their own to cause some havoc. (2) Free an angel, which will blow their cover but give them an ally. (3) Some cultists have been condemned to a painful death after presenting an unacceptable eschatorium to Zala Vacha (they had a really stupid plan to end the world), and Vadregore, the Architect of Carrion, wants suggestions on how to kill them. (4) After witnessing Quangth, the Slouching Worm, steal some spellbooks from the smaller library, they'll have a chance to steal some books or turn him in (and watch the fireworks). Note that if they steal some books with Quangth, he will hang out with the party afterwards, and try to tag along. Go to Comment
The Lavei Family
NPCs  (Major)   (Agricultural)
Forganthus's comment on 2012-06-09 01:42 PM
Thanks! Who's Anton? Go to Comment
The Lavei Family
NPCs  (Major)   (Agricultural)
Forganthus's comment on 2012-06-13 10:48 PM
Ow! A wave of realized ignorance just washed over me. It was like throwing a wet towel on a puppy. Go to Comment
The Lavei Family
NPCs  (Major)   (Agricultural)
Forganthus's comment on 2012-06-13 11:13 PM
I just reread this with my imagination cranked to 11, and watching Fescariot break the barbarian's back over his knee (for the second time) is probably my favorite part in the whole sub. Go to Comment
The Lavei Family
NPCs  (Major)   (Agricultural)
Forganthus's comment on 2012-06-13 11:17 PM
I can see Lurch as Fescariot. And an adorable eldritch abomination could be Cousin Itt! I knew I forgot something! Go to Comment
The Lavei Family
NPCs  (Major)   (Agricultural)
MysticMoon's comment on 2012-06-16 09:24 PM
Me likes. 5/5 Go to Comment
The Lavei Family
NPCs  (Major)   (Agricultural)
caesar193's comment on 2013-01-09 06:59 PM
Everything above, plus a HoH. Go to Comment
Non-Euclidean Architecture: Part 1
Systems  (Architectural)   (Specific)
Pieh's comment on 2012-06-08 05:45 PM
Very nice! This article does a great job making non-euclidean architecture accessible to a GM is a usable fashion. I love how well you capture the parts essential to gaming and manage to avoid a lengthy mathematics lesson. Looking forward to the next one. Go to Comment
Non-Euclidean Architecture: Part 1
Systems  (Architectural)   (Specific)
Shadoweagle's comment on 2012-12-11 08:10 PM
This is great! The only downside I see is how damned easy it would be to lose track of where everything is!

I... I need to go rest my head now. Go to Comment
Non-Euclidean Architecture: Part 1
Systems  (Architectural)   (Specific)
Scrasamax's comment on 2012-06-07 09:31 AM
And now we can begin the chart the angles of space, altering perception of seemingly euclidian space into a non euclidian space. Beholders come to mind. Go to Comment
Non-Euclidean Architecture: Part 1
Systems  (Architectural)   (Specific)
Phaidros's comment on 2012-06-09 05:14 PM
Great article, but please do not continue before I have taken some aspirin. This is good for both a the mad mage building an impossible tower, as for the spaceship that jumps outside of the space-time continium. Go to Comment
Non-Euclidean Architecture: Part 1
Systems  (Architectural)   (Specific)
Chaosmark's comment on 2012-12-02 10:38 PM
We're going to go with, "Awesome" and leave it at that. It feels a bit more sparse on immediate usability compared to part 2, but it still introduces the concepts nicely, and gives some good starting ideas. I highly approve. Go to Comment
Non-Euclidean Architecture: Part 1
Systems  (Architectural)   (Specific)
Pariah's comment on 2013-12-03 06:01 PM
I only have one word for this: beautiful. Go to Comment
Non-Euclidean Architecture: Part 1
Systems  (Architectural)   (Specific)
Dozus's comment on 2012-11-06 07:37 AM
Great job exploring the topic. For some reason, I'm now envisioning a moebius strip battlemap. Go to Comment
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